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Old 9th Jul 2017, 09:18 PM   #89
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3DS Max Photoshop
Join Date: May 2013
Posts: 19

So this is kind of an out-there idea but have you considered working really light "smudge marks" into your textures? Places where model-makers might have slipped a bit or touched a bit of paint or left dust on a translucent surface? I feel like that might be a kind of interesting approach to realism in such a detailed model.
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