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Old 27th Jul 2018, 02:44 AM   #125
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3DS Max LightWave Photoshop
Join Date: Sep 2014
Posts: 192

Well, if we're gonna be super picky, I can contribute more to the Varied Ways to Ensure Lightborne Never Finishes campaign.

I can't remember if this work began from the Bailey reference, but if so there is a mistake in the forward nacelle spotlights. I know this now only because I had spent so much time scrutinizing the TMP drydock shots.

The Bailey mesh has both the inboard and outboard spotlight tubes angled downward:

However, it's clear from the studio rig that the outboard spotlight tube is forward facing:

This correction has the added benefit of removing some of the phantom lighting that we use to illuminate the exterior surfaces. The outboard spotlight is actually the source of the light hitting the rear saucer edge; but if you're working with the Bailey mesh, you need to introduce (at least) two phantom light objects to replicate the effect.
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