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Old 15th Aug 2016, 10:41 AM   #16
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Cinema 4D Illustrator Photoshop After Effects
Join Date: Jul 2014
Location: Cincinnati, Ohio USA
Posts: 136

Originally Posted by JimCrafton View Post
From what you mentioned earlier you were talking about modeling the aztec pattern with geometry? What I was thinking was that instead of modeling, you could take the existing aztec patterns and use ZBrush to make actual panels, so that the various pieces all have the detailed cut lines. I'm assuming that the original idea behind the aztec patterns here was to have them represent an actual panel on the real hull.
Got it. Thanks. That's kinda what I thought you meant. I am indeed putting in an extremely thin line between the aztec panels.
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