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  1. Texture Reference Links Only Please
  2. Guidelines
  3. Texture Contest?
  4. Underwater Caustics
  5. Surface Archive
  6. Jan/08 Texture Challenge
  7. Defiant Class Curved Reg
  8. texture challenge 'no-third-party' rule...
  9. Grayscale demographic landscape maps?
  10. Quicktime Animation Errors
  11. srf to pst
  12. Vortices
  13. Graphics format advantages
  14. Jan/08 Texture Challenge Poll
  15. Some Photoshop tutorials that may be of use.
  16. Feb/08 Texture Challenge
  17. MaPZone Thirdparty Texturing
  18. Not an exact Negative
  19. .mat and .clr files
  20. Feb/08 Texture Challenge Poll
  21. found something interesting.
  22. March/08 Texture Challenge
  23. Another thing to try?
  24. March/08 Texture Challenge Poll
  25. Texture resources
  26. More texture
  27. April/08 Texture Challenge
  28. Looking for a nice rusty metal Textures
  29. Knows anyone a source for free explosion image sequences
  30. May/June Texture Challenge.
  31. vehicle texture problems
  32. Headlight lighting
  33. Water/ocean surface
  34. Moya texture
  35. Convincing procedural sand... help?
  36. murky water
  37. 64bit DarkTree Simbiont
  38. In what folder does one place procedural textures?
  39. Lightwave Nodes
  40. need 2d texture
  41. Game Art, normal maps & vector displacements
  42. May/June Texture Challenge Final
  43. Vector Displacements in LW
  44. Transparency
  45. mapping on glass surface issue
  46. Wood Texture
  47. Lightwave 3d 9.5-Metallic Car Paint
  48. Aztec Panels how to ???
  49. fantastic four(fire effect)
  50. Specular and Diffuse maps
  51. Texturing a Fish
  52. random picture
  53. UV Mapper
  54. need some free organic gut textures
  55. .srf to .pst
  56. Luxigons
  57. High-Quality Free Textures from Nvidia
  58. Iridescence
  59. Texturing Lightwave Models for other apps
  60. How do I make Anodized Textures
  61. How do I re-map or re-zone
  62. Texturing DS9
  63. Question - viz using UV texture templates
  64. Tutorial - Dry and dusty: Planetscape
  65. Just stumbled upopn this thing
  66. Snow
  67. Realistic Stainless Steel in LW
  68. Texture Creator ?
  69. Ice shader/texture how? C4D
  70. Tetures for explosions & machine gun bullet tracers
  71. Gad-fracking-zooks!
  72. Aluminum with nodes or texture in LW help??
  73. Texture Size
  74. free patterns :)
  75. Star Trek USS Enterprise A like textures
  76. atmospheric entry burn
  77. Texture paint application
  78. Applying texture to an object
  79. Garment texturing
  80. 495 FREE Seamless Textures
  81. Tire Rubber
  82. Creating UV's That make sense
  83. Dirt effect name
  84. Football Texture
  85. Sci-Fi Metal Textures
  86. Uv Help
  87. Swatch-Maker: the Handy Texture Resizer
  88. Tileable Textures - for whoever wants them
  89. Lightwave 9.5/9.6 UV
  90. Baking in LW3D
  91. Tileable Textures Bricks various ones I created
  92. Planet Texture Problem
  93. 2k Wet Map Alpha
  94. Game Model Texturing Books
  95. Which program do people use to edit HDR images ???
  96. Chipped Paint effect
  97. Creating UV's for noobs
  98. UV Mapper Pro and Windows 7
  99. nodes help
  100. Node textures and UV on glass
  101. UV Mapping Question ?
  102. Getting a texture to follow a curve or arc
  103. Skyscraper window textures?
  104. Glass and Shadows help
  105. Head uv help please
  106. Lightwave help: photorealistic male tutorial by james busby
  107. Huge sky map texture
  108. Battle damage on a starship
  109. Aztec
  110. Rendering a camera view onto a surface?
  111. Lightwave Plexiglass Surface
  112. Texture mods, not refreshing in Layout?
  113. Filter Forge 3
  114. What's a good free paint program?
  115. Texture maps for planets...
  116. LF 32k+ earth normal and specular maps
  117. seeking f16 engine texture
  118. uv_maps in nodes
  119. PRESET / UV MAP / unwanted metallic look
  120. Pearlecence Texturing
  121. Flourescent Light Diffuser Bump Map?
  122. Recommended books?
  123. Can you set the range of a luminous surface in LW?
  124. HDRI blue sky
  125. Hardest uv layout ever?...
  126. UV Maps reversed
  127. August-September 2013 Texture Challenge!
  128. Convert .FLC / .CEL
  129. Noob UV Questions - again
  130. How to assemble these materials in 3dsmax?
  131. Texter maps
  132. How to recreate this.
  133. dropping objects to ground points
  134. Surface Baking Camera... How to?
  135. UV mapping a ribbon
  136. Photoshop 7 limitations
  137. Lightwave - Cubic Projection UV Maps
  138. Texturing of the Battlestar Ouroboros v2 - LW
  139. Free Substance Player w/ a Few Free Samples
  140. Free Texture & Reference Sites
  141. Question about painting
  142. Image Textures, Jagged Edges
  143. Chrome in Space vs. multi-pass rendering
  144. Optimising UV maps, cheap solution?
  145. LW - Surface shading question...
  146. Texturing multiple rotated objects
  147. UV Texture Disappears after reopening object
  148. Unreal Engine 3
  149. Borderless texturing complexer objects in 3ds max
  150. help with textures please
  151. How to make a REAL 3d globe
  152. Blast from the past: 2 90ties style panel textures