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gpdesigner
20th November 2007, 05:37 PM
Thought I would start my thread over here . . . . :D
Took a small break from DS9 to do some landscape work . . . . (large image)

gp

TheGreatRaja
21st November 2007, 02:15 PM
I'd still have to kill you :D
but this is my most recent mesh I can show

gpdesigner
21st November 2007, 02:47 PM
that's cool . . an mP3 stick thingy, nice . . . .
is it for an add or something?
gp

TheGreatRaja
21st November 2007, 02:48 PM
naw, just something laying on my desk that looked kewl

gpdesigner
21st November 2007, 03:04 PM
Ok . . . that's good. I don't have stuff lying around like that . . .
does that mean I am a bad LW'er :D

or just lazy . . .
gp

TheGreatRaja
21st November 2007, 03:12 PM
a clean desk is the sign of a sick mind :D

Woody
21st November 2007, 06:09 PM
Starting work on an image for Christmas.
Models may be candidates for Premier content when they're completed. :cool:

Well, that's weird. File upload failed. :confused:

BillS
26th November 2007, 07:41 PM
Ok . . . that's good. I don't have stuff lying around like that . . .
does that mean I am a bad LW'er :D

or just lazy . . .
gp

Not even TOYS?!?!?!


Thats just WRONG!

Woody
29th November 2007, 08:23 PM
Poly modeling in Maya...getting outside of my comfy little modo universe for modeling.
It's not bad actually, it just feels very... "old school" or something.
I feel like I'm stuck in a time-warp modeling back around the late nineties. :p

This is the first project in a very good book, "Learning Autodesk Maya 2008" ISBN 978-1-897177-38-9 Published by Autodesk.

I'm enjoying it alot, and it's right about my speed, having had prior 3D experience.
Wouldn't recommend it for a total newbie though, as it is definitely not a 'hand-holding'
experience, which I really appreciate that it's not. :cool:

BillS
29th November 2007, 09:13 PM
eeeeeeeeeeeeeeeek!!!!!!!!!!!!


ICONS!!!!!!!!!!!!!!!!

Hissssssssssssssssss.
;)

Mikala
29th November 2007, 09:18 PM
Ha Woody I bet if I brought out my book from (Learning Autodesk Maya 2008) 2000 you would see very little except for a few updated pages. Does it still have the Seal tutorial?

gpdesigner
30th November 2007, 05:00 AM
Maya and Max, I swear i will never get use to seeing those icons all over the place. Nice navigation . . but it just looks foreign, like a golfer at a hiphop party.
gp

Woody
30th November 2007, 05:06 AM
No, while the interface has not changed significantly, the book has all new content. :cool:

Does this look any more familiar to you Bill?
The icons just clutter the interface if you ask me,
and it's nice to be able to shut all of the things off
that you're not using at the time.

Meurig
30th November 2007, 05:16 AM
Discover the hotkey editor, it's fantastic ;) You'll soon start using the tools in a whizz if you're the hotkey type.

And you've probably used it already but the Insert Edge Loop tool in M8+ is fantastic, like bandsaw except 10x faster.

Woody
30th November 2007, 05:27 AM
Yes, I'm finding the Maya interface to be much more fluid than a first impression gives.
Definitely a pleasant experience, though I've only been really using the software for a few days
...and only focusing on the modeling experience as a 'jumping off' point to get familiar with the UI and workflows.

gpdesigner
30th November 2007, 05:32 AM
That's more like it Woods . . seeing all that text up at the top make it feel like home . . see I know exactly where to go when I need a tool . . . :D
gp

Sodonn
30th November 2007, 07:18 AM
Discover the hotkey editor, it's fantastic ;) You'll soon start using the tools in a whizz if you're the hotkey type.

And you've probably used it already but the Insert Edge Loop tool in M8+ is fantastic, like bandsaw except 10x faster.

Yep...the insert edge loop tool is a god send....but I can't agree that it's like bandsaw....it won't give multiple cuts evenly spaced.

Sodonn
30th November 2007, 07:20 AM
Nice work so far Charles. Told ya it wasn't as bad as most people claim it to be, not to mention you're one of those types that just "get it" when it comes to this stuff. Just a different tool box.

Sodonn
30th November 2007, 07:23 AM
LOL! Triple post. Oh...here is what I've been working on lately...;)

Mikala
30th November 2007, 07:53 AM
Happy to hear you got new content. It stayed basically the same for about 7 years.

Woody
30th November 2007, 09:38 AM
Nice work Steve! :D

Don't blink, or she'll be asking you for the
keys to the car before you know it man.

Maya - Lovin' it so far, even with my limited experience.
Hopefully 2008 will bring an expanded poly modeling
toolset (I think I remember reading that somewhere),
but even if it doesn't, I'm still having a blast with it.

gpdesigner
30th November 2007, 09:48 AM
LOL! Triple post. Oh...here is what I've been working on lately...;)

Dude . . that's awesome :D she looks great . . I had one of those 2 years ago,
Hey Sodonn, lol . . enjoy the poo smell now . . right now it smell like a floral arrangement compared to what it's gonna be in a few months . . . . :yuck:
gp

Sodonn
30th November 2007, 09:56 AM
Dude . . that's awesome :D she looks great . . I had one of those 2 years ago,
Hey Sodonn, lol . . enjoy the poo smell now . . right now it smell like a floral arrangement compared to what it's gonna be in a few months . . . . :yuck:
gp

Great! Thanks for the heads up.:wtf:

Woody
30th November 2007, 10:07 AM
eeeeeeeeewwww.... :wtf:

Tatsu
30th November 2007, 11:02 AM
Poly modeling in Maya...getting outside of my comfy little modo universe for modeling.

This is the first project in a very good book, "Learning Autodesk Maya 2008" ISBN 978-1-897177-38-9 Published by Autodesk.


Which Learning Maya book is that? I may have to transition to Maya sometime in the near future and I picked up Learning Maya 2008: Foundation. The content is based on Surf's Up.

gpdesigner
30th November 2007, 11:18 AM
eeeeeeeeewwww.... :wtf:

Hey I didn't make the rules . . lol . I'm just following the program;
In goes the food,
out comes the food,
wipe and change . . . .
even after 2 years it's the same . . . :crazy:
gp

TimMehmet
30th November 2007, 11:32 AM
Ah Charles so your learning Maya now are you? this for personal use or do you have to for a job?
Heres what Iv been working on for my digi imaging module, roughing out a basic medieval street scene.

Woody
30th November 2007, 12:00 PM
For school actually. ;)

Nice street scene, I won't crit - since you've obviously got a long road ahead
on it still... I really miss seeing some shutters on the windows.

JVogel
30th November 2007, 12:05 PM
Just a little Photoshop iphone. Don't own the phone, just thought it would be cool to draw in photoshop.:)

Irrational
30th November 2007, 12:09 PM
At this moment, I'm taking a short break from my freelance work to block out the interior of this flying RV. The white box in the back there would be the queen-sized bed...

gpdesigner
30th November 2007, 12:12 PM
this look good, almost like you re getting ready for an advertisement. Did you do this totally in P.S. ?
gp

JVogel
30th November 2007, 12:33 PM
this look good, almost like you re getting ready for an advertisement. Did you do this totally in P.S. ?
gp
Thanks! The iPhone was photoshop... the thumbnail images in the phone are lightwave.

franontheedge
30th November 2007, 03:30 PM
For school actually. ;)

Nice street scene, I won't crit - since you've obviously got a long road ahead
on it still... I really miss seeing some shutters on the windows.

Oh me too, I'm at uni now, and after xmas we start doing stuff with Maya - hooray! It's why I applied for the course in the first place.

JeffrySG
30th November 2007, 10:49 PM
Why work when you can download free LW video tutorials??? That's what I've been doing the past few min.... I post links in the http://www.foundation3d.com/forums/showthread.php?t=324 thread! :D

777

JeffrySG
30th November 2007, 11:01 PM
...and here's an asteroid I recently sculpted in Silo using the displacement painting tools. I started with a single cube.

778

Josh2481
30th November 2007, 11:04 PM
...and here's an asteroid I recently sculpted in Silo using the displacement painting tools. I started with a single cube.

778

Now thats neat.

pnevai
1st December 2007, 12:49 AM
Classified DOD stuff. I could show you but then I'd have to kill ya.

RonGC
3rd December 2007, 02:01 PM
Working on a new speed skating oval design and clubhouse for the local club.

Just a couple of quick renders of the WIP project.

Ron

BillS
3rd December 2007, 05:42 PM
Hey Ron... LW will render higher res than that ;)

Evolution
3rd December 2007, 06:04 PM
Trying to get this finished by christmas (and its helping me procrastinate about the dishes Im supposed to be doing right now.)

gpdesigner
3rd December 2007, 06:31 PM
Thats a nice mesh evolution . . . larger image would be cool as well, next time post it bigger so we can see your awesome work . . .
gp

Mikala
3rd December 2007, 06:39 PM
Hey Evolution just what is that you're modeling?

Evolution
3rd December 2007, 06:51 PM
That is my dreadnought I started modeling last school holidays, I got snowed under with school projects and trying to pay the bills so it got put on hold, Schools finished so I'm trying to get the modeling done by christmas, texturing I don't even want to think about :wtf:. Its all a learning process.

FYI - The dreadnought is from warhammer 40,000

Cheers

Mikala
3rd December 2007, 07:05 PM
Great some nice textures on it and you'll have a heck of a mesh there!

RonGC
3rd December 2007, 11:58 PM
Hey Ron... LW will render higher res than that ;)

Yeah Bill, i just automatically shrink everything to save bandwidth, habit i guess. :D

Next time i'll post something larger.


Ron

Animasta
4th December 2007, 01:19 AM
Here's what I'm working on now, it's for the spinquad "Winter Wonderland" challenge. Got 'til the 7th of January to have it finished. With low anti-aliasing, particles, over 200k polygons, and a ton of Sasquatch, this image only takes 20 minutes to render. Now I don't know who all has a monitor that uses TruBrite technology, so the image in the center is for those who do, the image to the right is for those with regular monitors.

http://img129.imageshack.us/img129/3930/screengrabbm4.th.jpg (http://img129.imageshack.us/my.php?image=screengrabbm4.jpg)http://img117.imageshack.us/img117/1081/scenenightze1.th.jpg (http://img117.imageshack.us/my.php?image=scenenightze1.jpg)http://img117.imageshack.us/img117/1409/scenenight2fb3.th.jpg (http://img117.imageshack.us/my.php?image=scenenight2fb3.jpg)

Rigel
4th December 2007, 06:46 AM
RonGC, that's an interesting project you're working on. Did you volunteer for that, or how did you come by it?

Rigel
4th December 2007, 06:48 AM
People, please, Please, PLEASE upload your images to your post. Linking to an image on another site a) causes undue delays in viewing the image and b) increases the bandwidth usage on the hose (which many sites do not appreciate).

And having uploaded your images to Foundation3D (which really does not take long at all), gives you one more backup in the event that you lose your original image.

RonGC
4th December 2007, 01:57 PM
RonGC, that's an interesting project you're working on. Did you volunteer for that, or how did you come by it?

Thanks Rigel, it is a fun project, not something you work on everyday.

I am a member and coach with the local club and volunteered my time to this project. I feel it is important to be a part of and give back to my community when i can.


Ron

Rigel
4th December 2007, 02:26 PM
Thanks Rigel, it is a fun project, not something you work on everyday.

I am a member and coach with the local club and volunteered my time to this project. I feel it is important to be a part of and give back to my community when i can.


Ron

Indeed it is. I was just curious about how you landed the work. Should be a good addition to your community.

Animasta
4th December 2007, 03:10 PM
People, please, Please, PLEASE upload your images to your post. Linking to an image on another site a) causes undue delays in viewing the image and b) increases the bandwidth usage on the hose (which many sites do not appreciate).

And having uploaded your images to Foundation3D (which really does not take long at all), gives you one more backup in the event that you lose your original image.

Sorry about that, I've honestly never heard of this rule before, on any forum.

I'll upload my pics to the post from now on :)

tommywright
4th December 2007, 03:36 PM
Where do you upload images? I'll look around some more because I used image shack to post last.

I'm working on Madagascar: The Crate Escape. Can't show any images.. but there's a trailer coming out soon... I think.

Rigel
4th December 2007, 06:56 PM
Where do you upload images? I'll look around some more because I used image shack to post last.

I'm working on Madagascar: The Crate Escape. Can't show any images.. but there's a trailer coming out soon... I think.

That was the one with the New York zoo animals ending up on the island of Madagascar wasn't it?

When posting to a forum, scroll down a little further and you will see the Manage Attachments button, which is used to upload files with your post.

Rigel
4th December 2007, 07:00 PM
mostly on this.

Evolution
5th December 2007, 06:35 AM
You are the man, thought I had missed the boat on trying that tut :wtf:

Nemesis
5th December 2007, 09:16 AM
This picture shows a part of an old conversion dream of me (Since 2003, if I remember well) :rolleyes: but because of some fatal errors during conversion it’s the only part that I have converted. Someone have an idea what this could be?

CAClark
5th December 2007, 10:10 AM
My current wip on screen

Cheers!

Mikala
5th December 2007, 10:12 AM
Very nice! You've went so far as to do the top of the engine! Will you be going as far as doing the entire engine for an "open bonnet" shot?

CAClark
5th December 2007, 03:10 PM
Maybe, but i wouldn't be modelling this thing by choice if it were up to me :yuck:

Cheers!

Mikala
5th December 2007, 03:12 PM
It may be hideous but man would I love to drive one.

bmckain
5th December 2007, 03:25 PM
Great! Thanks for the heads up.:wtf:

Dude . . that's awesome :D she looks great . . I had one of those 2 years ago,
Hey Sodonn, lol . . enjoy the poo smell now . . right now it smell like a floral arrangement compared to what it's gonna be in a few months . . . . :yuck:
gp

eeeeeeeeewwww.... :wtf:

OMG, I remeber that smell... ...runs for the door, I think I going to puke. :yuck: :nuts:

Mikala
5th December 2007, 03:29 PM
Remember the shower nozzle can and may save your life during those times! A quick rinse and well it's better anyways.

CAClark
6th December 2007, 03:45 PM
It may be hideous but man would I love to drive one.

Aye, me too D

Mook
6th December 2007, 04:22 PM
Workin on this for my wee pirate lady. :D (Truth be told I'm doin a whole load of detail work cos I'm too nervous to build the main shape... ;))
http://i93.photobucket.com/albums/l72/Mook42/CameoWIP.jpg
Quick question for Rigel (or any Mod or Admin, I spose); is linking to Photobucket ok? I've noticed other people getting told to upload directly to the forums, but haven't been told myself yet. Am I just too sneaky to be noticed, or have I just not been gotten around to yet? :P
Cheers

today
6th December 2007, 04:30 PM
I'm not a mod, but I would think the problem with photobucket/imageshack is that they occasionally drop images for no particular reason... and now that we have the old single file upload utility working again.. it would seem to be the better alternative, especially for inline images. Since the F3D servers aren't going anywhere in the near future, it guarantees that the images will be around for a good long time.. just my 2 ¢

Matt
6th December 2007, 11:12 PM
Any external image linking is shall we say frowned upon. As today has said the general problem with these sites is that they are free and invariably drop images or links for no real reason - take the thread down the line about 6 months and you have the problem that the thread no longer makes any sense since there are no images left in it. We like and ask members to upload their images to our server to ensure that the flow of the thread remains constant and in context. :)

Mook
7th December 2007, 02:00 AM
Sweet, sounds good. I'll post my images through F3D from now on then. :)
Just for the record, I haven't had any trouble with Photobucket yet... pretty decent as far as image uploading goes. That being said, however, it is a rather good point about the servers... the images would remain in the post as long as the post stays there...

Xiti
7th December 2007, 03:20 PM
A Photography website for a local photographer


http://www.foundation3d.com/uploads/general/2007/12/73-07-65978_tn.jpg (http://www.foundation3d.com/uploads/general/2007/12/73-07-65978.jpg)

Blurred out contact for now...;)

BillS
7th December 2007, 05:23 PM
Likely not a lot of shock value in this one :)

http://www.foundation3d.com/uploads/general/2007/12/8-07-73400_tn.jpg (http://www.foundation3d.com/uploads/general/2007/12/8-07-73400.jpg)

Mikala
7th December 2007, 06:47 PM
Yes there is! That's not LW Modeler!

Matt
7th December 2007, 08:47 PM
Ah... so that's what XSI looks like :)

BillS
7th December 2007, 10:54 PM
Yep its XSI. I'm determined to make one in XSI to get a grip on all the modeling tools it has and where they are. So I chose something on the simple side to give it a run. :)

Matt
7th December 2007, 11:29 PM
Along with something you know inside and out huh? ;)

BillS
8th December 2007, 07:32 AM
Well........maybe a little :)

But I've never done this version before ;) My MkXXII is older than dirt so I decided to upgrade it... And that changed into a different Mk that I haven't seen done before. And here I am :p

Rigel
8th December 2007, 09:03 AM
Likely not a lot of shock value in this one :)

http://www.foundation3d.com/uploads/general/2007/12/8-07-73400_tn.jpg (http://www.foundation3d.com/uploads/general/2007/12/8-07-73400.jpg)

OMG Bill! When did you start modelling planes???? Here I thought all you did was dusty old ruins and scantily clad women. :)

TheGreatRaja
8th December 2007, 11:33 AM
OMG Bill! When did you start modelling planes???? Here I thought all you did was dusty old ruins and scantily clad women. :)

that's just a hobby

BillS
8th December 2007, 01:38 PM
OMG Bill! When did you start modelling planes???? Here I thought all you did was dusty old ruins and scantily clad women. :)

Well the plane is going to be flown by a scantily clad woman through some dusty old ruins.. If that help any :p

Matt
8th December 2007, 08:48 PM
And it all falls right into place... :p :D

IceFire Studios
9th December 2007, 10:50 AM
Some good projects going on, will have to show what I'm up to here in a minute

Josh2481
9th December 2007, 04:12 PM
Well not working hard on this yet, but I'm restarting my old Stock Car project.
1938

SEHA
9th December 2007, 04:50 PM
Hello all!!

First of all i want to congratulate you on a new site.I really like an idea of welcoming other applications as long as the lightwave is the primary one. :)
I was member of LWG too ,although i wasn't active that much due to my luck of writing in english, but i will try to change that in the future.I also want to THANK all of you guys who unselfishly share your ideas and your knowledge through answers and tutorials.

Anyway ,this is what i am working on right now.

Mikala
9th December 2007, 04:54 PM
Welcome back SEHA!
Have you started up a thread with this mesh?
I'd like to see more of it! Hear a little bit about how and why you have made it?

SEHA
9th December 2007, 07:34 PM
Welcome back SEHA!
Have you started up a thread with this mesh?
I'd like to see more of it! Hear a little bit about how and why you have made it?



Thanx Mikala!

I didn't start a thread with it.That was my first post here on this new site.
When I start messing with lightwave I was ,like many of us,messing with someone elces models making them fly,explode,and etc.Every time I made picture or animation with one of those meshes I couldnt say that was completly mine ,so I decided to bild someting that I can call my own.I am still working on it.Like one wise man said, you never complitely finish making it, either you run out of the time or you get frustrated buy it, and give up (or someting like that :) ).
I am bilding it in SubPatch mode .Lots of tweeking,band sawing (wich is a grate tool by the way)

franontheedge
5th April 2008, 09:38 AM
Poly modeling in Maya...getting outside of my comfy little modo universe for modeling.
It's not bad actually, it just feels very... "old school" or something.
I feel like I'm stuck in a time-warp modeling back around the late nineties. :p

This is the first project in a very good book, "Learning Autodesk Maya 2008" ISBN 978-1-897177-38-9 Published by Autodesk.

I'm enjoying it alot, and it's right about my speed, having had prior 3D experience.
Wouldn't recommend it for a total newbie though, as it is definitely not a 'hand-holding'
experience, which I really appreciate that it's not. :cool:

Aha! I've just got that too - and learning Maya at Uni. Not as foreign a feeling as I'd expected it to be. It seems to have a lot of similarities to C4D.

And I'm not one of those people who find new software easy.

Here's what I'm doing at the moment:
http://i251.photobucket.com/albums/gg314/franontheedge/LivingKitchen.jpg
and a render - not the finished one, as I'm not happy with the wood on the floor and the lighting's all wrong, it's just for me to see what I'm doing:
http://i251.photobucket.com/albums/gg314/franontheedge/LivingKitchenRender.jpg

It's for an animation project on Synesthesia.

TimMehmet
5th April 2008, 11:22 AM
Ahh, Im working on a boring Arch viz project for uni..among a bunch of other projects, just too much work:waa:

BillS
5th April 2008, 11:24 AM
Still not used to seeing you posting max screen caps :)

Meurig
5th April 2008, 01:53 PM
Working on having a day off. Phew!

TimMehmet
6th April 2008, 05:15 AM
Still not used to seeing you posting max screen caps :)
Heh me neither really, Im not that fond of max but now Iv got the right mindset for it, going back to other packages throws me off somewhat, its quite annoying!

BillS
6th April 2008, 06:33 AM
Like the S key when I go back into LW :)

TimMehmet
6th April 2008, 08:16 AM
Ahh yes, XSI really warped my mind with that hotkey. I hit spacebar all the time still (as both XSI and LW use it for droppin selections), but in max hitting spacebar locks your mesh..which is really F*cking annoying when you do it unnconsciously and spend 15 minutes wondering why you cant do anything to your model lol.

BillS
6th April 2008, 08:56 AM
I have never saved a model so much as I do when I come back to LW after a time in XSI. Not that its a bad thing though. :)

Maph
6th April 2008, 02:52 PM
Fun topic. :)

Working on my Uplift Challenge entry, doing some hard surface interior stuffles.
It has been goddamned ages since I did something hard-surface come to think of it... :wtf:

BillS
6th April 2008, 03:05 PM
that interface looks familiar :)

Bells of Freedom
6th April 2008, 06:27 PM
What I work on everyday, People. . . . Trying to take over the world, man . . .

Maph
7th April 2008, 12:26 AM
that interface looks familiar :)

Pretty, ain't it? :evil:
I only wish customizing the interface wasn't so sluggish and unfriendly. But the standard lay-outs are kick ass anyway, so that evens things out. :tu:

Ishmael
7th April 2008, 11:54 AM
Here's mine:

http://www.foundation3d.com/uploads/general/2008/04/-07-590874_tn.jpg (http://www.foundation3d.com/uploads/general/2008/04/-07-590874.jpg)

Bells of Freedom
7th April 2008, 01:27 PM
Love that building, Ishmael. modo, right?

Ishmael
8th April 2008, 01:23 AM
Yep - my first baby-steps into Modo......(oh and the building is eventually going to be Tower Bridge) - thanks

HawkHart
8th April 2008, 04:46 AM
Unfortuantly I'm not working on anything at the moment and haven't for some time :( Apart from 3 major projects at work which is taking up all my damn time!

Sorry, got a bit loud at the end there ;)

Bells of Freedom
8th April 2008, 07:49 AM
Ishmael,
Those are baby steps? Nice. What do you think of modo? I've played with the demo here and there, but it's a bit confusing. Everyone says it's so intuitive, but I haven't found that yet. What do you think?
I'd love to see this model develop.

Oscaron
8th April 2008, 08:07 AM
7823

Finally got some time to work on it.

Purpose of the site is to 'archive' models by providing:

Current links to downloadable versions
All credits for the work involved
Alternative archival in case of the loss of other sources (at the authors permission)

Bells of Freedom
8th April 2008, 11:05 AM
Oscaron,
Wow, that's really cool. Did you start that site, or are you just building it? Great idea!
I like the darker colors. It distinguishes it from all the other wikis that use that similar setup.

Oscaron
8th April 2008, 07:15 PM
Oscaron,
Wow, that's really cool. Did you start that site, or are you just building it? Great idea!
I like the darker colors. It distinguishes it from all the other wikis that use that similar setup.

It was an idea I had back when LW3D was running.

I wanted to make a site where you could go to to find meshes to make sure the old ones that used to be listed by places like Evelio's site on Ultradrive, were not completely lost.

I'm working out some basic formatting issues then I am going to start adding entries, etc.

As for the darker colors, thanks for reminding me. I need to give a site credit for that.

Bells of Freedom
8th April 2008, 07:36 PM
It was an idea I had back when LW3D was running.

I wanted to make a site where you could go to to find meshes to make sure the old ones that used to be listed by places like Evelio's site on Ultradrive, were not completely lost.

I'm working out some basic formatting issues then I am going to start adding entries, etc.

As for the darker colors, thanks for reminding me. I need to give a site credit for that.

Very cool. Do you do web design professionally?

Oscaron
8th April 2008, 07:38 PM
Very cool. Do you do web design professionally?

Noppers. If I had to meet a deadline, I'm afraid I'd fail miserably :)

gpdesigner
12th July 2008, 07:57 AM
took some time off of DS9 to make improvements on this mesh . . . .
some of you may know what it is for, but I just wanted to make it a little better . .
right now I am playing with the landscape trying to fill it out a bit and not have so much open ground in the scene. . . . .
any ideas would be a help . . . C&c welcomed . . . .
Oh! yeah . . . next I will work on the textures on the buildings . . . I think I can do better.
gp

S_Matt
12th July 2008, 08:06 AM
Archviz of a new grandstand proposed for a local athletics/soccer stadium.

Elowan
12th July 2008, 08:48 AM
We all start out this way (little spherical blobs) so ... could be anything. :evil:

Bells of Freedom
12th July 2008, 12:44 PM
Archviz of a new grandstand proposed for a local athletics/soccer stadium.

Nice! How did you do those tie cables? Are they just discs that you manually placed, or did you do it automatically somehow?

Bells of Freedom
12th July 2008, 12:53 PM
took some time off of DS9 to make improvements on this mesh . . . .
some of you may know what it is for, but I just wanted to make it a little better . .
right now I am playing with the landscape trying to fill it out a bit and not have so much open ground in the scene. . . . .
any ideas would be a help . . . C&c welcomed . . . .
Oh! yeah . . . next I will work on the textures on the buildings . . . I think I can do better.
gp

Looking good. I like ground texture. What program are you using for the terrain?

S_Matt
12th July 2008, 01:00 PM
Nice! How did you do those tie cables? Are they just discs that you manually placed, or did you do it automatically somehow?

All manually done, well, I made one of those support frames complete and then arrayed it along a curve.

Bells of Freedom
12th July 2008, 05:32 PM
All manually done, well, I made one of those support frames complete and then arrayed it along a curve.

Arrayed along a curve? How do you do that? Is that the same as cloning along a curve?
Thanks!

bmckain
12th July 2008, 06:53 PM
After installing the updated version of LW, 9.3.1 and resetting all the configs I am back at it on the refit.

http://www.foundation3d.com/uploads/general/2008/07/2-12-910415_tn.jpg (http://www.foundation3d.com/uploads/general/2008/07/2-12-910415.jpg)

gpdesigner
12th July 2008, 07:07 PM
All manually done, well, I made one of those support frames complete and then arrayed it along a curve.

it looks good so far, don't you just love the array tool . . . :D


Arrayed along a curve? How do you do that? Is that the same as cloning along a curve?
Thanks!

There is a LW plug-in call BG curve or some such like that, try this place (http://www.pictrix.jp/index.html) they have a lot of cool stuff.

Looking good. I like ground texture. What program are you using for the terrain?

I used Terragen for the terrain, but the texturing is Imaps and procedurals . . .
I love procedurals . . . . .

After installing the updated version of LW, 9.3.1 and resetting all the configs I am back at it on the refit.

Nice work Bob . . . the wires look really clean . . .
I'm surprised . . . . D'oh!
** Runs ***
gp

gpdesigner
13th July 2008, 07:43 AM
virtualkey08 those look interesting . . . very organic.
explain the project a bit . .? death of the Federation?
gp

gpdesigner
13th July 2008, 08:17 AM
That's interesting . . . . I can see the vulcans splitting from the Fed, but as far as I know, "Supposedly" mankind has evolved to a point where we aren't as curupt and evil to cause a downfall of our society That was what Trek was about, however humans being as we are . . . anything is possible I guess. love to see more of those ships . . . is there a wip thread?
gp

Maph
13th July 2008, 08:44 AM
Some weird alien thingie. :) Doing some game-modelling for this one.

Madkoifish
14th July 2008, 03:37 AM
old ship getting a face lift.

noibs
14th July 2008, 04:03 AM
Bustin' some detail on the Jupiter Sparrow for the Star Wars Fan Film "Eye of Darkness".

ST-One
14th July 2008, 04:38 AM
@MadKoiFish:
Ah, nice to see you work on her again :)

Mr. Wilde
14th July 2008, 06:37 AM
Well, my never ending "I hate myself"-project.

http://www.foundation3d.com/uploads/general/2008/07/80-14-38910_tn.jpg (http://www.foundation3d.com/uploads/general/2008/07/80-14-38910.jpg)

gpdesigner
14th July 2008, 06:43 AM
Bustin' some detail on the Jupiter Sparrow for the Star Wars Fan Film "Eye of Darkness".

Nobis, what the heck is that? . . . holly crap,
nice detail on the ship, is that the Falcon? Also . . . how many extensions do you have jacked into LW? my god . . . it almost looks like 3dMax . . . ** Bites Tongue**
that's an awesome set up you have there . . . with a rig like that we should only expect high grade material from you . . . .:D
gp

Meurig
14th July 2008, 07:14 AM
Modelling a section of central London for the next Harry Potter film. Can't show it though ;) Keep an eye out in the cinemas come November ;)

gpdesigner
14th July 2008, 08:18 AM
Modelling a section of central London for the next Harry Potter film. Can't show it though ;) Keep an eye out in the cinemas come November ;)

Aren't you lucky . . . . :evil:
JK . . . . sure you can show Us . . . . . we won't tell . .
gp

Maph
14th July 2008, 08:38 AM
Modelling a section of central London for the next Harry Potter film. Can't show it though ;) Keep an eye out in the cinemas come November ;)

You lucky *******... *mumbles something* :point:
:p

Nah, good on ya, man. :) Must be really sweet to be working on high profile projects like that. :)

noibs
14th July 2008, 11:37 AM
gpdesigner-

The Jupiter Sparrow would be just one more variation of whatever the freighter that the Falcon was suppose to be based off of.
Here's a wider shot showing off the basic shape. The detailing stage is now underway. At this point I'm not sure when I'll have that phase completed. When I work I kind of jump around from place to place. Do a few things here...and few things there...go back and add yet another detail over there. After a while it'll slowly starts to take shape. I never have been able to start at the head and continuously work my way back.

Epiphany
14th July 2008, 12:12 PM
gpdesigner-

The Jupiter Sparrow would be just one more variation of whatever the freighter that the Falcon was suppose to be based off of.
Here's a wider shot showing off the basic shape. The detailing stage is now underway. At this point I'm not sure when I'll have that phase completed. When I work I kind of jump around from place to place. Do a few things here...and few things there...go back and add yet another detail over there. After a while it'll slowly starts to take shape. I never have been able to start at the head and continuously work my way back.

:jawdrop: I love that...The arm is a great addition. Is that a shuttle across from the arm or part of the ship itself?...Cant wait to see some more of this:)

colkai
14th July 2008, 12:38 PM
When I get any time for 3D, I'm currently working on building a 3D version of the wildlife rescue centre I volunteer at.
Which wouldn't be so bad, if the director didn't keep adding enclosures and moving things. :crazy: :D

I'd stand a chance of catching up over the next fortnight, but she's only gorn and gone married so I'll be spending my weekends there working whilst she's on her honeymoon- hmm, why does that sound soooo familiar, spare time == wildlife centre? :p

noibs
14th July 2008, 10:18 PM
Is that a shuttle across from the arm or part of the ship itself? It's actually the cockpit...kinda "roughed" in for now. Since the cockpit set is already built, we had to design something on the 3D model that logically works in terms of position, matching window shapes, interior width and length. That kind of stuff.

Bells of Freedom
14th July 2008, 10:25 PM
Jetbike from a Digital Tutors Maya tutorial. Finally absorbing Maya pretty well! LW is cool, but I'm really loving Maya!

gpdesigner
3rd August 2008, 05:27 PM
working on a moble launcher for the cylons . . . . .
missles by smallword.

The body is based off of an airplane pushback I use at work . . . I thought it looked cool and would be an awesome Cylon vehicle.
gp

Flashfire
3rd August 2008, 06:13 PM
Jetbike from a Digital Tutors Maya tutorial. Finally absorbing Maya pretty well! LW is cool, but I'm really loving Maya!They are pretty good, those Digital Tutors tutorials... have a few for Maya myself. A lot easier for newbies than Gnomons (which I prefer though) training dvds.

Have you tried the Polygon & SubD Modeling tutorial yet? If not, you should buy it.. well worth the $50.00. The tutor is well versed in organics and the resulting project is very well done and detailed ( Im actually working on it now with LW to see how well the process can be reverse engineered - which like most Maya vids, it can be and readily enough too).

Screenie: Maya workflow done in LW using my lofting technique...

12444

Taken some liberties with the design... the haunches still need some tweaking, as does the overall shaping of the rear leg, but in general I am satisfied thus far. Dont think I'll do his head for it though... the body reminds me of those demonic dog-things from Ghostbusters, so I might add their head instead...

Bells of Freedom
3rd August 2008, 07:23 PM
They are pretty good, those Digital Tutors tutorials... have a few for Maya myself. A lot easier for newbies than Gnomons (which I prefer though) training dvds.

Have you tried the Polygon & SubD Modeling tutorial yet? If not, you should buy it.. well worth the $50.00. The tutor is well versed in organics and the resulting project is very well done and detailed ( Im actually working on it now with LW to see how well the process can be reverse engineered - which like most Maya vids, it can be and readily enough too).

Screenie: Maya workflow done in LW using my lofting technique...

12444

Taken some liberties with the design... the haunches still need some tweaking, as does the overall shaping of the rear leg, but in general I am satisfied thus far. Dont think I'll do his head for it though... the body reminds me of those demonic dog-things from Ghostbusters, so I might add their head instead...

Yep! Got that one! I started it quite a while ago, and realized I needed to go through some more newbie tutorials to really absorb the basics first. I'll be hitting that one soon. I'm working on the Urban Environment one now. Next, I'm thinking about one of the automotive modeling ones. But I want to learn to do characters so I'm going to go back to the one you mentioned. And I agree that you can reverse engineer the tutorials to a different package quite easily.

Bells of Freedom
3rd August 2008, 07:27 PM
Getting started on the Urban Environment creation for Maya. I'm learning how to do digital exteriors! Yay!! Maybe Maya car modeling next, or 3D Garage.com's modo training . . . We'll see . . .

Madkoifish
3rd August 2008, 08:25 PM
OMG it isnt 3d, well I was working on it. Probably means little to nothing to anyone here since you need to know the chars story and meme backgrounds. :P Just moved to the 3d thing. shrug.

Bells of Freedom
3rd August 2008, 10:23 PM
OMG it isnt 3d, well I was working on it. Probably means little to nothing to anyone here since you need to know the chars story and meme backgrounds. :P Just moved to the 3d thing. shrug.

Awesome. Is that a comic you're writing? Does the 3D Enterprise tie in somehow or is it a separate project?

Madkoifish
3rd August 2008, 10:31 PM
Awesome. Is that a comic you're writing? Does the 3D Enterprise tie in somehow or is it a separate project?

Aha, no the strip is called a 4 koma. It is a comic of 4 panels only. The tmp era ship is just a 3d project Im fooling with.

Josh2481
3rd August 2008, 11:22 PM
just messing around with a doomsday device type of thing.

12449

paranoir
4th August 2008, 03:21 AM
I work on the Vought f4u-1 corsair .. very sweet WW2 airplane

chocs
4th August 2008, 05:10 AM
Drum kit model based on the setup in my basement, although it's been ages since i played them.

http://www.foundation3d.com/uploads/general/2008/08/-04-848168_tn.jpg (http://www.foundation3d.com/uploads/general/2008/08/-04-848168.jpg)

Mr. Wilde
4th August 2008, 08:51 AM
Doing some test renders. And man, those render times suck.

http://www.foundation3d.com/uploads/general/2008/08/80-04-861287_tn.jpg (http://www.foundation3d.com/uploads/general/2008/08/80-04-861287.jpg)

Bells of Freedom
4th August 2008, 09:37 AM
Doing some test renders. And man, those render times suck.

http://www.foundation3d.com/uploads/general/2008/08/80-04-861287_tn.jpg (http://www.foundation3d.com/uploads/general/2008/08/80-04-861287.jpg)

Looks good. How long has it taken to model that? Looks complicated

Sodonn
4th August 2008, 10:55 AM
Can't show much more than what's already been made public....but here is the link...
http://www.easports.com/downloads/easports/tigerwoods09/img/pebble_ocean.jpg

Drakh
4th August 2008, 11:27 AM
http://www.foundation3d.com/uploads/general/2008/08/1488-04-870839_tn.jpg (http://www.foundation3d.com/uploads/general/2008/08/1488-04-870839.jpg)

Mr. Wilde
4th August 2008, 01:21 PM
Looks good. How long has it taken to model that? Looks complicated
Well, the upper legs 10 days, the feet 5 days, the entire project... about 5 years. It's so utterly sad. :o

Bells of Freedom
4th August 2008, 01:56 PM
Well, the upper legs 10 days, the feet 5 days, the entire project... about 5 years. It's so utterly sad. :o

Looks good. I love the intricacy of hardware modeling. I want to get into modeling robots/cyborgs. I think a cyborg would be a great blend of organic and hardware modeling.
Any tips on modeling robots? (not to get off-topic, or anything)

paranoir
4th August 2008, 02:46 PM
updatetime :D

Oscaron
4th August 2008, 03:56 PM
I'm hacking into a ICE-ripe hi-sec site I've been scoping for a while. I just...er...oops!

12472

Mr. Wilde
4th August 2008, 04:18 PM
Wow, awesome. Well, uhm, not so much. LOL.

Seriously, what game is that? Or did you do this?

Oscaron
4th August 2008, 04:31 PM
Wow, awesome. Well, uhm, not so much. LOL.

Seriously, what game is that? Or did you do this?

http://www.introversion.co.uk/defcon/

Looks like a game made as a Ode to War Games.

SteveMoody
5th August 2008, 02:50 AM
Attempting to learn rigging in XSI.

http://www.foundation3d.com/uploads/general/2008/08/22-05-926226_tn.jpg (http://www.foundation3d.com/uploads/general/2008/08/22-05-926226.jpg)

Maph
5th August 2008, 07:07 AM
3Dtutorial's rigging tuto's? ;)
I recognise the guys abherent use of bones for simulating muscles. Thank god XSI's expression evalution is blazingly fast. :)

SteveMoody
5th August 2008, 07:26 AM
3Dtutorial's rigging tuto's? ;)
I recognise the guys abherent use of bones for simulating muscles. Thank god XSI's expression evalution is blazingly fast. :)

That's the one. It does seem rather excessive use of bones, will just have to see how well it works when finished

paranoir
5th August 2008, 08:10 AM
2nd update .. second by second it looks more like a plane :)

Madkoifish
5th August 2008, 08:35 AM
colour! :crazy: last time I gpen (quil inking) a project, future its pencil scan then ink on the pc :growl:

Bells of Freedom
5th August 2008, 11:59 AM
colour! :crazy: last time I gpen (quil inking) a project, future its pencil scan then ink on the pc :growl:

Wow, that is some rich, gorgeous color. You've got some mad skills!

Bells of Freedom
5th August 2008, 12:00 PM
2nd update .. second by second it looks more like a plane :)

Looking good! How do you like modeling in Cinema4D?

paranoir
5th August 2008, 01:39 PM
its fine .. i'm a beginner in modeling so i cant compare C4D with (for example) lightwave or so
but several things can be better i think for example polygon editing(it isnt difficult to get some mistakes while editing them)

ST-One
8th August 2008, 03:33 AM
It wasn't just hot air... ;)

paranoir
8th August 2008, 07:38 AM
3rd update

Bells of Freedom
8th August 2008, 08:51 AM
3rd update

It's really starting to take shape. Do you know what kind of environment you're going to set it in? Are you going to animate it, or just do stills?

paranoir
8th August 2008, 09:48 AM
first to stills .. and then i learn the animation basics with this model .. thats the plan .. but jet a lot of details are missing(cockpit,engine and something else)
enviroment: dont know at the moment

Mikala
8th August 2008, 10:25 AM
I'm working on opening this bottle for a summer time cold!

Sodonn
8th August 2008, 11:50 AM
Poke hole - insert straw - night night....hope you feel better.

Bells of Freedom
8th August 2008, 12:34 PM
first to stills .. and then i learn the animation basics with this model .. thats the plan .. but jet a lot of details are missing(cockpit,engine and something else)
enviroment: dont know at the moment

A good plan. That's what I did with getting into Maya. Did a tutorial that walked me through creating a model, not too simple, not too complicated. You can always add detail later.

paranoir
9th August 2008, 02:11 AM
I want to make this model as realistic as possible for me(but nothing like modeling all details off the engine or create every rivet - thats to much).
Modeling learning was a little bit frustrating at the beginning but jet its a lot of fun and also this forum is very nice i think. You all are very friendly and you help me a bit to make my works better once i look in the 3d wip area. thanks to all

i doesnt want to write so much but ok .. i wish you all a nice day

Mr. Wilde
9th August 2008, 02:06 PM
You'd think something like the knee joint would be an easy thing to do. Well, not for me, lol.

http://www.foundation3d.com/uploads/general/2008/08/80-09-312236_tn.jpg (http://www.foundation3d.com/uploads/general/2008/08/80-09-312236.jpg)

Is there something like 3D-dyslexia? :o

Bells of Freedom
9th August 2008, 02:32 PM
You'd think something like the knee joint would be an easy thing to do. Well, not for me, lol.

http://www.foundation3d.com/uploads/general/2008/08/80-09-312236_tn.jpg (http://www.foundation3d.com/uploads/general/2008/08/80-09-312236.jpg)

Is there something like 3D-dyslexia? :o

I believe it's called D3 lysdexia

paranoir
9th August 2008, 02:38 PM
http://www.foundation3d.com/uploads/general/2008/08/80-09-312236_tn.jpg (http://www.foundation3d.com/uploads/general/2008/08/80-09-312236.jpg)


For what is this .. its looks like a machine but i cant spezify it :confused:

Bells of Freedom
9th August 2008, 05:17 PM
You'd think something like the knee joint would be an easy thing to do. Well, not for me, lol.

http://www.foundation3d.com/uploads/general/2008/08/80-09-312236_tn.jpg (http://www.foundation3d.com/uploads/general/2008/08/80-09-312236.jpg)



This is actually a cool looking shape. I might have to throw something like that onto my Mechanoid Alpha project. I can see it moving in several different directions: possibly a joint of some kind, a piece of an antennae array, a holding piece that a clear pipe runs through, with electrical wires inside the clear pipe . . . Hmm, maybe it's time to jump back into that Mech project . . .

Mikala
9th August 2008, 05:28 PM
You'd think something like the knee joint would be an easy thing to do. Well, not for me, lol.

http://www.foundation3d.com/uploads/general/2008/08/80-09-312236_tn.jpg (http://www.foundation3d.com/uploads/general/2008/08/80-09-312236.jpg)

Is there something like 3D-dyslexia? :o

When they build Terminators they build them to last!

Pheylan
11th August 2008, 02:55 PM
I felt it was time to give my reference-scale dude some armor. So I started with the quick doodle that I made for the Lone Hunter image. It's very low poly but I think it should look ok in medium to long range shots. Got a lot to do yet.

http://www.foundation3d.com/uploads/general/2008/08/-11-487830_tn.jpg (http://www.foundation3d.com/uploads/general/2008/08/-11-487830.jpg)http://www.foundation3d.com/uploads/general/2008/08/-11-487853_tn.jpg (http://www.foundation3d.com/uploads/general/2008/08/-11-487853.jpg)

Mikala
11th August 2008, 02:59 PM
Better cut some gutters in that rim on the helmet or he'll see nothing out of it if it rains.
All the water will channel forward on to the eye lens.

Pheylan
11th August 2008, 03:03 PM
Better cut some gutters in that rim on the helmet or he'll see nothing out of it if it rains.
All the water will channel forward on to the eye lens.

No no no...you see it's a high tech rain catch to collect water when the guy is out in the field. Makes him more self suffient! ;)

Mikala
11th August 2008, 03:04 PM
UH huh. So where's the reservoir located :)

Josh2481
11th August 2008, 03:09 PM
UH huh. So where's the reservoir located :)

We probably don't wanna know.

Mikala
11th August 2008, 03:13 PM
Agreed. I retract my last post!

Pheylan
11th August 2008, 03:17 PM
UH huh. So where's the reservoir located :)

As you can see, there is plenty of room inside the helmut! ;) :D

http://www.foundation3d.com/uploads/general/2008/08/-11-489371_tn.jpg (http://www.foundation3d.com/uploads/general/2008/08/-11-489371.jpg)

Bells of Freedom
11th August 2008, 05:20 PM
Not 3D, per se, but I'm learning web design. Eventually will put a site together for my 3D work. Looks horrid right now, as most of it are just placeholder items.

ST-One
19th August 2008, 05:53 AM
:)

deg3D
22nd August 2008, 11:58 AM
Back on me E.5 eh...

http://deg3d.biz/posts/E.5_sCap_200.jpg (http://deg3d.biz/posts/E.5_sCap.jpg)

deg

franontheedge
27th August 2008, 01:27 PM
A good plan. That's what I did with getting into Maya. Did a tutorial that walked me through creating a model, not too simple, not too complicated. You can always add detail later.

Really? Which tutorial was that?

If you don't mind my asking.

Maph
27th August 2008, 02:04 PM
Building the base mesh for my next project => Spawn Universe: Poacher.
Brilliant creature design, I just have to sculpt this critter myself. :jawdrop:

Still a whooooooole lot of work to do. :)

Bells of Freedom
27th August 2008, 04:48 PM
Really? Which tutorial was that?

If you don't mind my asking.

I don't mind at all:)
It's the Introduction to Maya, 2nd Edition
http://www.digitaltutors.com/store/product.php?productid=418&cat=51&page=1

I also did this one, the Intro to Modeling in Maya, 2nd Edition
http://www.digitaltutors.com/store/product.php?productid=2530&cat=51&page=1 (http://www.digitaltutors.com/store/product.php?productid=2530&cat=51&page=1)

Both were very good.

Bells of Freedom
27th August 2008, 04:50 PM
Building the base mesh for my next project => Spawn Universe: Poacher.
Brilliant creature design, I just have to sculpt this critter myself. :jawdrop:

Still a whooooooole lot of work to do. :)

Nice! Can't wait to see your master character crafts at work! Does XSI have sculpting, or you going to use Mudbox?

Maph
27th August 2008, 11:44 PM
XSI just for modeling, shading and rendering. It doesn't have sculpting abilities, nor would I need it in there. XSI is too much of a non-linear workflow to incorporate something like that properly.
So Mudbox all the way as usual. Going to try some new techniques for this one. :)

SteveMoody
28th August 2008, 05:44 AM
I came across LuxRender (http://www.luxrender.net) recently. It's an open source physically correct renderer. I've started to write an export plugin for lightwave just as an experiment to see how difficult it would be to do. I can currently export geometry ok except for the fact everything is coming across mirrored. I just need to convert the coordinate system from lightwave's to luxrender's. Next step will be to look at exporting materials.

If all goes well then i'll probably end up releasing this as a free plugin.

Luca
28th August 2008, 07:56 AM
M-346 :D

http://i112.photobucket.com/albums/n179/Cacciatore_di_stelle/020.jpg

franontheedge
28th August 2008, 09:21 AM
I don't mind at all:)
It's the Introduction to Maya, 2nd Edition
http://www.digitaltutors.com/store/product.php?productid=418&cat=51&page=1

I also did this one, the Intro to Modeling in Maya, 2nd Edition
http://www.digitaltutors.com/store/product.php?productid=2530&cat=51&page=1 (http://www.digitaltutors.com/store/product.php?productid=2530&cat=51&page=1)

Both were very good.


Ah. Right.

I had a suspicion it would turn out that they would be expensive.

Thanks for taking the time to reply.

I will have the opportunity to do Maya this term but unfortunately the tutor concerned hasn't got a very good reputation for being able to teach this subject. In fact from what the 2nd and 3rd years said last year, it seems to be a sort of standing joke.

I must admit that when I asked him for help myself (I'd been trying to get ahead of the game a bit and tried to use the university's Maya machines by myself) his attitude to my technical question was a bit.... worrying, to say the least.

He said he was more concerned with the aesthetics of the thing than with instructing people on how to achieve particular things - I can't remember exactly what I was asking about, but it was a step in arranging the scene that without which I could not proceed any further.

How to add lights or move the camera, or add photographic textures... something really basic.

Which is why I ended up doing the actual animation in Bryce - which I already knew how to use.

That is why I was interested in any Maya tutorials, but as I have no income at all for these 3 years other than student funding - I have to be extremely careful financially.

So if anyone knows of any good Maya tuts, especially free ones, I'd be very interested.

I do know of one, a friend buys MicroMart, and that had tuts going over 4 or 5 issues, which didn't end up costing me a penny - great!

Meurig
28th August 2008, 09:44 AM
Fran, you wouldn't happen to be studying animation at SIHE would you? I graduated from there in 2006.

bmckain
28th August 2008, 09:49 AM
Just building this to test out my new 9.5 install.

http://www.foundation3d.com/uploads/studio/2008/08/2-27-897303_tn.jpg (http://www.foundation3d.com/uploads/studio/2008/08/2-27-897303.jpg)

deg3D
28th August 2008, 12:59 PM
Just building this to test out my new 9.5 install.

http://www.foundation3d.com/uploads/studio/2008/08/2-27-897303_tn.jpg (http://www.foundation3d.com/uploads/studio/2008/08/2-27-897303.jpg)

Arrrgggh, where be me treasure chest?

Looks good too BTW. :)

deg

Mr. Wilde
28th August 2008, 03:00 PM
I guess at one point every hobbyist finds himself doing this:

http://www.foundation3d.com/uploads/general/2008/08/80-28-956470_tn.jpg (http://www.foundation3d.com/uploads/general/2008/08/80-28-956470.jpg)

Just a test. We had the chance to use a Canon XH A1 and a Steadicam Merlin this weekend, and just went for it to get some footage for visual effects, and some editing practice, and to play with the steadicam. A friend of mine has this robe and a lightsaber, so this was a nobrainer. You'll probably find this on Vimeo in two or three weeks, as it's not good, but not really bad either.

Don't know if I'm able to replace the buildings in the background, though it would be good practice. Don't have a tracking software, and the footage is pretty shaky (it was impossible for me to handle the steadicam with just one day of fiddling with it, so the footage is more shaky than if we had shot without it, so sad :wtf: ).

But at least it's in HD, hooray! ;)

Bells of Freedom
28th August 2008, 07:43 PM
Ah. Right.

I had a suspicion it would turn out that they would be expensive.

Thanks for taking the time to reply.

I will have the opportunity to do Maya this term but unfortunately the tutor concerned hasn't got a very good reputation for being able to teach this subject. In fact from what the 2nd and 3rd years said last year, it seems to be a sort of standing joke.

I must admit that when I asked him for help myself (I'd been trying to get ahead of the game a bit and tried to use the university's Maya machines by myself) his attitude to my technical question was a bit.... worrying, to say the least.

He said he was more concerned with the aesthetics of the thing than with instructing people on how to achieve particular things - I can't remember exactly what I was asking about, but it was a step in arranging the scene that without which I could not proceed any further.

How to add lights or move the camera, or add photographic textures... something really basic.

Which is why I ended up doing the actual animation in Bryce - which I already knew how to use.

That is why I was interested in any Maya tutorials, but as I have no income at all for these 3 years other than student funding - I have to be extremely careful financially.

So if anyone knows of any good Maya tuts, especially free ones, I'd be very interested.

I do know of one, a friend buys MicroMart, and that had tuts going over 4 or 5 issues, which didn't end up costing me a penny - great!

What exactly do you need to learn? Maybe I can whip up a video tutorial or two for you (for free, obviously). Just to at least get you on the right track. Do you just need a general intro to Maya?

Josh2481
28th August 2008, 08:33 PM
Not a screen shot but a test render. Saw Bmckain's surface on the Dream of Genie bottle and asked for insight on how he achieved the metal flake. He was kind enough as to share the surface file. I've been tweaking it and dissecting it. This is where I'm at right now, trying to make a metal flake car paint surface so to say.

Bells of Freedom
28th August 2008, 08:46 PM
You should post a quick tut on how to use it :D

I have Maya here as well, but it looks so confusing compared to Modo and LW.. It's probably just me...

Sounds good. I'll do a little intro to Maya. It will be zipped as a RAR file, so you'll need Winrar to open it.

*Deep movie voice*
"It was a dark time. The forces of un-knowledge plagued the innocent LW users, keeping them from the Maya Ways.. One man stood against the forces of evil, determined to bring Maya learning to the masses. FREEDOM!!!!"
"Introduction to Maya Ways" - coming to a computer near you

Josh2481
28th August 2008, 09:04 PM
You can use 7-zip to open rar files too. And its Open Source 100% free!

Bells of Freedom
28th August 2008, 09:20 PM
You can use 7-zip to open rar files too. And its Open Source 100% free!

Really? Sweet, I didn't know that. Thanks

Josh2481
28th August 2008, 09:28 PM
Ooh ya I didn't check to see if it was windows only which it seems to be.

bmckain
28th August 2008, 09:32 PM
Not a screen shot but a test render. Saw Bmckain's surface on the Dream of Genie bottle and asked for insight on how he achieved the metal flake. He was kind enough as to share the surface file. I've been tweaking it and dissecting it. This is where I'm at right now, trying to make a metal flake car paint surface so to say.

IMO, that's looking much better than what I did.

Josh2481
28th August 2008, 09:37 PM
IMO, that's looking much better than what I did.
Why ty. Just took what you did and did it with nodes. Tweaked some settings and setup a gradient for diffuse and reflection instead of the fresnel shaders. Used a spherical light, setup a light/reflection dome turned on radiosity and rendered. I probably rendered about 20 images before I managed to get it to that point. Oh and put a very subtle fbm procedural for a minor orange peel effect.

Bells of Freedom
28th August 2008, 09:41 PM
Not a screen shot but a test render. Saw Bmckain's surface on the Dream of Genie bottle and asked for insight on how he achieved the metal flake. He was kind enough as to share the surface file. I've been tweaking it and dissecting it. This is where I'm at right now, trying to make a metal flake car paint surface so to say.

That's going to look really cool. How are you going to go about the flakes? Procedurals or image file, or something else?

Josh2481
28th August 2008, 09:44 PM
Go look at Bmckains I dream of Genie thread and you will see. I toned down the flake on mine but its basically the same. In that render their kinda hard to see as there isn't that big of a spec hit on them.

Edit: OH and on a side note. That square is 1 foot by 1 foot. I set it that big as a way to scale the flakes and orange peel.

DaveK
1st September 2008, 09:25 PM
Don't you just hate it when you get to Mars and your too low on fuel to land.
Well this is a background piece for a more detailed version of an image that I did a while ago. It's part of an alternate time line story. There is also going to be a space station, "Travel Lodge" in the image. The ships will probably be reworked also. The ship on the Fueling station is just for scale.

Since I haven't posted for a while I thought I'd post these here. I'm trying to make up my mind about the platform design. The little gold windowed module is where the Fueling station operator sits. I still haven't decided how the Fueling hoses will be handled. Either a moving tower or a single person hose handling Worker Bee type vehicle.

Thanks for viewing.

kaden
2nd September 2008, 06:35 AM
been working on my mk6 viper today, the engine covering, seat and guns are still place holders

paranoir
2nd September 2008, 02:23 PM
Yea u work on the viper .. very nice .. im interested in all what u want to do with the only one 2d artwork. Please create a 3d wip thread that i, and all the others, can follow your workflow.

Marcel

kaden
2nd September 2008, 05:54 PM
Yea u work on the viper .. very nice .. im interested in all what u want to do with the only one 2d artwork. Please create a 3d wip thread that i, and all the others, can follow your workflow.

Marcel

thanks,

whats good about designing it is that i kinda know how i want it to turn out, even with just the one side view picture.

i have started a 3d wip thread for it now :)

Syntrifid
2nd September 2008, 06:30 PM
Geometry is still very minimal at this juncture but y'know what? It honestly felt good to spend an evening with my old pal, Modeler :D

I may even have to open up a thread in the WIP section..

http://www.foundation3d.com/uploads/general/2008/09/1926-02-401626_tn.jpg (http://www.foundation3d.com/uploads/general/2008/09/1926-02-401626.jpg)

http://www.foundation3d.com/uploads/general/2008/09/1926-02-401764_tn.jpg (http://www.foundation3d.com/uploads/general/2008/09/1926-02-401764.jpg)

Epiphany
2nd September 2008, 06:40 PM
Geometry is still very minimal at this juncture but y'know what? It honestly felt good to spend an evening with my old pal, Modeler :D

I may even have to open up a thread in the WIP section..

http://www.foundation3d.com/uploads/general/2008/09/1926-02-401626_tn.jpg (http://www.foundation3d.com/uploads/general/2008/09/1926-02-401626.jpg)

http://www.foundation3d.com/uploads/general/2008/09/1926-02-401764_tn.jpg (http://www.foundation3d.com/uploads/general/2008/09/1926-02-401764.jpg)
You should open a WIP thread:cool:
I would love to see both of these progress

Bells of Freedom
2nd September 2008, 08:30 PM
A possible portfolio image. Playing with some techniques in Vue from Geek at Play.com

Irrational
2nd September 2008, 11:00 PM
More rapid prototyping.

Lemon Wolf
3rd September 2008, 02:10 AM
Its not really a screenshot but its something i am currently working on (animation)
Maybe i should start a wip thread about it?

Bells of Freedom
3rd September 2008, 08:20 AM
Its not really a screenshot but its something i am currently working on (animation)
Maybe i should start a wip thread about it?

Yeah, you definitely should start a WIP thread! Looks pretty cool.

meaty-btz
3rd September 2008, 11:44 AM
Yup, my first big attempt at a head, no thats not me but a coworker who gets the honor of being the first head. Gonna do my bosses head later if this works out... possible all the staff at this site. Dunno though.

http://www.foundation3d.com/uploads/general/2008/09/413-03-463867_tn.jpg (http://www.foundation3d.com/uploads/general/2008/09/413-03-463867.jpg)

tobian
3rd September 2008, 06:45 PM
Managed to open my model after a dry spell. Tackling the dreaded dish array - BLEH hard work - working on a curved surface :D

I need a bigger monitor to do these screen grabs - some of you make me jealous! :D

Syntrifid
4th September 2008, 04:47 PM
You should open a WIP thread:cool:
I would love to see both of these progress

Well, thanks for the nudge :) Guess I'll hafta get busy this weekend. ;)

Irrational
7th September 2008, 10:24 AM
More rapid prototyping.

Aaaaand it's done (the big round one in the middle). On to whatever's next...

Bells of Freedom
7th September 2008, 04:36 PM
Aaaaand it's done (the big round one in the middle). On to whatever's next...

SOO sweet! Those are awesome!

1of33
9th September 2008, 07:39 PM
Just something that i`m playing with

Bells of Freedom
9th September 2008, 08:21 PM
Just something that i`m playing with

I really like all that paneling and the fact that you can even see little dots for screws. Well done.

bmckain
9th September 2008, 08:29 PM
Animating the Griffen.

http://www.foundation3d.com/uploads/general/2008/09/2-09-13740_tn.jpg (http://www.foundation3d.com/uploads/general/2008/09/2-09-13740.jpg)

Bells of Freedom
9th September 2008, 08:35 PM
Not to get off-topic, Bob, but what OS are you running? I've noticed the windows in your screenshots looks different.

bmckain
9th September 2008, 09:38 PM
Not to get off-topic, Bob, but what OS are you running? I've noticed the windows in your screenshots looks different.

Just running WinXP Pro on the work station.

Irrational
14th September 2008, 11:08 PM
Doing a little low-poly work for practice. Tomorrow I'll lay out the UVs for the drives and warp ring on a second UV map.

bmckain
15th September 2008, 10:09 PM
Re-rigging this charachter and doing a little re-texture work for a new release. This is the model we used for the fireman in the 9/11 tribute image we did. Just bringing it up to date and rigging it in the +Z. I've also scaled him preoperly.


http://www.foundation3d.com/uploads/general/2008/09/2-15-538148_tn.jpg (http://www.foundation3d.com/uploads/general/2008/09/2-15-538148.jpg)

Lee Medcalf
16th September 2008, 03:41 AM
Heres a CG prop for a up and coming show and which will also be used in a title sequence.

Its based on a AK900 mobile phone and DV camera, and is due to have some kind of teleport device stuck on it...

http://www.foundation3d.com/uploads/general/2008/09/498-16-558091_tn.jpg (http://www.foundation3d.com/uploads/general/2008/09/498-16-558091.jpg)

Bells of Freedom
17th September 2008, 10:04 PM
Working with Mudbox, practicing sculpting. Yeah, I know. Long way to go :p

wawadave
17th September 2008, 10:33 PM
well been waiting 4-5 days for this too finish maybe when i get up in the morning it will be done mayby....

Bells of Freedom
17th September 2008, 11:09 PM
well been waiting 4-5 days for this too finish maybe when i get up in the morning it will be done mayby....

Sweet! I haven't seen anything out of Bryce for a long time! What do you think of Bryce 6?

Irrational
21st September 2008, 09:03 PM
A little more progress on that low-poly ship o' mine...

bmckain
21st September 2008, 09:14 PM
well been waiting 4-5 days for this too finish maybe when i get up in the morning it will be done mayby....

You know, with a little work that could be the basis of a really neat looking jungle or ancient ruins type of scene.

bmckain
21st September 2008, 09:16 PM
A little more progress on that low-poly ship o' mine...

Looks like a good way to learn UV mapping.

Mr. Wilde
29th September 2008, 06:04 PM
Fooling around with ZBrush for the first time.

http://www.foundation3d.com/uploads/general/2008/09/80-29-732974_tn.jpg (http://www.foundation3d.com/uploads/general/2008/09/80-29-732974.jpg)

Damnit, what a program. Quite a strange interface I find, being used to LightWave and Adobe programs.

Lee Medcalf
29th September 2008, 06:20 PM
Now that's going to take some serious cleanser to sort out... ;)

And now I am really going to bed... I got this lot sorted and now it needs some texturing and lighting ready for use in storyboards tomorrow... or is it now today... damn its late...

http://www.foundation3d.com/uploads/general/2008/09/498-29-733985_tn.jpg (http://www.foundation3d.com/uploads/general/2008/09/498-29-733985.jpg)

Mikala
29th September 2008, 07:49 PM
Fooling around with ZBrush for the first time.

http://www.foundation3d.com/uploads/general/2008/09/80-29-732974_tn.jpg (http://www.foundation3d.com/uploads/general/2008/09/80-29-732974.jpg)

Damnit, what a program. Quite a strange interface I find, being used to LightWave and Adobe programs.
Once you are used to it ...it is too much fun and addictive.

Mikala
29th September 2008, 07:51 PM
Now that's going to take some serious cleanser to sort out... ;)

And now I am really going to bed... I got this lot sorted and now it needs some texturing and lighting ready for use in storyboards tomorrow... or is it now today... damn its late...

http://www.foundation3d.com/uploads/general/2008/09/498-29-733985_tn.jpg (http://www.foundation3d.com/uploads/general/2008/09/498-29-733985.jpg)
Hey I have a scene like that in LW from years back. It was textured to look realistic though.
Look forward to seeing more of that!

Maph
30th September 2008, 12:01 AM
Hoorah! Finished my first cgfx shader. But vertex lighting is lame, so now let's try fragment lighting. And then onwards to bump mapping. :D

And by the looks of it, I forgot to point to the rgb (float3) components of the Ks parameter, now it's using rgba (float4) which causes type conversion . :where:

Epiphany
30th September 2008, 08:21 AM
Hoorah! Finished my first cgfx shader. But vertex lighting is lame, so now let's try fragment lighting. And then onwards to bump mapping. :D

And by the looks of it, I forgot to point to the rgb (float3) components of the Ks parameter, now it's using rgba (float4) which causes type conversion . :where:


Was this just used in the Clients Stupidity Thread :wtf::evil:

Looking good :cool:

Bells of Freedom
30th September 2008, 11:27 AM
Hoorah! Finished my first cgfx shader. But vertex lighting is lame, so now let's try fragment lighting. And then onwards to bump mapping. :D

And by the looks of it, I forgot to point to the rgb (float3) components of the Ks parameter, now it's using rgba (float4) which causes type conversion . :where:

That's awesome! You're writing your own shader from scratch?

Oscaron
30th September 2008, 11:36 AM
Fooling around with ZBrush for the first time.

http://www.foundation3d.com/uploads/general/2008/09/80-29-732974_tn.jpg (http://www.foundation3d.com/uploads/general/2008/09/80-29-732974.jpg)

Damnit, what a program. Quite a strange interface I find, being used to LightWave and Adobe programs.

Aaahhhhhhh!

Abe Lincoln is an alien!!!

Maph
30th September 2008, 01:33 PM
That's awesome! You're writing your own shader from scratch?

I can do a basic phong diffuse fragment-lighting shader from scratch yes, still having some problems with the specular component though. :hmph: Can't seem to get my head around that bloody halfway vector, I must be doing something wrong with either the eye vector, light vector or the point normal vector.
It's basicly vector and matrix math you're doing with this.

The one I posted is a vertex per vertex lighting shader, meaning in the vertex shader every vertex's color component get's changed based on the phong equation, and these colors are then applied in the fragment shader. The rasterizes just lineary interpolates the colors between the vertices. :)
Which is what you get when you fire up any given cg application, they all use vertex lighting, since it's cheap. The downside is you need a lot of geometry to get smooth shades, that's where fragment lighting comes in handy.
You're lighting based of fragments and their respective point normals and that's a lot more accurate (yet resource demanding). :)

Anyway, still learning, and it's quite fun. Always good to have descent technical insight of the graphics pipeline in ye olde game-industry imho.
Just need to brush up my math skills more. :p

Maph
1st October 2008, 12:03 AM
I can do a basic phong diffuse fragment-lighting shader from scratch yes, still having some problems with the specular component though. :hmph: Can't seem to get my head around that bloody halfway vector, I must be doing something wrong with either the eye vector, light vector or the point normal vector.
It's basicly vector and matrix math you're doing with this.
...

Booyah! Fixed it. :D
The Eye vector got calculated wrong, because the eye position was wrong. :o Plus, the overal shininess parameter needed adjusting. 0 -> 1 range gave freakishly weird results. 0 -> 100 is a lot better. :)

Basic phong shading model through fragment processing! The geekness is downright overwhelming! :cyclops:
Now, let's get cracking at specular and normal maps. :where:

Bells of Freedom
1st October 2008, 09:30 AM
Booyah! Fixed it. :D
The Eye vector got calculated wrong, because the eye position was wrong. :o Plus, the overal shininess parameter needed adjusting. 0 -> 1 range gave freakishly weird results. 0 -> 100 is a lot better. :)

Basic phong shading model through fragment processing! The geekness is downright overwhelming! :cyclops:
Now, let's get cracking at specular and normal maps. :where:

Sweet. Some seriously interesting stuff, though way beyond me. You should start a thread about this :tu:

Lee Medcalf
1st October 2008, 09:32 AM
I agree....

Just a few pages on CG shaders in the Mental ray book put my head in a spin, so this would be interesting reading I think :)

Maph
1st October 2008, 11:38 AM
Sweet. Some seriously interesting stuff, though way beyond me. You should start a thread about this :tu:

It's actually quite easy when you think about it. You just need to understand the graphics pipeline, and that's a bit of a pickle. Certainly at the beginning.
The code in itself for something like this really isn't a lot.
For example,this shader is about 40 lines of code for the actual fragment and vertex shader, interface stuff, data structures and parameters not counted in.
Including all the fxcomposer and interface stuff, I come down to about 210 lines. :)
But, knowledge of matrix and vector math is needed. And I myself need to seriously brush up on this.

Unfortunately, I don't know enough and don't feel confident enough to write tutorials for it. Plus, im writing this for nvidia profiles, those with ATI cards won't be helped much by this.
But on the other hand, once you understand the math, the language/API you're writing the shaders in doesn't really matter
.
What I can do though, is start a thread where I post my progress in the matter. :)

Anyway, to give you an idea what this shader can do so far, I've included a small screen recording showing the attenuation, specular reflection and diffuse shading. All in all, pretty basic stuff.
Next thing I'm going to try is to factor in normal mapping and/or parallax mapping. Or start with more advanced illumination models like Blinn, Cook Torrance, etc...

Bells of Freedom
1st October 2008, 11:56 AM
It's actually quite easy when you think about it. You just need to understand the graphics pipeline, and that's a bit of a pickle. Certainly at the beginning.
The code in itself for something like this really isn't a lot.
For example,this shader is about 40 lines of code for the actual fragment and vertex shader, interface stuff, data structures and parameters not counted in.
Including all the fxcomposer and interface stuff, I come down to about 210 lines. :)
But, knowledge of matrix and vector math is needed. And I myself need to seriously brush up on this.

Unfortunately, I don't know enough and don't feel confident enough to write tutorials for it. Plus, im writing this for nvidia profiles, those with ATI cards won't be helped much by this.
But on the other hand, once you understand the math, the language/API you're writing the shaders in doesn't really matter
.
What I can do though, is start a thread where I post my progress in the matter. :)

Anyway, to give you an idea what this shader can do so far, I've included a small screen recording showing the attenuation, specular reflection and diffuse shading. All in all, pretty basic stuff.
Next thing I'm going to try is to factor in normal mapping and/or parallax mapping. Or start with more advanced illumination models like Blinn, Cook Torrance, etc...

Yes! Do start a thread on your progress. This would make a fascinating WIP thread. Learning code and getting into math are two things I need to do along my road to Taking Over the World :devil: But I of course don't expect you to instruct on this. I just find it fun to follow along.

Bells of Freedom
7th October 2008, 09:13 PM
Learning Blender. And I'm finally starting to get it . . . and I like it :)
A couple video tuts and I'm understanding some of the logic behind it. This is one heck of a program! It even has a compositor and a sequencer!
"Golly gee willickers! That's just swell, y'all!" :wtf: :rolleyes:

*Edit: RRRR! I can't upload images again. My Internet connection has been messing with me - not F3D related, to my knowledge. It's the little people inside my computer cables. Damn gnomes. So just picture a perty lil' screenshot of good ol' Blender and you'll be right as rain.*

Epiphany
7th October 2008, 09:31 PM
*Edit: RRRR! I can't upload images again. My Internet connection has been messing with me - not F3D related, to my knowledge. It's the little people inside my computer cables. Damn gnomes. So just picture a perty lil' screenshot of good ol' Blender and you'll be right as rain.*

I think those are Gremlins not Gnomes :eek: They have been out of work since the end of WW2 now they are employeed by Bill Gates:wtf:

Bells of Freedom
7th October 2008, 10:04 PM
I think those are Gremlins not Gnomes :eek: They have been out of work since the end of WW2 now they are employeed by Bill Gates:wtf:

Ah, yes. Gremlins. Good point, thank you.
*Shakes fist in the air at the sky* Gates! Dammmnnnn youuuuu!!!

Oscaron
8th October 2008, 06:22 AM
I dunno.

Gnomes are getting dangerous.

In 4E, they've been made Monsters instead of PCs. They must be getting hardcore.

(My apologies to the non-RPGers out there)