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		<title>Foundation 3D Forums - 3D WIP</title>
		<link>http://www.foundation3d.com/forums</link>
		<description>for critique on all works in progress models - equipment - landscapes - organics - the lot!</description>
		<language>en</language>
		<lastBuildDate>Mon, 06 Sep 2010 21:02:25 GMT</lastBuildDate>
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		<ttl>60</ttl>
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			<title>Foundation 3D Forums - 3D WIP</title>
			<link>http://www.foundation3d.com/forums</link>
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		<item>
			<title>Misc - Trying Silo 2.0</title>
			<link>http://www.foundation3d.com/forums/showthread.php?t=9952&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 17:08:10 GMT</pubDate>
			<description>Hi,
As a beginner I figured that I should try multiple modeling programs (I use mainly Blender and sometimes 3ds max), so I downloaded the trial version of Silo 2.0 (it has all the features, but with...</description>
			<content:encoded><![CDATA[<div>Hi,<br />
As a beginner I figured that I should try multiple modeling programs (I use mainly Blender and sometimes 3ds max), so I downloaded the trial version of Silo 2.0 (it has all the features, but with a 30 day limit). Here are some models I made. I started with something basic, I made a kunai knife and  started a  minigun. The models are rendered with Kerkythea. <br />
Silo is very different from blender and max, but I find it easy to use and being able to change the subdivision levels with hotkeys is really helpful. But I don't know silo or blender well enough to really compare them and I don't know all their features, but silo seems like a really nice program.<br />
<br />
hydrax</div>


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			<category domain="http://www.foundation3d.com/forums/forumdisplay.php?f=11">3D WIP</category>
			<dc:creator>hydrax11</dc:creator>
			<guid isPermaLink="true">http://www.foundation3d.com/forums/showthread.php?t=9952</guid>
		</item>
		<item>
			<title>Space - Rombus / Icarus / Ithacus</title>
			<link>http://www.foundation3d.com/forums/showthread.php?t=9943&amp;goto=newpost</link>
			<pubDate>Sun, 05 Sep 2010 18:10:40 GMT</pubDate>
			<description>Time to get the next WIP underway.

This was a design intended as a multi role re-usable very heavy lifter to follow on from the Saturn V program but with much lower cost. Several variations, not...</description>
			<content:encoded><![CDATA[<div>Time to get the next WIP underway.<br />
<br />
This was a design intended as a multi role re-usable very heavy lifter to follow on from the Saturn V program but with much lower cost. Several variations, not sure how many I will produce. I like the look of the Ithacus version a lot - intended as a sub orbital military vehicle that could deliver 1200 troops in very short order, anywhere in the world.<br />
<br />
One rather surprising feature was that they reckoned there would be huge savings from cheaper logistics by having something shorter and more squat, as opposed to a tall wobbly rocket...<br />
<br />
Attached are a few reference images, and the first 2 (very) basic renders.<br />
<br />
Nick</div>


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			<category domain="http://www.foundation3d.com/forums/forumdisplay.php?f=11">3D WIP</category>
			<dc:creator>Starbase1</dc:creator>
			<guid isPermaLink="true">http://www.foundation3d.com/forums/showthread.php?t=9943</guid>
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			<title>Character - Slender Man</title>
			<link>http://www.foundation3d.com/forums/showthread.php?t=9939&amp;goto=newpost</link>
			<pubDate>Sun, 05 Sep 2010 05:58:40 GMT</pubDate>
			<description><![CDATA[For those of you who know of slender man, I know that trying to model him is suicide.  Its going to cause me to think of him and he's going to kill me.  Whatev, its a risk worth taking.  Anyways, for...]]></description>
			<content:encoded><![CDATA[<div>For those of you who know of slender man, I know that trying to model him is suicide.  Its going to cause me to think of him and he's going to kill me.  Whatev, its a risk worth taking.  Anyways, for those of you who do not know of slenderman, google him, but you will regret it.  This particular version of slender man is not going to be the one with a million arms.  Im trying to make him more similar to the slenderman depicted in Marblehornets (A brilliant webseries btw, you should google it if you havent seen it.)  This is my second character, and this is after about 2 hours of work.  I still have yet to clothe him, but the body itself is pretty much complete.<br />
<a href="http://www.foundation3d.com/uploads/general/2010/09/-04-666282.png" target="_blank">FB-1.png</a></div>

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			<category domain="http://www.foundation3d.com/forums/forumdisplay.php?f=11">3D WIP</category>
			<dc:creator>Frogs557</dc:creator>
			<guid isPermaLink="true">http://www.foundation3d.com/forums/showthread.php?t=9939</guid>
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			<title><![CDATA[Star Trek - "Black-Ops" Vor'cha Refit]]></title>
			<link>http://www.foundation3d.com/forums/showthread.php?t=9938&amp;goto=newpost</link>
			<pubDate>Sun, 05 Sep 2010 02:24:17 GMT</pubDate>
			<description><![CDATA[Ok, so I started playing around in LightWave again after a long absence. So what did I do?  I started a new Vor'cha model. Rick Sternbach made a sketch of a future Vor'cha that was never used. I...]]></description>
			<content:encoded><![CDATA[<div>Ok, so I started playing around in LightWave again after a long absence. So what did I do?  I started a new Vor'cha model. Rick Sternbach made a sketch of a future Vor'cha that was never used. I started building it a while back but I never thought the design worked that well. It was basically a Vor'cha with extra pieces stuck on it. So I borrowed some of the ideas from it and came up with the idea of a &quot;Black-Ops&quot; refit rather than a future version. Rearmed and rebuilt with the latest engines, weapons, sensor equipment, and armored like a mo-fo. It's still very preliminary as I'm designing as I go and seeing what works and what doesn't. Most of the superstructure is temporary placeholders right now. The DS9 Vor'cha is included for comparison.</div>


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			<category domain="http://www.foundation3d.com/forums/forumdisplay.php?f=11">3D WIP</category>
			<dc:creator>BCazzell</dc:creator>
			<guid isPermaLink="true">http://www.foundation3d.com/forums/showthread.php?t=9938</guid>
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			<title>Aircraft - Some kind of future aircraft - just playing with LW</title>
			<link>http://www.foundation3d.com/forums/showthread.php?t=9937&amp;goto=newpost</link>
			<pubDate>Sat, 04 Sep 2010 22:23:53 GMT</pubDate>
			<description>Just fooling around with Lightwave and this shape started to come around. :) I like the design so far, hope everyone else does too.</description>
			<content:encoded><![CDATA[<div>Just fooling around with Lightwave and this shape started to come around. :) I like the design so far, hope everyone else does too.</div>


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			<category domain="http://www.foundation3d.com/forums/forumdisplay.php?f=11">3D WIP</category>
			<dc:creator>VK08</dc:creator>
			<guid isPermaLink="true">http://www.foundation3d.com/forums/showthread.php?t=9937</guid>
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			<title>Character - Girl in the Turquoise Dress</title>
			<link>http://www.foundation3d.com/forums/showthread.php?t=9932&amp;goto=newpost</link>
			<pubDate>Sat, 04 Sep 2010 05:04:59 GMT</pubDate>
			<description><![CDATA[Here's a complete change of pace - a character model, this one based again on the fantastic work of Feng Guo (his is the last pic, just in case that's not clear :) )

I'm posting some initial WIP...]]></description>
			<content:encoded><![CDATA[<div>Here's a complete change of pace - a character model, this one based again on the fantastic work of Feng Guo (his is the last pic, just in case that's not clear :) )<br />
<br />
I'm posting some initial WIP progress to hopefully get some C&amp;C on the basic form. This time I'm using a really generic base model, from the Gnomonology site to start from. I think the basic shape/proportions are correct, but I'd really like others opinions before I get too far along. I think the hands are still a bit too big, anything else?</div>


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			<category domain="http://www.foundation3d.com/forums/forumdisplay.php?f=11">3D WIP</category>
			<dc:creator>JimCrafton</dc:creator>
			<guid isPermaLink="true">http://www.foundation3d.com/forums/showthread.php?t=9932</guid>
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			<title>Star Trek - My first trek model! its JJs Enterprise</title>
			<link>http://www.foundation3d.com/forums/showthread.php?t=9920&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 19:22:37 GMT</pubDate>
			<description>well i only realsied a little while ago i have never had a go at a trek model! so here is a little start, its taken me quite a while to get reference together and i spent the last 2 weeks planing and...</description>
			<content:encoded><![CDATA[<div>well i only realsied a little while ago i have never had a go at a trek model! so here is a little start, its taken me quite a while to get reference together and i spent the last 2 weeks planing and refining the main spline cage, now thats all done the rest should all fall into place, i relise i have a bit of compitition on the forums with this at the mo but hopfully that will push me to do a good job as there have been some good efforts already, i managed to rip the starship simulator from the blue ray extras which i have read was the orginal cgi model supplied by ILM, the almost 360 views give good reference to textures so i hope this is where the model will not fall down.<br />
also this is the first large model on my new machine (see specs bellow) so appologies in advance for the high poly count!</div>


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			<category domain="http://www.foundation3d.com/forums/forumdisplay.php?f=11">3D WIP</category>
			<dc:creator>rustythe1</dc:creator>
			<guid isPermaLink="true">http://www.foundation3d.com/forums/showthread.php?t=9920</guid>
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			<title>BSG - BSG TOS Colonial Shuttle</title>
			<link>http://www.foundation3d.com/forums/showthread.php?t=9906&amp;goto=newpost</link>
			<pubDate>Mon, 30 Aug 2010 11:25:36 GMT</pubDate>
			<description>Many moons ago - actually about a decade - I sat down with a bunch of video stills from BSG and made a model of the Colonial Shuttle in Lightwave. I released it in to the wild and it can still be...</description>
			<content:encoded><![CDATA[<div>Many moons ago - actually about a decade - I sat down with a bunch of video stills from BSG and made a model of the Colonial Shuttle in Lightwave. I released it in to the wild and it can still be found eekeing out a quiet existence in distant corners of the Internets.<br />
<br />
I've always meant to try and revisit this mesh and give it the overhaul it needed. After a number years away from modeling, I have finally managed to restore a slow pulse to my modeling mojo and make a start. This has been greatly aided by the growing body of reference work over at Resin Illuminati.<br />
<br />
I realise that the whole design has been overhauled for the recent BSG re-interpretation, but I still have a soft spot for this boxy, greeble encrusted original.</div>


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			<category domain="http://www.foundation3d.com/forums/forumdisplay.php?f=11">3D WIP</category>
			<dc:creator>monodox</dc:creator>
			<guid isPermaLink="true">http://www.foundation3d.com/forums/showthread.php?t=9906</guid>
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			<title>SciFi - Protoss Interceptor..... my way</title>
			<link>http://www.foundation3d.com/forums/showthread.php?t=9883&amp;goto=newpost</link>
			<pubDate>Thu, 26 Aug 2010 21:19:07 GMT</pubDate>
			<description><![CDATA[Hey guys.

Here's my attempt of a Protoss Interceptor. I'm trying to fresh up the design a bit, giving it some fancy shapes to make it look more... well... "protossic".

This is what I've got so far.]]></description>
			<content:encoded><![CDATA[<div>Hey guys.<br />
<br />
Here's my attempt of a Protoss Interceptor. I'm trying to fresh up the design a bit, giving it some fancy shapes to make it look more... well... &quot;protossic&quot;.<br />
<br />
This is what I've got so far.</div>


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			<category domain="http://www.foundation3d.com/forums/forumdisplay.php?f=11">3D WIP</category>
			<dc:creator>corny86</dc:creator>
			<guid isPermaLink="true">http://www.foundation3d.com/forums/showthread.php?t=9883</guid>
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			<title>Aircraft - UH60 Black Hawk (1st Attempt)</title>
			<link>http://www.foundation3d.com/forums/showthread.php?t=9882&amp;goto=newpost</link>
			<pubDate>Thu, 26 Aug 2010 20:55:41 GMT</pubDate>
			<description>Hello People! this is my first post and visit on this site :D so hello everybody! 

This is my first attempt at modelling something complicated and also my first time modelling a helicopter I am...</description>
			<content:encoded><![CDATA[<div>Hello People! this is my first post and visit on this site :D so hello everybody! <br />
<br />
This is my first attempt at modelling something complicated and also my first time modelling a helicopter I am suprised i have even modelled it to how it is now it is recognisable :D which i am happy but i know it needs a lot of work and probably have to scrap it since it is too messy to be a high poly model as far as i know the work flow isn't very good either unfortunately the rotors aren't realistic either but anyway that's why i'm posting this to get advice from experienced people. I have also noticed my renders look horrible compared to other designers I would appreciate a hint or two about that :confused: <br />
<br />
<br />
<img src="http://i287.photobucket.com/albums/ll156/Dagon14/UH601.jpg" border="0" alt="" class="resizeimage" onload="resize_image(this, 'http://i287.photobucket.com/albums/ll156/Dagon14/UH601.jpg', 699);" /><br />
<img src="http://i287.photobucket.com/albums/ll156/Dagon14/uh60.jpg" border="0" alt="" class="resizeimage" onload="resize_image(this, 'http://i287.photobucket.com/albums/ll156/Dagon14/uh60.jpg', 699);" /><br />
<img src="http://i287.photobucket.com/albums/ll156/Dagon14/UH603.jpg" border="0" alt="" class="resizeimage" onload="resize_image(this, 'http://i287.photobucket.com/albums/ll156/Dagon14/UH603.jpg', 699);" /><br />
<img src="http://i287.photobucket.com/albums/ll156/Dagon14/uh604.jpg" border="0" alt="" class="resizeimage" onload="resize_image(this, 'http://i287.photobucket.com/albums/ll156/Dagon14/uh604.jpg', 699);" /><br />
[<img src="http://i287.photobucket.com/albums/ll156/Dagon14/UH602.jpg" border="0" alt="" class="resizeimage" onload="resize_image(this, 'http://i287.photobucket.com/albums/ll156/Dagon14/UH602.jpg', 699);" /><br />
<img src="http://i287.photobucket.com/albums/ll156/Dagon14/uh1-2.jpg" border="0" alt="" class="resizeimage" onload="resize_image(this, 'http://i287.photobucket.com/albums/ll156/Dagon14/uh1-2.jpg', 699);" /><br />
you can look at the rest of my models here if you want to :) : <a href="http://s287.photobucket.com/albums/ll156/Dagon14/?start=0" target="_blank">http://s287.photobucket.com/albums/l...gon14/?start=0</a></div>

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			<category domain="http://www.foundation3d.com/forums/forumdisplay.php?f=11">3D WIP</category>
			<dc:creator>Dagon19</dc:creator>
			<guid isPermaLink="true">http://www.foundation3d.com/forums/showthread.php?t=9882</guid>
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			<title>Star Trek - Andy Proberts Ambassador</title>
			<link>http://www.foundation3d.com/forums/showthread.php?t=9875&amp;goto=newpost</link>
			<pubDate>Wed, 25 Aug 2010 15:10:50 GMT</pubDate>
			<description>Time for a new WIP thread. I´ve started working on a fresh design - the Ambassador class, designed by Andy Probert - with a mixture of elements from the Enterprise B and D.

As with most of the Trek...</description>
			<content:encoded><![CDATA[<div>Time for a new WIP thread. I´ve started working on a fresh design - the Ambassador class, designed by Andy Probert - with a mixture of elements from the Enterprise B and D.<br />
<br />
As with most of the Trek ships, one of the real challenges is the secondary hull. I´ve made a mockup to make sure everything fits the way Andy had envisioned it. <br />
<br />
Now on to the nacelle, the primary and at last the secondary hull (saving the hard part for the ending :) )<br />
<br />
Modelling of the nacelle has been done this week, next step will be the primary hull.</div>


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			<category domain="http://www.foundation3d.com/forums/forumdisplay.php?f=11">3D WIP</category>
			<dc:creator>tobiasrichter</dc:creator>
			<guid isPermaLink="true">http://www.foundation3d.com/forums/showthread.php?t=9875</guid>
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			<title>Aircraft - F-19 or How I again try to relearn LW</title>
			<link>http://www.foundation3d.com/forums/showthread.php?t=9869&amp;goto=newpost</link>
			<pubDate>Tue, 24 Aug 2010 15:35:54 GMT</pubDate>
			<description>Okay, attempting the get familiar with LW yet again....

The subject should be familiar to those remembering the late eighties. There had been rumors about the super secret Stealth Fighter, and when...</description>
			<content:encoded><![CDATA[<div>Okay, attempting the get familiar with LW yet again....<br />
<br />
The subject should be familiar to those remembering the late eighties. There had been rumors about the super secret Stealth Fighter, and when in 1986 Testors/Italeri released their F-19 model, there was great upheaval about how this model company got plans of the top secret project no-one else had access. I guess no-one could figure it was engineered by the model company :rolleyes:<br />
<br />
Anyway, once the F-117A was released, the F-19 became a footnote in the history books how wrong could predictions could go and a bone for the conspiracy theorists to fight over. Here's my take on it. It's been a while since I've done anything with contour lines (I used just to build a suitable mesh and tweak it with Subdiv tools... no chance for that anymore!)<br />
<br />
<a href="http://www.foundation3d.com/uploads/general/2010/08/1505-24-662320.jpg" target="_blank"><img src="http://www.foundation3d.com/uploads/general/2010/08/1505-24-662320_tn.jpg" border="0" alt="" class="resizeimage" onload="resize_image(this, 'http://www.foundation3d.com/uploads/general/2010/08/1505-24-662320_tn.jpg', 699);" /></a><br />
<br />
I modelled a rough ACES ejection seat and placeholders for weapon bays to fit GBU-27 Paveway III's and GE-F404 without afterburners. I might've been a bit generous with the spacing of the equipment, but not too much. The fuselage is *much* deeper than with the models.  The F-19 was supposed to have four weapon bay, but there's really no change for that, unless the other two house something man-portable. I revised the classic design a bit and used more angular wing and more facets here and there. I'm not yet sure of the tailplanes, I think they're going to be canted inwards like the models back in the day, even though Have Blue did indicate there was problems with the design. I'm definitely not going to follow Testors in modelling the canards in the front of the engine intakes,, those would be bad news for the engines and also RCS... I might add canards at the sides of the fuselage at negative V-angle (Revell's F-19 was arranged like that).<br />
<br />
<a href="http://www.foundation3d.com/uploads/general/2010/08/1505-24-662250.jpg" target="_blank"><img src="http://www.foundation3d.com/uploads/general/2010/08/1505-24-662250_tn.jpg" border="0" alt="" class="resizeimage" onload="resize_image(this, 'http://www.foundation3d.com/uploads/general/2010/08/1505-24-662250_tn.jpg', 699);" /></a><br />
<br />
I'm planning to do the principal modeling with subdivs and then freeze and work in the details in polygon mode. <br />
<br />
<a href="http://www.foundation3d.com/uploads/general/2010/08/1505-24-662302.jpg" target="_blank"><img src="http://www.foundation3d.com/uploads/general/2010/08/1505-24-662302_tn.jpg" border="0" alt="" class="resizeimage" onload="resize_image(this, 'http://www.foundation3d.com/uploads/general/2010/08/1505-24-662302_tn.jpg', 699);" /></a><br />
<br />
Finally the shaded views of the fuselage. Smoothing out bumps is pretty bothersome, as stealth planes should have very little irregularities in the fuselage.</div>

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			<category domain="http://www.foundation3d.com/forums/forumdisplay.php?f=11">3D WIP</category>
			<dc:creator>Vendigo</dc:creator>
			<guid isPermaLink="true">http://www.foundation3d.com/forums/showthread.php?t=9869</guid>
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			<title>Inanimate - Oris Commander Wristwatch</title>
			<link>http://www.foundation3d.com/forums/showthread.php?t=9864&amp;goto=newpost</link>
			<pubDate>Mon, 23 Aug 2010 14:32:35 GMT</pubDate>
			<description><![CDATA[My dad has one (which he never wears since he prefers his lighter Sekio Solar), so I nabbed it and decided to try and model it.
This is where I'm at after about a day's modelling(4-6hours)
Still have...]]></description>
			<content:encoded><![CDATA[<div>My dad has one (which he never wears since he prefers his lighter Sekio Solar), so I nabbed it and decided to try and model it.<br />
This is where I'm at after about a day's modelling(4-6hours)<br />
Still have the strap and the internals to do(glass back)</div>


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			<category domain="http://www.foundation3d.com/forums/forumdisplay.php?f=11">3D WIP</category>
			<dc:creator>tangster</dc:creator>
			<guid isPermaLink="true">http://www.foundation3d.com/forums/showthread.php?t=9864</guid>
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			<title>Architecture - Knossos Palace</title>
			<link>http://www.foundation3d.com/forums/showthread.php?t=9860&amp;goto=newpost</link>
			<pubDate>Mon, 23 Aug 2010 04:59:58 GMT</pubDate>
			<description><![CDATA[I started today to create the Knossos palace.
Here's what I've got so far.
Bricks need mayor work. I was thinking maybe doing a high res model and baking it's normal map to a simpler one. What do you...]]></description>
			<content:encoded><![CDATA[<div>I started today to create the Knossos palace.<br />
Here's what I've got so far.<br />
Bricks need mayor work. I was thinking maybe doing a high res model and baking it's normal map to a simpler one. What do you think? Or maybe should I go with displacement?</div>


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			<category domain="http://www.foundation3d.com/forums/forumdisplay.php?f=11">3D WIP</category>
			<dc:creator>Atlantean</dc:creator>
			<guid isPermaLink="true">http://www.foundation3d.com/forums/showthread.php?t=9860</guid>
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			<title>SciFi - HAF-AB Mark II</title>
			<link>http://www.foundation3d.com/forums/showthread.php?t=9855&amp;goto=newpost</link>
			<pubDate>Sun, 22 Aug 2010 10:53:30 GMT</pubDate>
			<description>Actually I just wanted to increase the LOD of the original fighter (HAF-see pic.# 2) but in comparison to the enemy fighter (EN-X - see pic.# 3) it looked too weak.
So I redesigned quite a few parts...</description>
			<content:encoded><![CDATA[<div>Actually I just wanted to increase the LOD of the original fighter (HAF-see pic.# 2) but in comparison to the enemy fighter (EN-X - see pic.# 3) it looked too weak.<br />
So I redesigned quite a few parts and the new HAF-AB MarkII was born (see pic. # 1). :)<br />
<br />
Not ready jet but you get the basic idea.<br />
<br />
C&amp;C welcome!<br />
<br />
Greetings<br />
<br />
JensD<br />
<br />
<a href="http://www.foundation3d.com/uploads/studio/2010/08/-22-4743071.jpg" target="_blank"><img src="http://www.foundation3d.com/uploads/studio/2010/08/-22-4743071_tn.jpg" border="0" alt="" class="resizeimage" onload="resize_image(this, 'http://www.foundation3d.com/uploads/studio/2010/08/-22-4743071_tn.jpg', 699);" /></a> <br />
<br />
<a href="http://www.foundation3d.com/uploads/studio/2010/08/-22-4743072.jpg" target="_blank"><img src="http://www.foundation3d.com/uploads/studio/2010/08/-22-4743072_tn.jpg" border="0" alt="" class="resizeimage" onload="resize_image(this, 'http://www.foundation3d.com/uploads/studio/2010/08/-22-4743072_tn.jpg', 699);" /></a><br />
<br />
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			<category domain="http://www.foundation3d.com/forums/forumdisplay.php?f=11">3D WIP</category>
			<dc:creator>JensD</dc:creator>
			<guid isPermaLink="true">http://www.foundation3d.com/forums/showthread.php?t=9855</guid>
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