View Full Version : Star Trek battle animation
27th May 2010, 10:12 AM
Hi Guys. I dislocated my knee and have been off work now for six days. I needed something to keep me busy so I played with some models I had on the hard-drive from when TE helped with a Star Trek fan film. Unfortunatley the USS Reliant model doesn't have any credits with it so if this is your model I apologise first for not saying your name and second for blasting holes in it:) The enemy fighter was made by me and the music is by Patrick Wells. Along the way it turned into a trailer! Don't ask what "Last Tribes" refers to as it just came to me during a very tired day and thought it sounded ok :p
27th May 2010, 01:25 PM
nice animation, i love it :)
how long did it take?
27th May 2010, 02:57 PM
Now that was very cool and very well done mate. Nice tight editing adds to the overall impact .................and the lens flares were a nice well put together touch. I would love to see more soon. Congratulations on some brilliant work.;)
27th May 2010, 04:23 PM
There's some weird patterning in the first phaser shot which makes it look like a static texture, but thats a pretty minor criticism of an overall fantastic piece :) Very well done.
27th May 2010, 05:52 PM
olivet: Thanks, glad you liked it. I started this on monday morning. Overall I'd say it took about 20 hours in all. But had to keep going back and forth from it so maybe more. I already had the models ready so that helped.
Marty Miller: Thanks mate, means a lot.
Chris2005: Thanks for the "wow" Chris :) 1) We were helping on a ST fan film some time ago and we were sent a whole hard-drive of models to work with. I'm not sure which ones are online, but im pretty sure they all are except the enemy fighter which was built here. best places to look are:
2) With the phaser I set up a simple rig of a thin cylinder and placed a bone at the base and another at the end. Then rest both and parent the object to the ship. when you want the phaser to fire just drag the end bone. The flame effect around it was added in post but can easily be done by adding more polygons to the cylinder and making it an emitter and use Hypervoxels. The torpedos are variations on lens flares used to show the position and light source and an image sequence added in post over the top. I hope that helps.
Meurig: I see what you mean. That shot was longer originally and you could see it moving more, but with that it does look quite static. Thanks. Glad you liked it too and always great to hear.
27th May 2010, 06:26 PM
Super cool. Oh, and I hate you. :D
28th May 2010, 04:17 AM
No crits from me, great little clip, nice impact and it left me wishing for more. :)
28th May 2010, 10:38 AM
Escelce, good to hear from you again.
Sorry to hear about your knee. That is a bad part of the body to damage.
The video is brilliant. The shot of the missile folding out and the one head on shot of the fighter as it's preparing to fire look so much like practical model work it's amazing.
29th May 2010, 06:25 AM
I just saw it. Looked quick good.
29th May 2010, 06:02 PM
Deg3D: Thanks I think :)
bmckain: Thanks Bob. I'll probably do some more anyway as my knee isn't taking me anywhere!!
Rigel: Thanks a lot:) Glad you liked the video. I damaged my knee years ago and has been causing issues for ages. Think it was just pushed that bit too far this time. Ouch. Anyway it gave me an excuse to play with some space ships so I can't moan too much:)
ronaldheld: Thanks mate. "Quick good" is a compliment yeah? :)
1st June 2010, 02:08 PM
Superbly done little clip! Thanks for sharing it!
1st June 2010, 08:49 PM
Coolness! Well done.
2nd June 2010, 12:33 AM
Good job it was done quite well