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Roger Grein
21st February 2008, 06:49 AM
Hey guys!

I'm doing an animation with a torpedo under
water. I added some HV bubbles at the tail of
the torpedo. Now I wanted the camera to pass
through that bubble trail bullet time style. So
I used the timewarp motion modifier for the
camera. But now as I render the sequence
I get an error message that says "out of
memory while rendering" and the particles/
HV don't show up? If I deactivate the modifier
all renders fine.

Any ideas? Thanks in advance.

Regards.
Roger

Woody
21st February 2008, 06:51 AM
Are your particles a 'live' simulation, or are you reading them from disk?
You should save your solved particles out to a cache and then read them back in.
Sounds like a cool project! Sorry I couldn't be more help this morning, that's the only
thing that I can think of as to why it wouldn't work...

Roger Grein
21st February 2008, 07:46 AM
Hey Woody!

Thanks for the quick reply and the input. I rendered one
squence live and in one a calculated the dynamics and
saved them to disk. Both without success. :(

Regards.
Roger