View Full Version : Focke-Wulf 190 D-9 "Dora-Nine"
Jullia
4th February 2008, 04:43 PM
Focke-Wulf 190 D-9 "Dora-Nine"
Hi all just would like show you one of my old project done in early 2007.
Nothing special very basic modeling.Theres no engine or any fancy details inside.
Theres a few details on body missing i will add rest of the stuff later.
Im working on texture map now try finished painting then run few render test.
I planing to animate some cool scene with gun fire and make some nice looking huge size posters.
Also i will post some picture of a pilots head full.. textured.Keep working on body.
Sorry for my spelling :)
i will come back with first texture test very soon.
i hope you like it!
all critique's welcome !!!
Meurig
4th February 2008, 04:48 PM
Nice work Jullia.
Could you edit your post to use the F3D file upload tools for your images please? In-line and uncompressed as they are they make this thread load very slowly.
Jullia
4th February 2008, 04:58 PM
No problem !
How i can place Avatar to my profile?
BillS
4th February 2008, 06:45 PM
Nice D9!! The poly flow on it looks nice and smooth! I think that the A's look meaner but the D was just such a nice smooth shape.
I think you need a couple more posts before you can have an avatar. Then you can add it through your UserCP link at the top of the page.
Rigel
4th February 2008, 08:41 PM
Hey Julia, that's a beautiful plane you've built. I look forward to seeing how you paint it.
panaristi
5th February 2008, 12:33 AM
Looks great so far - waiting for some colours:)
Jullia
5th February 2008, 10:00 AM
Hi all !!
Im back with first texture map.
Heres a first 3 texture renders.Theres no BUMP map yet! I will working on bump's.That why image looks so flatt.My goal was just see if any seams and edges visible on main body of airplane. This is not final secene.I create quick scene with very simple 3 objects Grass,Road,and cylindrical 180* suround Swiss Mountains.
I have very little skills in Photoshop this is my first time i create texture map in Photoshop
It take me 3 days using one Camouflage image blend em and paint it.
With pilot inside its looks very cool ,im working on pilot body and head is compleatly done.
Theres a few waves on texture i may have to tweak UV map in modeler.
One again Sorry for my spelling
i will come back with more renders very soon.
i hope you like it!
all critique's welcome !!!
Jullia
5th February 2008, 10:07 AM
I was not pay attention on details of pilot he alwais will be inside cockpit for animations and renders you'll hardly see hem inside.This model was done about one year ago and never finished.
Karras
5th February 2008, 11:30 AM
Wooow, Pretty model , man and beatiful scheme.
Smallworld
5th February 2008, 12:59 PM
Wow, lovely model and lovely textures too. I love the Dora, my favorite FW, much nicer than the A in my minds eye :)
Jullia
5th February 2008, 02:43 PM
Here's a bottom shot and pilot head without body :crazy: i think looks not too bad.
When i set up bump map it will looks allot more realistic.
I have ready to go for animation airplane sound,mashine gun shot sound and very cool high quality backgrounds.I have very little skills for animating airplane i may use 2 video traning ,one is old from Lost pencil "Jet" tutorial and second very nice from Desktop images by Greg Sullivan.
So i have to learn allot for very short time.
Rigel
5th February 2008, 05:49 PM
Your textures are quite beautiful and the pilot model is astounding. It looks very real.
BillS
5th February 2008, 06:18 PM
Not all wobbles in the textures are a bad thing. Most of these were painted in the field so they weren't perfect. Some of yours do have a little to much wobble though. Most noticeable on the starboard side yellow 10. It might just be the way the texture goes around it, but in the shot that shows the trailing edge of the wing. Its seems to thick and not defined enough where the fillet blends to the fuse. Other than that its a damn fine model.
Jullia
6th February 2008, 05:15 AM
Yes Bill theres a problem with texture on one side around yellow number 10 im working on that problem.Also on right side of airplane number10 should be little higher.
I first time use Headus UVLayout program for this model and find out one half of airplane not compleatly was flatt and 2 side's of airplane come up not equal.
Headus UVLayout is one the best UV program coast just $100 and can do same as very expensive Unfold3D.
Heres a picture of my UV texture map.
Thanks for critique's
bmckain
6th February 2008, 06:57 AM
Love the work you've done on this. Top notch!
BillS
6th February 2008, 05:42 PM
I first time use Headus UVLayout program for this model and find out one half of airplane not compleatly was flatt and 2 side's of airplane come up not equal.
Headus UVLayout is one the best UV program coast just $100 and can do same as very expensive Unfold3D.
Heres a picture of my UV texture map.
Thanks for critique's
Keep playing with it. UVLayout actually makes UV work fun :)
Jullia
11th February 2008, 09:13 PM
Any body can help me with motion blur,please.
I have animated scene flying airplane i setup Motion blur for Proppeler looks very nice and realistic but at same time whole airplane is blured with proppeler because its in motion too. So how i can add Motion blur only for Proppeler?
Thank you!
Rob
11th February 2008, 11:32 PM
beautiful model and texturing, I haven't anything I can really add that Bill and the others haven't already said :/
Rigel
12th February 2008, 06:58 AM
Any body can help me with motion blur,please.
I have animated scene flying airplane i setup Motion blur for Proppeler looks very nice and realistic but at same time whole airplane is blured with proppeler because its in motion too. So how i can add Motion blur only for Proppeler?
Thank you!
If you are creating a still image, the best option is to not move the plane, just spin the prop.
BillS
12th February 2008, 11:18 AM
Sadly I still don't think that there is a way to do it in LW. Motion blur per object that is. The best cheat that I found was to load the prop into layout and render it at high res and save it with an alpha map. Take the props off of your plane and replace it with a disk, Map on the image of the blurred prop you rendered and use the alpha as a trans map. Then you can just set the disk to slowly rotate and with the image it looks like the prop is spinning. Not perfect but then you can adjust the motion blur to get the right effect on the plane itself.
The only other way that I know of would be to do it in post.
Meurig
12th February 2008, 01:08 PM
Nice texture work Jullia. This is on the front page, congrats! :D
panaristi
12th February 2008, 11:36 PM
Great job so far and congrats to the frontpage:)
Cougar12dk
13th February 2008, 03:08 AM
With regard to per object motion blur.......... there is a plugin called.... damnit.........don't remember right now *goes searching in Layout*
AH! Vector Blur..........but I think that one blurs the entire image :(
You might be able to do it with and alpha layer....and blur the alpha ..... maybe ?
Rigel
13th February 2008, 06:31 AM
Vector blur will definitely blur the background plate.
Cougar12dk
13th February 2008, 06:54 AM
Yea :(
Rob
13th February 2008, 07:14 AM
don't know what ver of lightwave your using but if your using 9.X i'd suggest using the new blur render out the prop with alpha mapping for animation if you really want .mov saves the alpha layer... for stills it's actually up to you i can say from experiance that most shots depending on the shutter speed your not gonna get much blur on the prop..
example would be the shots i took in the ref section a lot of those the prop was moving ut in the shots it looks like it's not.
the other thing would be to play with the advanced camera options in 9.X for things like shutter, etc
its late here and my arms are hurting from the burns so i can't go look at the exact settings
Jullia
13th February 2008, 10:27 AM
Thanks for help Guys!
I start research how in Lightwave i can animate aircraft and blur only Proppeler.
I think there's a one old plugin from Worley.com posible can help.
Worley Polk Collection theres a 23 plugins +bonus. In a bonus section special plug-in for
animating Proppeler. Plug-in mane "BladeBlur:
BladeBlur is a surface shader for making blurred propeller blades. It applies transparency to propeller disks, making proper motion-blurred gaps with customizable appearances and automatic rotation and motion blurring.
I may try this plugin and will see how its works.
BillS
13th February 2008, 12:01 PM
I think the one that your after is in the same pack. objblur if I remember right. It lets you apply different blur settings to each object.
Jullia
13th February 2008, 01:19 PM
Yes BillS i know about "objblur" problems is i have 2 version Light Wave install it one 32bit and second 64bit.I have large UVMap texture and geometry gun fire effect and Hyper Voxels smoke and Clouds effect+ HDRI image with Montecarlo Radio...
very heavy scene. When i render in 32bit Layout may take me up to 24 hours to render one frame size 3000x2000. When i load same scene and render in 64bit Layout render time for one frame just about 2 hours big difference 24 and 2 hours.
But non of Polk plugins work on 64bit version of Light Wave that a problem.
Cybit
13th February 2008, 10:57 PM
Beautiful bird, hope you create a desktop/wallpaper with it and Congrats on the front page.
Rigel
14th February 2008, 07:29 AM
Could you render the prop in 32 bit and the rest in 64bit and composite?
CSpaced
14th February 2008, 09:29 AM
Nice work, I like the textures a lot.
Jullia
14th February 2008, 06:32 PM
Thank's!
I start render first poster type shot ,aircraft flying in a perfect day.
render comming soon.
Holos
15th February 2008, 12:56 AM
Great texturing at all
Jullia
15th February 2008, 04:52 PM
Hello!
Ok! just finished first high quality render with size 2500x2000 pix.I will show you full render size later.Heres actual slice 10% from render image of motion blur on propeller section.
Im working on second render with no motion blur but nice smoke effect.Then i planing bring 2 renders in Photoshop and make one final image.
Please give critique on propeller base on image shot.
im sorry for spelling
Thank you!
BillS
15th February 2008, 05:10 PM
I think the area between the prop blades is to visible. Can it be made more transparent? One thing I ran into with the plugin is that if you apply it to a 2D disk and have it fly by the camera, The prop will disappear once its in line with the camera since the disk has no depth
Cougar12dk
15th February 2008, 05:12 PM
Hi Jullia,
Did you use a disc for the prop or are my eyes decieving me? It looks very nice though, but also a bit flat.
Take a look at this page at photography-on-the.net ...... I'm not trying to get down on you too hard, I just don't like the image on a disc approach to making proppeller discs. IMO it's much better handled with modelled blades rotating and a good motion blurring.
Also as Bill just said, if it's viewed from the side you don't get the sense of bladethickness at all.
Jullia
15th February 2008, 05:55 PM
do you think area between blades should be less visible?
more with full circle of spin blades?
BillS
15th February 2008, 06:05 PM
I think that the blur on the blades is fine. Its just that the disk is to visible between them.
Jullia
15th February 2008, 06:29 PM
I dont use any disk for prop. i dont use any plugins just basic LW setting.
Ok! i just chek photography-on-the.net ..theres allot of nice images of airplane thx!
Heres is small example of spinnig blades ,i would say allomost same is looking as my render result.Propeller blade blured 50% in each direct. then live nice edge end of blade .I think this image very close to my render test.
Jullia
15th February 2008, 06:38 PM
Thanks for critiques i think i have to work more on setting and change value slitly down.
something very little missing in blur shot.
BillS
16th February 2008, 07:14 AM
What version of LW are you using Jullia?
Jullia
16th February 2008, 10:30 AM
i use Lightwave 9.3 64bit for rendering and 9.3 32bit fot modeling.
mrys
16th February 2008, 10:52 AM
IMO Dora is one of most beautiful planes ever! I like your model, but to be honest I'am not too keen with texturing. I think, that panel lines could be a little bit thinner and higher res of textures itself could made the job. On propeler blades you've done weathering, and it looks good but marks of, hmm rust (?). Junkers VS 9 propeler (used on Fw 190D-9) had wooden blades painted dark green RLM 70 (or 71 - never remember good which was darker one ;) ), so rust was rather impossible to appear :). Propeler hub painted RLM 22 (black). But I realy like your Dora. It is just my few cents...
Karras
16th February 2008, 11:12 AM
The Blur Prop it's ok but the the circle of the p opaque plane it's too visible, I think that if you delete this circle will be very best.
Only the blades no the circle, and add some note of cloour like a few white or Red or Yellow ;)
The nose cone it's very good :D
Good bird-view on the render
Jullia
16th February 2008, 12:21 PM
IMO Dora is one of most beautiful planes ever! I like your model, but to be honest I'am not too keen with texturing. I think, that panel lines could be a little bit thinner and higher res of textures itself could made the job. On propeler blades you've done weathering, and it looks good but marks of, hmm rust (?). Junkers VS 9 propeler (used on Fw 190D-9) had wooden blades painted dark green RLM 70 (or 71 - never remember good which was darker one ), so rust was rather impossible to appear . Propeler hub painted RLM 22 (black). But I realy like your Dora. It is just my few cents...
Thanks for critiques! Yes i make propeller texture weathering,but theres no rust,just one orange paint spot some number or paint.I never knew its made from wood ,thx,its good to know. But weathering on propeller i take from real reference images of Dora i have few high res. Heres a image reference.
Propeler hub painted RLM 22 (black) Yeah i know usely its light Green.
The Blur Prop it's ok but the the circle of the p opaque plane it's too visible, I think that if you delete this circle will be very best.
Only the blades no the circle, and add some note of cloour like a few white or Red or Yellow
The nose cone it's very good
Yes i will fixed setting and next render should be just perfect.
Jullia
16th February 2008, 12:35 PM
Heres a real WW-2 image of FW-190
Jullia
16th February 2008, 11:33 PM
I have a question!
Is anybody working with Dynamite plugin?
http://www.cantarcan.com/
Is a big diference on render time and quality of smoke?
Regular Light Wave Hypervoxels very heavy and take allot of time to render.
Just wounder if this pluging can help me and save my time?!
Cougar12dk
17th February 2008, 02:37 AM
You can actually save the HVs..... I'm not on my own computer right now, so I can't check what the function is called.... but what it does is save the HV and use that particle info to render much, much faster than re-rendering each HV. and the best thing is, it looks very good.
I'll get back to you on the specifics on how to save the HVs (if no-one else can jump in here to explain before I get on my own computer)
Jullia
17th February 2008, 08:02 AM
You can actually save the HVs..... I'm not on my own computer right now, so I can't check what the function is called.... but what it does is save the HV and use that particle info to render much, much faster than re-rendering each HV. and the best thing is, it looks very good.
I'll get back to you on the specifics on how to save the HVs (if no-one else can jump in here to explain before I get on my own computer)
Thanks for help!
Would be great if you make some small tutorial file.
Thanks!
Heres a first render, just basic shot.Never get chance render smoke using Lightwave Hypervoxels ,take allot of time one frame more then 24 hours render.
Im working on Dynamite plugin now ,try figure out setting and make some fire and smoke test,on wing of the airplane.
New renders coming soon!
Cougar12dk
17th February 2008, 11:32 AM
Hi Jullia, I've now come home and have tried baking a new set of HVs, but my test render times, for some reason, don't show a decrease in rendertime :(
I got it working a short while ago and now I just can't seem to figure it out :( Sorry about that.:waa:
TheGreatRaja
17th February 2008, 11:48 AM
nice final shot :)
Karras
17th February 2008, 01:03 PM
Pretty shot :)
Cybit
17th February 2008, 01:19 PM
Very nice image. :)
BillS
17th February 2008, 02:52 PM
On the HV front .. if you can use sprites they will render a LOT faster than volume ones will. I'm not sure if dynamite will help you. I thought it was just a new(er) particle system with some presets for the actual HV. I hope I'm wrong though. 24 hours is just icky. I'd seriously think about doing them in post.
Jullia
19th February 2008, 12:57 PM
What setting is better for Antialiasing large renders?
I choose Michelle soft with extrahigh.
Is any body know's some good setting maybe with advance camera?
LDgree
19th February 2008, 01:27 PM
Very nice work in textures and wires :)
Jullia
19th February 2008, 03:23 PM
Thanks!
Heres a final render .little compos.. in Photoshop make some poster type look.
Size 2772x2203 quality not to bad for printing.
I hope you like it!!!
Im working on second nice render fight scene ,with fire and explosion gun fire and smoke.
I think next render would be allot better.
reivax
23rd February 2008, 12:53 PM
nice model, pilot looks a bit cross though.
Jullia
29th March 2008, 04:13 PM
Im back with new render
Rigel
29th March 2008, 08:15 PM
Nice Jullia.
wolfgen
5th April 2008, 07:06 PM
Very nice works.
do you have plan to build FW-190A series? they are fighter-bomber ,very nice warbird too.