Finished Part 3 today; creating the fusion shutters. Here is an image of the reactor with shutters:
and the shutters themselves:
I decided to put indentations on the inside surface of the shutters as well; you know, symmetry.
Also, I selected all of the face polygons on the outside and used multi-shift to bevel the edges, then did the same with the inner surface.
Epiphany mentioned she was going to wait to see how I handled the shutters, so I took screenshots.
I followed the tutorial and copied the polygons into a new layer:
and created the stencil for the shutter.
Unlike the tutorial, I left it as a single flat polygon, then rotated the reactor sections 60 degrees.
I then stencilled it with the Default surface.
Rotated the sections 60 degrees again:
As you can see, the stencil landed right where it needed to.
Then I rotated the hull sections -120 degrees to put them back where they belong.
I selected the Default surface polygons:
and copied them to a new layer.
Back to the hull sections, selected the Default surface, applied the Reactor Hull surface:
then used multi-shift to indent them with these settings:
then applied the Reactor Glow surface.
That's it! Then when I was stencilling the indents into the shutters, same thing. I created the stencil so it was facing the X axis, then rotated the shutters so they were also facing the X axis, then stencilled, repeated for the other shutters, then rotated them back to their proper orientation.
So, Epiphany, hopefully between the tutorial and my example your shutter construction stage will go nicely!
Oh, one more note, I have now applied weight maps to these pieces. The reactor received a weight map called "Non-moving" (which will eventually be applied to most of the model) and the shutter maps were called (can you guess??) Shutter 1, Shutter 2, Shutter 3 and Shutter 4.