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The below is a list of the general rules that the staff enforce on the Foundation 3D forums. They should not be confused with a binding list with which to hide behind, but a common sense list to be used as a guideline for members. To that end staff are NOT limited solely to enforcing the rules listed here and can, as a whole, decide to go beyond the rules here, or even disregard them as special circumstances might dictate. This policy list is perfectly open to amendment and policies can be added or detracted, retroactively, as the staff deems fit.
* The Gallery is open to all Registered Promoted members.
* Everyone gets a Personal Gallery with 12,000 kB limit.
* Once you have hit that limit you will need to delete an image to upload a new one.
* Contributing Members have 25,000 kB Premiere Members have 60,000 kB
Everyone's work will be reviewed by the Gallery Master who follows guidelines designed to ensure that only the best work is presented in the Feature Gallery. If your image is accepted to the Feature Gallery it will not count against your Personal Gallery storage. If your image does not meet the guidelines you will recieve a notification and it will be added to your Personal Gallery, space permitting.
There are no limits to the number of images you may have in the Feature Gallery.
Before posting for the first time, here are a few things to know.
This section is for forum etiquette also referred to as 'Netiquette'. The majority of the time, problems we see are directly related to miscommunication, poor communication or lack of communication. Rather than start with rules, we believe it is first necessary to communicate what we see as common sense etiquette. Please read these through and we think you'll find that most potential problems can easily be avoided.
• The most important rule of netiquette is, "Think before you post". If what you intend to post will not make a positive contribution to the discussion or be of interest to readers, do not post it! Personal messages to one or two individuals should not be posted to the public forum—use private e-mail or the Private Messaging system instead.
• Re-read and edit your posting carefully before you post. Check the spelling, grammar, and capitalization. Typing in all capital letters usually denotes screaming or yelling. Do not post test messages except in their appropriate groups; wait until you have something to say. When posting humorous or sarcastic comments, it is conventional to append an emoticon, but do not overuse them.
• Before asking a question, read the messages already in the group and read the group's FAQ if it has one. When you do post a question start off by using the word 'Please' and follow it with Thanks! Try not to post a numbered list of 20 odd things you want answered.
• Be proud of your postings, but do not post just to see your name in pixels. Remember: your future employer may be reading.
• Posts are by their nature terse and often come across as rude. An offended party will not take the time to think through the situation and arrive at the conclusion that you were rushed rather than rude. Emotion and tone are nearly impossible to share electronically, and human nature leads people to assume you are angry if you share any dissatisfaction.
• Do not post angry. You will rant, rave, push submit and regret it later. It will be misconstrued and turn a small brushfire into a towering inferno. You feel anonymous at your computer screen and will say things you would never say in person. Don't express your anger via a post.
• Site posts should not be used for personal view points, agendas or to share questionable jokes or information.
• Be Circumspect. These forums are one of the most widely read 3D boards in the world and are read by a huge number of people in many different countries. Not all of these people speak our language fluently, nor do they necessarily understand our colloquialisms. Likewise you may not understand their attempts at speaking our language and in the case of native English speaking cultures you may not understand their colloquialisms. Therefore you should be careful to ensure that what you post does not bring discredit to the forums and 3D in general. Think about the intent of the message before responding or posting and avoid personal bias or political bents.
• When posting for the first time, consider introducing yourself, preferably with your real first name. This helps people think you're a real person. Avoid screen names of a derogatory or questionable nature, it gives an impression that you're a little short-changed in the intelligence department and we're sure you don't want that.
• Tasteful Sigs. Don't tag on something offensive that will annoy the moderators and do try to refrain from writing an essay under your name in huge red letters. We have to read this stuff under every post you make – scrolling through 3 screens of gibberish to get to the next bit gets tedious.
• Make sense. The only things that matter on this forum are your words and they're the only way you have of gaining respect from this community. Use them wisely. While you won't find yourself gagged for mis-spelling, we do urge you to take the time to look over your posts so that we can read them. If we can't read it, we'll usually ignore it and you'll look stupid. The chronic mis-spelling of words is often frowned upon - especially when it's obvious that it's because you can't be bothered to check what you've written - it makes the forum unnecessarily tedious to read for everyone else and invites criticism. Refrain.
• Look Before You Leap. If you're new, take the time to read a few threads first. Get a feel for the place; hang out a little; get an idea of what goes and what doesn't. There are countless conventions and unwritten rules on this, and every forum, which you will only understand by observing others. If in doubt, keep quiet - it is better to remain silent and be thought a fool than to open your mouth and remove all doubt. There is also a netiquette rule for how to deal with someone who has violated one of the rules of netiquette:
• If you believe someone has violated netiquette, send him or her a message by private e-mail; do not post a follow-up to the offending post. Be polite. The author may not have realized his or her mistake, may be a beginner. Furthermore, a person who breaks netiquette over and over may be doing it intentionally to disrupt the group (see Internet Troll), in which case public flaming over the violation would amount to what is termed feeding the troll. Internet Troll: A Troll is someone who comes into an established community such as an online discussion forum, and posts inflammatory, rude, repetitive or offensive messages designed intentionally to annoy or antagonize the existing members or disrupt the flow of discussion, including the personal attack of calling others trolls. These have been excerpted from literally hundreds of sources and various site policies. The bottom line is that there is an expected Netiquette on the WWW for forums and internet communities. The responsibility to uphold these behavior policies without exception or question belongs to you. While these are not official policies or rules, they do provide us all with the basic framework for getting along peaceably and enjoying our time together.
• Foundation 3D does not delete accounts. While your account may become inactive or you choose to no longer associate with the site for DB integrity reasons we do not delete accounts.
The purpose of the Resources Section is to provide professional digital assets to the members of Foundation3D. Assets consist of texture maps, material presets, object files, scene files, animation rigs and any other means to produce digital media. Some of these items are independent, while others, such as scene or object files, will require additional items to constitute a complete submission. This document pre-flight checklist will help to ensure that all items submitted are ready for download and use without significant modification by the end-user.
SOFTWARE PROGRAMS / FORMATS
While Foundation3D is both platform and software agnostic, providing files in native format along with a universally recognized format such as OBJ is appreciated for object files. Plainly indicate the manufacturer, software and version used to produce all content submitted for distribution.
RASTER FORMATS ACCEPTED
EPS PSD TIFF PNG TGA JPG HDR Texture maps should be built with output size in mind and ready to open. Avoid file compression algorithms such as LZW and JPEG routines which cause irreversible damage to the original production file.
Please name files without punctuation and do not use spaces in order to provide the most basic level of scripting support.
Objects that utilize multiple layers will have all layers parented properly and named with a clearly distinguishable identification prior to submission. Pivot points for animatable layers should be set properly at the center of rotation for each respective layer. UV and vertex maps should also have a descriptive name to indicate its purpose and function. For example, “UVTexture_1" is not an acceptable name for a UV map, while “CargoBay_Exterior” would be fine. The same guidelines apply for texture maps. Please name your texture maps according to their respective UV map and function, i.e. - “CargoBay_ExteriorColor.png”
Please review object files carefully for unwelded vertices, 2 point (line) polygons and doubled or unaligned geometry prior to submission. While there is no set upper limit on the polygon budget for objects, every effort should be made by the Author to reduce the number of faces used while still retaining the best quality of the mesh surface. Tripled polygon meshes composed entirely of tri-gons are discouraged. Also, while Catmull-Clark subdivision surfaces are rapidly becoming the accepted standard for subdivided polygon cages, please make every effort to keep submitted meshes intended for subdivision to quad polygons only. N-gons should be tripled into tri-gons and then merged as far as proves realistic into quad polygons. Submissions consisting of multiple files and folders or are larger than 1Mb should be archived using a compression utility such as WinZip or WinRaR. StuffIt is MacOS only, and will not be accepted.
Scene files can vary widely between software packages, but a good rule of thumb is to have a file and folder structure that can lie along a content path and contain all required files in a Project hierarchy. Third party shaders and plugins that do not ship natively with the software package will not be allowed. A README.txt file or other supporting documentation is STRONGLY encouraged to be provided by the Author to help orient the end-user to naming conventions, files required, tips and special instructions for usage. Submissions consisting of multiple files and folders or are larger than 1Mb should be archived using a compression utility such as WinZip or RaR. StuffIt is MacOS only, and will not be accepted.
By submitting content to the Resources Section, you agree to the F3D End-User License Agreement (EULA) governing submission. Likewise, members downloading content also agree to the F3D EULA (see below). All submissions will be screened for meeting requirements prior to approval for download. If your submission is found to be deficient in one or more areas, you will be contacted by the Resources Manager for corrections to your submission.
A copy of the F3D EULA follows:
END USER LICENSE AGREEMENT
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