View Full Version : Iridescence
Elowan
28th November 2008, 07:42 PM
Is it possible to produce an iridescent texture/effect in LW? :where:
Gordon Robb
29th November 2008, 06:24 AM
Remind me, what does irridescence look like?
BillS
29th November 2008, 06:53 AM
yep.. got an example?
Elowan
30th November 2008, 07:54 AM
From the WIKI: Iridescence is an optical phenomenon in which hue changes with the angle from which a surface is viewed. Iridescence may be easily seen in soap bubbles and butterfly wings.
I'll see what I can come up with. I saw something on the tube about it and was inspired to seek out expert opinion(s).
Gordon Robb
30th November 2008, 08:10 AM
Let me know if you find any (experts that is) ;)
Elowan
30th November 2008, 12:18 PM
Let me know if you find any (experts that is) ;)
Well ... I had no luck on the Flub-a-dub site so ... :crazy:
JackN
30th November 2008, 07:53 PM
Sounds like the optical phenomenon that you get when a drop of Oil hits water.
I used to use interfere.p in the older LW, you can probably just use a rainbow color map and a gradient for incidence angle now days...
Bells of Freedom
30th November 2008, 09:19 PM
I know this is possible in LW. I'd say either the Node Editor, or a gradient set to incidence angle, or light incidence angle.
When I think of iridescence I think of translucent, shiny, multicolored insect wings where colors change according to viewing angle.
Rigel
1st December 2008, 05:12 AM
There is a car painting technique now that does this; the car changes colours as you walk around it. The first time I saw it (about 10 years ago) it was a 1964 Mustang which was dark purple as I approached it, then dissolved into an incredible metallic green then that melted into a beautiful bronze colour. The owner told me they can do up to 6 colours and the three colour job he had done was $3000.
I'm thinking you want to approach this with gradients in some fashion or another, one layer for each colour. Have very different angles set to each colour so that as the object changes its angle to the light, it shows up a different colour.
But, I've never tried to do something like that so I am just guessing.
Elowan
1st December 2008, 07:37 AM
...
When I think of iridescence I think of translucent, shiny, multicolored insect wings where colors change according to viewing angle.
That's the effect I'm referring to. :tu:
DaveK
1st December 2008, 08:18 PM
If you are using Lightwave you might try the BRDF shader. Also years and years ago there was a tutorial where you added two or three clear layers. Each layer only reflected red, green, or blue, The top layer was 66% transparent, the second layer was 33% transparent, and the last layer was solid. By offsetting the texture maps, by some slight amount, you got an iridescent finish. I'll see if I can find the tutorial. Hope that helps.
Elowan
2nd December 2008, 08:37 AM
If you are using Lightwave you might try the BRDF shader. Also years and years ago there was a tutorial where you added two or three clear layers. Each layer only reflected red, green, or blue, The top layer was 66% transparent, the second layer was 33% transparent, and the last layer was solid. By offsetting the texture maps, by some slight amount, you got an iridescent finish. I'll see if I can find the tutorial. Hope that helps.
That does! I'll give 'er a go and thnx! :tu:
BillS
2nd December 2008, 10:30 AM
hmmm... if you took a couple noise (marble maybe) nodes and upped the contrast quite a bit.
Feed those into the input of an incidence gradient that has 5 or 6 colors in it. Different for the two of them.
Feed the gradients into a mixer set to something like overlay or multiply
Put that into the diffuse or if its there.. trans color. That could give you what your looking for ... I think. I am at work and can't check if it would work right now.
BillS
2nd December 2008, 06:26 PM
Anything like this?
http://www.foundation3d.com/uploads/instruction/2008/12/8-02-267481_tn.jpg (http://www.foundation3d.com/uploads/instruction/2008/12/8-02-267481.jpg)
If so.. this is what the node setup looks like.
http://www.foundation3d.com/uploads/instruction/2008/12/8-02-267520_tn.jpg (http://www.foundation3d.com/uploads/instruction/2008/12/8-02-267520.jpg)
Here is the preset to play with if you want to try.
Globe Surface.zip (http://www.foundation3d.com/uploads/instruction/2008/12/8-02-267554.zip)
DaveK
2nd December 2008, 08:41 PM
I'm sorry I can't find the tutorial or who did it. It was way back with LW5.0, which was at least a couple of hard disks ago. I think that Bill has the right idea.
Elowan
3rd December 2008, 08:09 AM
Thnx for that preset. :tu:
It pretty much is the effect. Can that be used on a 'solid' (non-transparent) surface?
BillS
3rd December 2008, 10:57 AM
It should work on it. Just kill off the transparency and you will likely have to adjust the gradient in the Diffuse...But that should be it.
Elowan
4th December 2008, 07:55 AM
grassy-ass :crazy:
Josh2481
8th December 2008, 07:29 AM
I realize this is exaggerated a bit. But this was using a simple incidence angel gradient in the color channel.
18915
Elowan
9th December 2008, 08:12 AM
I realize this is exaggerated a bit. But this was using a simple incidence angel gradient in the color channel.
18915
Perfect. What version of LW? I have 7.5d and 9.5 (haven't even started using v9.5 - still stuck in a rut). :crazy:
Rigel
9th December 2008, 10:24 AM
I realize this is exaggerated a bit. But this was using a simple incidence angel gradient in the color channel.
18915
I tried to do that in v8.5 and didn't get good results. Mind sharing the settings?
Josh2481
9th December 2008, 10:32 AM
I used 9.5 but it was in 7.5 wasn't it?
18976
just used ROY G BIV lol but violet at 0 and red at 90
0, 15, 30, 45, 60, 75, 90
for angles.
BillS
9th December 2008, 01:57 PM
Yep it will work in 7.5