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-   -   Stargate model (http://www.foundation3d.com/forums/showthread.php?t=21868)

Amras 27th Apr 2019 04:06 PM

Stargate model
 
2 Attachment(s)
I am rewatching SG1 at the moment. And I always wanted to make some SG pictures. Sooo I had to make my own model of the gate now. Yes, i can do stuff that hasn't anything to do with B5. :D

I am using the event horizon texture from someone here on the forum. I forgot where exactly I found it. Sorry for that.
I have yet to find out how to reproduce that effect.

The model so far:

John Marchant 27th Apr 2019 06:06 PM

Got to love some Stargate.

David cgc 27th Apr 2019 07:26 PM

I think that's my event horizon. In any case, the technique I eventually found to get it working in-camera was really, really stupid. I wonder if it still works post-Lightwave 2018? Something to check.

Anyway, my solution was;

Gradient color texture, light blue in the center and dark at the edges.

Fractal noise reflection map (I think I used a little one that came with Lightwave's stock content package, but anything should work)

Rippling animated bump texture.

And, the trick: Ramping the reflectivity of the puddle up to insane levels, 1000%, 10000%, I don't remember, at the center, and "just" 100% at the edges.

Amras 28th Apr 2019 12:28 AM

Quote:

Originally Posted by David cgc (Post 332535)
I think that's my event horizon. In any case, the technique I eventually found to get it working in-camera was really, really stupid. I wonder if it still works post-Lightwave 2018? Something to check.

Anyway, my solution was;

Gradient color texture, light blue in the center and dark at the edges.

Fractal noise reflection map (I think I used a little one that came with Lightwave's stock content package, but anything should work)

Rippling animated bump texture.

And, the trick: Ramping the reflectivity of the puddle up to insane levels, 1000%, 10000%, I don't remember, at the center, and "just" 100% at the edges.

Yeah i think you are right, it was yours!

I will try to reproduce it with your idea. :)

Amras 28th Apr 2019 04:39 AM

2 Attachment(s)
Close, but its only working if you look head on. mmm

*edit... no its not close at all. Doesn't look like water -.-

John Marchant 28th Apr 2019 07:49 AM

I dont think anyone managed to do a convincing kawoosh either.

David cgc 28th Apr 2019 11:28 AM

Hm. The first things that leap out (that I forgot to mention before, sorry) is you've got shadows. In old Lightwave, I set luminosity to 100% and diffuse to 0% to make the puddle "immune" to scene lighting. I don't see any reflections, so I'm not sure what's going on there. Does C4D have per-surface spherical environment maps for reflections?

As for the Kawoosh, IIRC this is the best I've seen for doing it in CG, aside from ones on the show.

Amras 18th May 2019 08:31 AM

2 Attachment(s)
I worked on the gate itself again. And I really like the look of it.

I also started to work on the texture for the cover stone.That will probably take some time.^^

Amras 18th May 2019 08:32 AM

Quote:

Originally Posted by David cgc (Post 332543)
Hm. The first things that leap out (that I forgot to mention before, sorry) is you've got shadows. In old Lightwave, I set luminosity to 100% and diffuse to 0% to make the puddle "immune" to scene lighting. I don't see any reflections, so I'm not sure what's going on there. Does C4D have per-surface spherical environment maps for reflections?
.

Yes it does have those.

dougx 19th May 2019 12:09 AM

Great job! love the modelling and surfacing especially the chervon surfacing and glows Id love to know how you got that effect.Is it just a texture? Ive been trying to replicate that effect but no luck so far.

Amras 19th May 2019 01:54 AM

2 Attachment(s)
Quote:

Originally Posted by dougx (Post 332696)
Great job! love the modelling and surfacing especially the chervon surfacing and glows Id love to know how you got that effect.Is it just a texture? Ive been trying to replicate that effect but no luck so far.

Thanks!

Its just a colour gradient with a dirt map in the luminosity channel. That map is also inverted used in the spec and the bump channel. :)

John Marchant 19th May 2019 06:29 AM

Lovely work Amras.

dougx 19th May 2019 06:35 AM

Thanks for the info Ill give that a go :)

Tony Gardner 20th May 2019 01:32 AM

Really nice work.

ashe5k 20th May 2019 06:34 AM

Very nice!

Oldcode 20th May 2019 10:39 AM

Looks fantastic! :D

Eden 20th May 2019 06:25 PM

Superb modeling, textures and materials are looking really good


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