View Full Version : mapping on glass surface issue

The Sleeping Dog
1st Aug 2008, 04:18 AM
I am having problem with applying bitmap text image to a glass bottle
I have the the text (coloured plus the black and white version for tranparency.

colour map is colour text on black background
transparency map ( black and white version of the colour map where the background is black and all text is white (no grey scale)

http://www.foundation3d.com/uploads/instruction/2008/08/88-01-585908_tn.jpg (http://www.foundation3d.com/uploads/instruction/2008/08/88-01-585908.jpg)

what I've done

1. designated an area on the bottle as label area (name label) and setup uv mapping (name label)

2. the rest of the bottle is glass (labeled glass)

3. glass texture applied to glass

4. label hass glass texture applied plus the following

a. colour - added image map (uv with image map label.jpg) (noraml setting)
b. transparency: added uv map (label bw.jpg) noraml setting

what is happenng is the I am still seeing the faintest hnt of the box area around the text...I've tried a number of settign including diffuse with uv mapping, transparency set to alpha and various combination of both setting as different levels still I am having a problem try to eliminate the the back ground

any suggestions

1st Aug 2008, 07:20 PM
Try this. Take the B&W image out of the transparency channel.
Go back to the color channel and click Add Layer/ Image.
Put your B&W image in there and set it to alpha. Make sure that the alpha is above your color layer and that should fix it up.

6th Aug 2008, 07:19 AM
ehem! So did Bill's suggestion work? I had this problem once and for the life of me I can't remember what the fix was....but Bill's suggestion that comes to mind. Curious if that was the fix?