Hello gang . . how the heck is everybody
Been doing LW lately, started a project and am having UV issues. Why are my UV's in Reverse? If you look at the attached image, my uv map window shows the image i am mapping, the top viewport shows the image in reverse, however the viewport left shows the image correctly, but its on the inside of the box . . .
This to me would suggest the poly is reversed some how, but if I flip the ploy it still has the same result . . . am I missing something here?
I just upgraded to 11.5 from 9.6.1 so this is new software for the most part . . . did I miss some tutorial somewhere or is there a switch I didn't hit . . .
any ideas . . thanks