Thread: Stargate model
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Old 28th Apr 2019, 12:28 AM   #4
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Cinema 4D Photoshop
Join Date: Feb 2008
Location: Germany (NRW)
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Originally Posted by David cgc View Post
I think that's my event horizon. In any case, the technique I eventually found to get it working in-camera was really, really stupid. I wonder if it still works post-Lightwave 2018? Something to check.

Anyway, my solution was;

Gradient color texture, light blue in the center and dark at the edges.

Fractal noise reflection map (I think I used a little one that came with Lightwave's stock content package, but anything should work)

Rippling animated bump texture.

And, the trick: Ramping the reflectivity of the puddle up to insane levels, 1000%, 10000%, I don't remember, at the center, and "just" 100% at the edges.
Yeah i think you are right, it was yours!

I will try to reproduce it with your idea.
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