|
|||||||
| Register | FAQ | Members List | Calendar | Mark Forums Read |
| 3D For questions on your particular 3D application or post questions for 3D help here |
![]() |
|
|
Submit Tools | Thread Tools | Display Modes |
|
|
|
|
#1 |
|
|
|
|
|
|
|
|
#2 |
|
Hi sparten gage;
There are two ways to solve this issue. The first is to select the bone in the arm, the press P for Properties. About halfway down you will see an option called Multiply Strength By Rest Length; make sure that is check marked. This will Lightwave that the bone is only to affect the part of the mesh within range of it's rest length. However, that can still produce undesired results when the arm bone is too close to the body part of the mesh. The second way to do it is to create weight maps. You select the polygons that make up the upper arm, then go to the Map tab and select New Weight Map, name it something clever like Left Arm Upper. Then select the polygons in the left forearm and make a weight map. Select the polygons in the torso and give them a weight map. Then go into the bone properties and look for the drop down menu that lets you select the weight map for that bone. If you are editing the Left Upper Arm bone, tell it to use the Left Upper Arm weight map. Then it will only move the polygons associated with that weight map. To get good deformations at the joints with weight maps, however, you need to create joint morphs. If at all possible try to obtain the Newtek video tutorials Rigging In Lightwave from their site. It explains it in detail. Also, read the part of the manual about IK Booster; it's a tool to help you create a skeleton of bones in a character. |
|
|
__________________
Those who say it can't be done, should stop interrupting those of us who are busy doing it! ------------------------------------------------------------ Other Projects The Universal Joint Beechcraft 2000 airplane LadyBug (Firefly class freighter) |
|
|
|
|
|
|
#3 |
|
|
|
|
|
|
|
|
#4 |
|
After creating weight maps you will have to assign the weightmap to the bone in Layout in the bone properties. That way your weightmap should limit the bone's influence to the weightmap only.
|
|
|
|
|
|
|
#5 |
|
any chance i could see your bone setup?
some "rib" bones might solve/help you with this ie adding some extra bones where the arm bones are deforming the torso... also a weight map would def solve this but you also have to tell the bones to use the weight map. Edit: just saw that you said you fixed it... nevermind.. |
|
|
__________________
"Do onto others before they do onto you" |
|
|
|
|
|
|
#6 |
|
Here ya go...
http://forums.newtek.com/showthread.php?t=77002 over 24 hrs of training i use em all the time |
|
|
__________________
"Remember The Vets who fought for our Freedom" ... Intel I7 980 OC'D to 5.1 GHZ, Water Cooled, Gigabyte MB 32 gig ram, 5 HD's, GTX 560 Ti (x 2) LightWave 11.5, 32 and 64 bit |
|
|
|
|
|
|
#7 |
|
No need to delete the posts. We have lots of storage space!
I'm glad you got it working. Rigging can be very frustrating and it's a great victory when it works. |
|
|
__________________
Those who say it can't be done, should stop interrupting those of us who are busy doing it! ------------------------------------------------------------ Other Projects The Universal Joint Beechcraft 2000 airplane LadyBug (Firefly class freighter) |
|
|
|
|
|
|
#8 |
|
don't i know it
|
|
|
|
|
|
||||||
![]() |
«
Previous Thread
|
Next Thread
»
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
All times are GMT -6. The time now is 08:01 AM.










Hybrid Mode
