Thread: Not a reboot
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Old 14th Sep 2017, 07:58 AM   #399
Rigel
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When I get those "wrinkles" in a render, I select the affected polygons then inset them 1 or 2 mm. That clears up the wrinkle in the render. However, on curved surfaces, it can change the shape or flatten it out a bit.

In this case, I would select all of the hull polygons inside of the panel lines then use Multi-shift to inset them.
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