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#1 |
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Deep-sea dweller is definitely a challenge. Especially the materials and textures, its not 100% accurate, but it’s my best attempt to date and a positive step in the right direction for me on a personal level.
Comments and critiques are welcomed for future reference. |
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__________________
The 3D learning curve cannot break a person whose spirit is warmed by the fire of enthusiasm |
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#2 |
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It looks lovely.
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#3 |
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Many thanks for your comment is much appreciated
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#4 |
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It looks real. You've got the metal and finish down, imo.
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__________________
The one thing you need to get past is simply the way you think. - William Vaughan My Photography / My 3D Work |
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#5 |
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Nice Watch, Really..
![]() Mike |
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__________________
"Remember The Vets who fought for our Freedom" ... Intel I7 980 OC'D to 5.1 GHZ, Water Cooled, Gigabyte MB 32 gig ram, 5 HD's, GTX 560 Ti (x 2) LightWave 11.5, 32 and 64 bit |
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#6 |
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It does look very good!
The only thing that catches my eye is the brushed metal finish. It looks like there is a bump applied to the brush marks, making some of them look like grooves. That should be smooth i.e. no bump, should it not? |
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__________________
Those who say it can't be done, should stop interrupting those of us who are busy doing it! ------------------------------------------------------------ Other Projects The Universal Joint Beechcraft 2000 airplane LadyBug (Firefly class freighter) |
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#7 | |
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Thanks for your comments Mike!
Quote:
Thanks for your comments Bob....your to kind! |
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#8 |
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Now can we have the model to play with.... hehehe ..
![]() runs to the Coffee Pot........... hehe ![]() |
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#9 |
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Irish coffee for me please
![]() Sorry dude....but I have already cleared the UVs and striped out all the textures and materials, plus a ton load of polys, so I can re-use the few components that are good enough for the new version. (That dose sound worse than it is 80% of the model is still intact if not a little disjointed )You are more than welcome to the mesh if you still want to play! .......let me now and I will post a LWO File for you…. |
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#10 |
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Cool thank you so much..
![]() I have tried a few watch attemps, but never could get it to look right.. Some things i can model, some thing i just cant get close.. Still looking for that "Easy" button, still cant find that..yet .. Mike ![]() |
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#11 |
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No worries Mike!....will post it shortly
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#12 |
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Cool, I modelled a Rolex very recently as well, but I am not clear to show it just at the moment unfortunately. I think the brushed material looks a little too heavy, more scraped than brushed. Otherwise pretty cool.
Cheers! |
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#13 |
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Many thanks for the feedback Craig!....Maybe I had the anisotropy set to high….
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#14 |
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Here’s the mesh as promised, it isn’t brilliant by any stretch of the imagination …..no laughing at my modeling skills or lack off.
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#15 |
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Nuttin' wrong with that.
Very nice poly work Eden. |
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#16 |
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Many thanks Woody! for taken the time to comment and take a look at the mesh…is very much appreciated
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#17 |
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Perfect
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#18 |
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Lovely image but I make it three minutes to three.
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#19 |
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Stunning work!!!
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__________________
Success is not about being better than anybody else. It's being better than you used to be... |
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#20 |
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Nothing wrong with your modeling skills at all ,very very good, great mesh !
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#21 |
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__________________
Bill. aka LemmingDude. aka Ethangar, Ethanger, Ethengar, Ethenger, Ethan, Eth, ehenger, etharger, Ethel, Ehtangar, Ethanfar, hanger, Eclangers, Ethand, ethang, hangar, Ethanol, Ethangix, Ethangod, Eggnog, Ethanprop........ Lemming World |
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#22 | ||
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Quote:
Quote:
how did you achieve your brushed stainless steel….Generate anisotropy along UV parameterization? |
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#23 |
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#24 |
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The brush finish is what causes most problems, in the original model, its too course, and too heavy, making it look more scratched than brushed. The finish needs to be way more subtle and refined. That'll help loads with the render I think.
Cheers! |
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#25 |
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Once you get a map you're that has the right look to it, you can increase how fine it looks in your renders by making the uv's tile and scaling the uv's up so that more of the map is compressed onto each surface. Saves a lot of time over redoing the map over and over.
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#26 |
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You can also use procedural noise scaled in two axis to have the same effect as your map. Except you'll have infinite control by comparision with having to adjust maps and/or UVs.
The brush finish should have a much less physical appearance to it. Obviously it is a physical finish, but very subtly so. http://forums.watchuseek.com/attachm...6660-v-14-.jpg Cheers! Ps. The typeface on the bezel is wildly different as well, and should be machined in to the bezel ring. |
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#27 | ||
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Quote:
Quote:
O.K been a little distracted (Actually very distracted) had my first sculpture classes yesterday (modeling from life) and it was everything I expected and more, and have had my head in books and mudbox ever since, looking at foundation stages of anatomy. This is my final final render of my Rolex, (for the for-seeable future) again it’s an improvement on the original even with the wildly different typeface. Random thoughts on the final render: 1,Happier with the Lighting, materials, textures this time around, 2,Render, still room for improvement in this area, 3,Little disappointed in one hand that I did not make the custom typeface for the bezel, 4,In the other hand I am happy that I did not pursue this course of action, taken in to consideration the amount of extra time it took to cut and clean up the mesh, it’s had very little visual impact on the final image. Maybe a different composition is needed |
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#28 |
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Looks a whole load better than the first render. The composition is fine, as an alternative additional render, a macro style can be good, like this:
http://www.facebook.com/photo.php?fb...6464259&type=1 Cheers! |
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#29 |
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Many thanks Craig…for you comment and suggestion…I will get back to this at some point, removing the old bezel ring and model a new one with the correct typeface, plus this will give me the opportunity to improve the render again.....may even get it to look as good as your omega
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Very nice poly work Eden.


Maybe a different composition is needed
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