View Full Version : How to achieve this effect?
giant551
19th October 2008, 03:32 AM
Hello guys, Just wondering if anyone knew how to achieve this look. Its obviously a 3d model render which has been modified in photoshop? I really like the technical look and would like to try it out on one of my renders.
cheers
Paul
BillS
19th October 2008, 07:36 AM
That type of image used to be really popular a few years ago but it was more a render and a wire frame shot blended together. I'm guessing that the method would be about the same. You would need a line render and a full render. Stack them in PS and using a mask just erase where you want the bottom image to show through.
Rigel
19th October 2008, 07:49 AM
You could try playing with the transparency and edge rendering settings.
CC Rider
19th October 2008, 09:12 AM
2 renders-
1 of exterior elements and another showing the interior elements,
stack in photoshop
then experiment transparency settings of the top layer...
I would start with "Darken" or "Multiply"
You may have to do some masking as well to get the exact results you are after.
:)
bmckain
19th October 2008, 12:42 PM
Doesn't the X-Ray plugin do something very sumilar to this? Or am I imagining?
BillS
19th October 2008, 12:52 PM
I don't think that there is an Xray plugin for XSI ;)
bmckain
19th October 2008, 08:33 PM
I don't think that there is an Xray plugin for XSI ;)
Oops! :o:o:o
Lee Medcalf
20th October 2008, 05:16 AM
If I had to do this I would simply make a gradient ramp based on incidence angle to the camera....
If XSI has similar nodal structure to Maya then plug the Facing Ratio value of the Sampler Info Node in to a Ramp texture that runs from Black to white then plug the ramp in to the transparency settings...
I'm not entirely sure about XSI's texturing but that is generally what is going on in that shot... The faces that are angling away from the camera are graduating to solid depending the angle
Lee Medcalf
20th October 2008, 05:20 AM
Also now looking closer at it the material I would say that is also has a high refractive index value too.
Woody
20th October 2008, 06:36 AM
What Lee said....gradient feeding transparency on incidence angle would do the trick nicely I should think.
bmckain
20th October 2008, 06:40 AM
Hey tanks guys, if I am not mistaken that would work in LW as well. I think I might have to play with that.
noigraphics©
14th March 2009, 10:50 PM
I am not really sure if this works, but use a negative effect on it.
DELTA
14th March 2009, 11:09 PM
Would like to see some test renders from those that have tried...
Bells of Freedom
16th March 2009, 10:24 AM
Would like to see some test renders from those that have tried...
Agreed. This is a very interesting and useful effect. I'd love to see some tests.
aa1037
2nd May 2009, 04:34 PM
also looking forward to seeing some tests.
kaptive
4th May 2009, 05:09 AM
Hi,
This one is pretty easy so far as I remember. In Lightwave, I think it is a combination of transparency (not 100%), using whatever colour you want, perhaps a little colour filter, and finally, for the finish that you see there, add the fast fresnel shader. It is the fresnel that gives you that look.
Hope that helps :)
Crook
4th May 2009, 11:46 AM
This was done in LW, but I had a gradient using incidence angle to give it lighter edges, similar to an electron microscope effect, then rendered with 50% transparency, and added a wireframe render on top of it with overlay set at about 20%. It's not far off, maybe I could do with lightening the brightest parts.
deg3D
25th March 2010, 09:22 AM
This was done in LW, but I had a gradient using incidence angle to give it lighter edges, similar to an electron microscope effect, then rendered with 50% transparency, and added a wireframe render on top of it with overlay set at about 20%. It's not far off, maybe I could do with lightening the brightest parts.
That's way-cool, dude!
deg
Crook
25th March 2010, 11:25 AM
Looks like this thread was resurrected by a bot, but thanks anyway :) Blast from the past there.
deg3D
25th March 2010, 03:03 PM
Oh wow, I didn't even notice the date, eh. I just saw the link on the home page and then liked what I saw. I didn't know 'bots could do that, eh, get a thread back into the recent posts line-up without even a new post. :crazy:
Still, again, way-cool render, dude. ;)
deg
Rigel
25th March 2010, 04:02 PM
There was a new post; it was spam and deleted by Meurig.
Still, I missed the Thunderbolt post back in the day and it did turn out very nice.
SAHiN
28th March 2010, 06:15 PM
Looks to me like Fresnel effect..
..and if there is no such thing as fresnel shader in XSI, then dump the damned XSI and switch to LW dude :)