View Full Version : My scifi works.
Angel Natavi
11th December 2007, 07:12 PM
Okay, I have a lot of images to post, and they are about wallpaper size, so.. be prepaired for an onslaught of links.
http://www.foundation3d.com/uploads/studio/2007/12/37-12-456818_tn.jpg (http://www.foundation3d.com/uploads/studio/2007/12/37-12-456818.jpg) My version of 343. Since I couldn't get this site's version to work, figured might as well make my own.
4047
Crew of my fictional ship, the Valkyrie Rose. (More images to come of the ship.)
http://www.foundation3d.com/uploads/studio/2007/12/37-12-456860_tn.jpg (http://www.foundation3d.com/uploads/studio/2007/12/37-12-456860.jpg)
My version of the Halo 1 LongSword fighter bomber.
A couple of Covenant Capital ships under fire.
http://www.foundation3d.com/uploads/studio/2007/12/37-12-456872_tn.jpg (http://www.foundation3d.com/uploads/studio/2007/12/37-12-456872.jpg)
My version of the Serenity. Low detail. (Very low.)
http://www.foundation3d.com/uploads/studio/2007/12/37-12-456888_tn.jpg (http://www.foundation3d.com/uploads/studio/2007/12/37-12-456888.jpg)
http://www.foundation3d.com/uploads/studio/2007/12/37-12-456896_tn.jpg (http://www.foundation3d.com/uploads/studio/2007/12/37-12-456896.jpg)
My attempt at another ship from the Halo universe. The ForeRunner Keyship featured at the end of the second game, as well as in the begining of Halo 3.
An early attempt at 343. He isn't very good. (I was still learning the program. This one taught me about Boleened objects.)
http://www.foundation3d.com/uploads/studio/2007/12/37-12-456907_tn.jpg (http://www.foundation3d.com/uploads/studio/2007/12/37-12-456907.jpg)
http://www.foundation3d.com/uploads/studio/2007/12/37-12-456921_tn.jpg (http://www.foundation3d.com/uploads/studio/2007/12/37-12-456921.jpg)
And, last but not least, a size compairison between my Valkyrie Rose and the dragonfly class transport whose name currently escapes me. When the Rose is finished to my satisfaction, I will release it to the general public. Unfortunatly, it is no where near to that place just yet. So, alas, it will stay in my corner.
So. If anyone reads this, for curiosity's sake, let me know what you think. Tell me your honest oppinion, if it means telling me that I suck, so be it. If it is to tell me that I have a lot of work to do, I would agree with you.
Rigel
11th December 2007, 07:52 PM
Welcome to Foundation 3D!
You have work to do, maybe not a lot, but some.
The Valkyrie Rose looks like an interesting design. Is it an original? Could we see some larger renders of it?
Also, please state what software you are using.
And last, but not least, please upload your images to this site so we don't become littered with broken links (just in case).
Angel Natavi
11th December 2007, 08:29 PM
It is indeed origonal. And... that is really the largest render I have. No, I take that back. I have a previous version that has different engines, but the overall design is the same.
Yeah, I actually designed her after watching a marathon of FireFly on the scifi network. I have her innerds laid out like a real ship, including a shower and a bathroom, as well as an entertainment-lounge area.
Also, in the crew linup image, the purple one is her digital avatar. (She has an AI installed that takes care of the more mundane things of the ship. Like minor maintenance and other such things, as well as keep the crew company.)
http://www.foundation3d.com/uploads/studio/2007/12/37-12-456962_tn.jpg (http://www.foundation3d.com/uploads/studio/2007/12/37-12-456962.jpg)
I know, another link. But, its easier for me to do this. That is the biggest I have of her.
Also, I built her using a variety of programs. Mainly Bryce, but I have used DAZ Studio to get some of the greebles and other such items for her. Like her top deck for instance. That is the torso of a ShadowCat, I believe. Minus the arm joints and such.
infinityloop
11th December 2007, 11:21 PM
would be great if you would take use of the forums "attachment fuction" when positing.
your work will get much more attention with the automatically generated thumbnails of your images. ;)
Zizi
12th December 2007, 01:42 AM
There's lots of promise here. As Rigel suggests, you have some work to do in terms of improvement, but the same could be said of us all in some fashion, and even the most amazing of us have been where you are now.
The first thing that's sticking out to my mind on the Rose is she's got some pretty heavily tiled textures that are breaking up the underlying forms of the main hull. It makes it a little hard to see what's going on in the design. The aft engine section has a much better texture density on it and is much easier to see.
As far as the design, it's not bad and more than a little interesting, though some of the specific details are a little confusing. For instance, it looks a bit like there are a pair of large Gatling-style cannon assemblies on the leading side of the engine pods? Similarly, there appear to be a pair of nose-mounted cannons, as well, or at least that's what they look like(I could be wrong, I frequently am). Seems a mite heavily-armed for a transport craft. Regardless, features like that would probably be recessed slightly into the hull plating, so either sinking a recess into the hull around them, or indicating one with texturing would probably be a good idea.
Overall, a fine effort, and good foundation to grow on. And if you stick around and listen to what the detail nutjobs and mesh junkies around here have to offer, I'm confident you'll make that growth. It just takes some dedication and time.
Meurig
12th December 2007, 04:00 AM
I've uploaded your earlier images to the server.
F3D offers free image hosting and has upload tools that allow you to take advantage of this. They are below your main message window when you go to post a thread or reply. Please use them, for a couple of reasons.
1) In future if anybody looks back to this topic, the Photobucket links will almost certainly be out of date and the files will no longer exist making the thread useless.
2) No image thumbnails (which the uploaders here generate automatically, make your images less inviting to look at which gives your work less exposure. Lots of lovely thumbnailed images give people snapshots of all of your work so that they can check out the ones they're more interested in :D
3) It saves me from doing it after the fact ;)
Cheers,
Angel Natavi
12th December 2007, 07:45 AM
Oh good. I wasn't sure if it was free or not. And as for the weaponry, yeah. You are indeed correct. And, the basic story behind the Rose, is that she was designed and built by the military as a heavy assault dropship for troops and such, then sold on the surplus market when they became obsoleit. (My spelling isn't all that good.) As for the weapons, yeah. They are a little heavily armed for a transport, but that is to be expected with the pirates and things out there. (That, and she just doesn't look the same to me without them.)
I can post the specs for her too, if you'd like.
Zizi
12th December 2007, 04:41 PM
Ah, that makes sense, then. In that case, I'd suggest considering moving the engine cannons, or adding some elements between them and the engine pods. The reasoning here is twofold: First, ammunition or what have you passing through an engine housing seems pretty dangerous, but mostly, second: It doesn't look like there's enough room for both the engine machinery and the weapon machinery. Keep in mind that realistically(and we all go for realism, right? :D ), a cannon needs power, loading/unloading mechanisms, an ammo feed, servo motors that move all this junk around, the firing mechanism, and so on. Similarly,t here's a ton of stuff the engine's going to need to do it's job. That said, the ship looks styled on the Firefly universe(because of the Firefly engine on the back, mostly), and that leaves the viewer with some preconceived ideas about how much space some things take up. the engine pods look the right size for an engine pod, but that doesn't leave a lot of space for anything else to be contained within.
Were it me, I'd probably see how it'd look if I hang the gun assembly off the side of the engine, sort of outboard and low-slung. That would likely keep the ship cutting just about the same overall silhouette while making the gun istelf 'sit' more convincingly on the model.
That said, that's me, and it's your model. You evaluate what advice you get, decide for yourself whether to try it or not, and if you like it as it is, stick with it. :D
Elowan
12th December 2007, 06:40 PM
I like your ship very much. Nice design.
Angel Natavi
12th December 2007, 06:58 PM
Hmm... All very convinsing arguments. Unfortunatly, I do not have the nessisary power in my comp to do it with. Also, I could just make the outboards bigger, that would give me more space.
CrippledPidgeon
12th December 2007, 09:38 PM
While I think that the design of the Valkyrie Rose is an interesting one, the texture that you've used on it absolutely kills it.
The first problem with it is that it's very heavily tiled, and like zizi said, that kills any detail that you might have modeled. The texture also isn't scaled properly, so it changes size depending on what section of the ship it's on (it's stretched long on the front forks, compressed in the crew section), and the main thing, is that texture is just ugly to begin with. That being said, tiled textures, if proper time and effort is put in to make them match all across the hull, and are simply used as background for more custom textures, they might not actually look bad. Imagine trying to paint up texture maps for a ship like Galactica, for instance.
Those gatlings on the engine pods look pretty bada**, but I suspect that given newtonian physics, they'd probably be pretty useless. The caliber is quite huge, and using that little window as a reference, I'd say that it fires like 8" shells? If those guns were to spool up to the speeds that modern gatlings do, the torque on the engine mounts would be rather tremendous, and shooting those large shells at 16k rounds per minute would likely produce enough recoil to quickly push the ship out of alignment with its target. And yea, there's that slight issue with how do the rounds get to the gun, and where's all the machinery that the gun requires to operate.
Here are some pics of the GAU-8A that the A-10 is built around.
http://www.combataircraft.com/armament/gau8a.jpg
http://www.clubhyper.com/reference/images/Gau8a_a.jpg
http://www.skytamer.com/2002/2059.jpg
I would suggest rethinking those cannons' size and their placement. Maybe scale them down a bit, and move them so that they can actually feed ammunition. I don't think you'd need cannons that big on a craft that small...
JackDeL
12th December 2007, 10:51 PM
I like the basic design of the Valkyrie Rose, but I do agree with Zizi's points about the weapon/engine placement.
This ship seems familiar somehow...can't place it though. it'll come to me. ;)
Angel Natavi
14th December 2007, 05:23 AM
Hmm... Well... technically, the gatlings don't spin at all. They just sit there. However, they do fire grenades in a metal storm type deal. aorigonally, they were plasma cannons, but inside a vacume, plasma doesn't hold up too well. So, I improvised. I basically made it an antiship plasma grenade.
But sill. You gave me pleanty of things to think about with the design of the engines and guns. My thanks. (And, up till now, they have been mearly asthetic.)
Angel Natavi
17th December 2007, 06:48 AM
Okay, a little update, I have a new rear engine design I am going to be working on, as well as the outboards. If anyone would like to volunteer to make her texture for me, (Since I only have MS Paint.) that would be awsome. Please?
SteveMoody
17th December 2007, 07:53 AM
There are a few free image editing program that you can use that are far better than MS Paint. Have a look at Paint .Net (http://www.getpaint.net) or The Gimp (http://www.gimp.org/windows/)
Angel Natavi
17th December 2007, 06:26 PM
I have gimp, but it is far too complicated for me to use right now.
Angel Natavi
31st December 2007, 01:04 PM
More stuffs.
Angel Natavi
8th January 2008, 04:14 PM
Alrighty then, since I don't think its okay to make a new thread each time I have something new, I am going to continue using this one. But, enough of the blah blah blahs.
Rigel
8th January 2008, 04:32 PM
That looks interesting. What is it?
Angel Natavi
8th January 2008, 06:52 PM
It is the ForeRunner construct Arc. It builds the Halo Rings. The Ring floating above it is about the diameter of the Earth at the Equator, for a sense of scale. Also, the ring in the image is the same ring as is in the resources area.
Mikala
8th January 2008, 09:29 PM
Love the construct. How close can you get to the habitat before things get squirrelly?
An aside here. If Gimp gives you headaches I'm sure there are a few people here that would help out if you have questions about it.
Angel Natavi
8th January 2008, 09:48 PM
Love the construct. How close can you get to the habitat before things get squirrelly?
An aside here. If Gimp gives you headaches I'm sure there are a few people here that would help out if you have questions about it.
Ahh. Dunno yet, actually. Just finished it today. As for closeness, I suppose that if the scale was right, I could get right down to it. Its a high definition image I used for the landmass, but its more or less to be used for distance shots like this, rather than really close.
As for gimp, I am overwhelmed by the shear number of windows. If I had more screens to work with, yeah, I would definatly use it. But, as it is, I have only a mouse, so my creativity in that area is somewhat limited.
Mikala
8th January 2008, 10:23 PM
I see. Mouse painting is not fun as I remember not so fondly.
Take a look at the new Bamboo line of graphic tablets or a Graphire. You'll be glad you did.
Angel Natavi
8th January 2008, 10:40 PM
Second image? The one all the way at the top?
So, basically what you are saying is, that no matter what I feel, he broke the rules, and the law by posting my images to the server. Correct?
Angel Natavi
8th January 2008, 11:47 PM
I assume you are refering to the crew of my ship, correct?
Meurig
9th January 2008, 03:24 AM
Aehh, okay.....
Right. Jorjo - it is quite plain that, once again, you are doing nothing but stirring up trouble where there is no cause to do so just for the sake of having another stab at me in public. It's tiresome and completely pointless.
Fact of the matter is this, F3D has a policy where we ask people to upload stuff to the server for archives sake and to give their work more exposure. This is a pretty simple thing to ask really but sometimes people don't do it, pretty much always because they aren't aware that the site would allow that. It's quite rare that a site offers as much image hosting as F3D does so it's not expected. Anyway, a little nudge and things are usually fine from then on, as in this thread. I uploaded Angel's images in good faith, and based on the principles of moderation that I've signed up to carry out.
The other admins and mods that this site and LWG have had also do this often and yet I don't see you spouting off at any of them.
It's forum policy, and I am certain that the admins will back me up on this. You are turning something entirely innocuous into a rant for the sake of gaining attention, and have derailed Angel's perfectly normal thread in the process. Well done.
The whole "If the kid wasnt on a power trip as a new moderator, he would'nt be having to answer for taking liberties." bit is laughable anyway, but,
a) I have nothing to answer for.
b) You really aren't doing yourself any favours by making posts like the above and as Angel said, you're just making yourself sound like a raving idiot with a chip on his shoulder.
Since I expect this won't end here I'll get in touch with the admins. Hopefully this mess of posts can be deleted and Angel's thread can continue normally.
CAClark
9th January 2008, 12:21 PM
Yep yep, back on topic!
Most of these represent the start of something, but much work is needed for the models to stand up to static renders and of any remote close-up views. Keep going!
Angel Natavi
9th January 2008, 11:27 PM
ALRIGHT! Enough about it already! It is over! He has been banned, lets get back to critiching my work! (And yeah, I know that isn't how it is spelled.)
Mikala
9th January 2008, 11:27 PM
I'm here waiting to see more...:)
Elowan
10th January 2008, 09:20 AM
I also think the 'texture' is a bit much.
Angel Natavi
10th January 2008, 06:15 PM
What updates? And which textures? What where how why?
bmckain
10th January 2008, 08:39 PM
I have cleaned up this thread, keep it on topic from this point forward.
bmckain
10th January 2008, 08:43 PM
This is my favorite of the one you've displayed and i personally would like to see more of it. Any chance for some additional views and renders of it?
It is indeed origonal. And... that is really the largest render I have. No, I take that back. I have a previous version that has different engines, but the overall design is the same.
Yeah, I actually designed her after watching a marathon of FireFly on the scifi network. I have her innerds laid out like a real ship, including a shower and a bathroom, as well as an entertainment-lounge area.
Also, in the crew linup image, the purple one is her digital avatar. (She has an AI installed that takes care of the more mundane things of the ship. Like minor maintenance and other such things, as well as keep the crew company.)
http://www.foundation3d.com/uploads/studio/2007/12/37-12-456962_tn.jpg (http://www.foundation3d.com/uploads/studio/2007/12/37-12-456962.jpg)
I know, another link. But, its easier for me to do this. That is the biggest I have of her.
Also, I built her using a variety of programs. Mainly Bryce, but I have used DAZ Studio to get some of the greebles and other such items for her. Like her top deck for instance. That is the torso of a ShadowCat, I believe. Minus the arm joints and such.
Angel Natavi
10th January 2008, 09:36 PM
Lots, actually. I even have a MS paint map I drew of the origonal version of the Valk Rose. That would give a good idea of her inside layout. I need to update it though.
Okay, the one with all the strange ships there, are all of the models I had made at the time. A zero G designed drone, (A drone designed to manuver specifically in zero-g hard vacume.) a shuttle, a LongSword fighter, my rather crappy arwing, and the Valkyrie Rose, before she had fins on her ass end.
The map of the Rose is easy enough to read, and yes, there is artificial gravity onboard. Hell, she moves supralight by using grav fields.
Of course, this one must be self explanitory. I had this one for a wallpaper for several months. It is an orbital strike image, one I am most proud of.
The starcross space station. Featured with a rail gun/plasma cannon. Shown enlarged on the side. One of my better achievments, I think. (The gun barrol, not the station. I can do better with the station. Much better.)
My covenant battle. I tried to make this one look a little like a battle among starships. IE, melted hulls, holed ships, and shimmering shields.
And last but not least, the first realistic-ish Valkyrie Rose. Note: I used the glory shot of the Serenity to make this. I was using photoshop, with which I had no real previous knowledge on how to use.
At last. The true origonal of this ship. This is the sprite image that started it all.
So. Here yeh go. All of what I have of the Valkyrie Rose.
Angel Natavi
13th January 2008, 10:17 PM
Updated map of the Valkyrie Rose.
Legend:
Oh! I just realized something. I didn't lable the decks. It goes in order from left to right, bottom deck, middle deck, and top deck.
1 Landing gear
2 Hydroponics bay
3. Exits to outside.
4. Speeder bikes.
5. Stairs to upper level
6. Bedrooms for crew. Closets, desk and bed standard.
7. Head/Bathroom. Toilets, showers, sinks. etc.
8. Hammer missiles
9. Medical. Includes liquid immersion tank, scanner bed and regular beds, as well as control desk and diagnostic station
10. Lounge: Kitchen, entertainment area and general relaxation area
11. Engine Room
12. Lift between the decks
13. Smuggling areas
14. Captain's quarters
15. Bridge
16. Navigation
17. Coms/half of the diagnostics-Mechanical
18. Gunner.
19. Engineering.
20. Pilot.
bmckain
13th January 2008, 10:37 PM
It's a much larger ship than I imagined. The size of those canons (gattling guns) is what gave me that impression. I still like the junk yard style paneling from the image in post #3, the same one I used in replying. It's just really works on this design, imo.
If it's open to suggestion I would down size the gattling guns/canons otherwise no worries. I just think it would help the scale of the design. I could imagine a set of ports if you will the each had the gattling canons in them. Something along the lines of the gun ports for the old jets. Only much larger of course to accommodate the larger guns and allow them to show just a bit.
You could look at say an F-86 for the port style and a P-38 for the protrusion of the barrels. Just an idea.
Angel Natavi
13th January 2008, 11:16 PM
Yeah, definatly sizing down the gatlings to fit the overall design more. Trying to work on a skin that would help, but so far, no luck.
And, just FYI. The outboard engines are both ion engines. So instead of moving turbines, or a turbofan, it just propells ions. (And don't ask me about the tech behind it, cause I have no clue. I havn't researched that particular area of the ship just yet.)
Rigel
14th January 2008, 06:20 AM
I like the starcross station. It's an elegant design.
Angel Natavi
14th January 2008, 01:29 PM
Thank you for the comments. I am going to be working on the starcross station a little to get it more up to my personal specs, but otherwise, it is fine just the way it is now.
spynet315
6th February 2008, 11:53 AM
You ever thought about submitting the forerunner key ship? it looks great and we need a few more Halo models around here.
Nabsuh
6th March 2008, 12:22 PM
Very interesting! I myself animate in the Haloverse, so its interesting to see other results! I am very impressed with your model of The Ark. It looks close to the original design that you see in Halo 3, and the forerunner ship is done to a high resolution, so pretty good job!
Prince_of_Spirits
7th March 2008, 12:37 PM
Yeah Im waiting to see more to!
drunkirishman
9th July 2009, 08:17 AM
guys i am making a halo short film and need some models in order to make it even bigger than it already is...so if anyone cud post links to download their halo models then i will credit them in the film and it wud make the film even more epic. So if u dont want to post the links on the forums u can email me at drunkirishman@live.com
http://www.foundation3d.com/uploads/art/2009/07/2-09-149373.jpg