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Elowan
19th May 2008, 01:30 PM
Would someone please point me to a tut and/or archive for good techniques/files for reproducing a convincing water surface texture?

Thnx.:tu:

ALp
19th May 2008, 01:52 PM
Struggling with that one myself at work now

bmckain
19th May 2008, 02:05 PM
Ahh, a shameless plug, but there is one that is part of the Premiere Content done by Ed aka Thor.

http://www.foundation3d.com/forums/showthread.php?t=417

Scroll down to the bottom of post one.

Lemon Wolf
19th May 2008, 04:11 PM
Perhaps the dielectric node might help with this?

Magus
19th May 2008, 07:49 PM
Have a look at this scene... Pull it apart... Checkout the surfaces, the bump channel in particular... Also, note the Texture Displacement and the use of nulls...

This Ocean is the amalgamation of about 4 different water/ocean tutorials, plus my own techniques thrown into the mix... It's by no means perfect, but it'll help you build what you want...

The scene is designed such that the amplitude and bump texture of the waves decreases as you get closer to the pivot point (x,y,z = 0) -- much like waves generally get smaller the closer you get to shore... To get rid of this just remove the FALLOFF from the bump textures and the texture displacement...

I did have a version where the maximum amplitude of the waves was controlled by a slider, but the file was corrupt... Though, It's not hard to do -- just make an expression to change the scale of the bump textures and texture displacement based on the slider...

Have fun...

Elowan
20th May 2008, 04:50 AM
Looks interesting. Many thnx.

Rigel
20th May 2008, 03:46 PM
That really does look like an ocean.

BillS
20th May 2008, 04:57 PM
SimplyLightwave has a tut on setting up an ocean scene to.

http://www.simplylightwave.com/movie_pages/tutorial.mhtml?tut_id=3

Rawz
10th June 2008, 02:05 AM
That really does look like an ocean.

Reckon!

I thought 'that's nice photographic reference of an ocean he's got there, wonder the render looks like'....

Beautiful work.

cathy vedette
20th June 2008, 06:37 PM
do u have render with renderman or something like that ?