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#1 |
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Here is my new "Mech" animation. I created the mech from scratch. The chopper is from Turbosquid. The building in a mix of 3D and 2D effects. Lightwave and After Effects was used. Thanks for viewing. Pete ![]() |
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Pete Sussi SVP/ Creative Director Miragemakers |
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#2 |
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Wow, that looked great Pete! The fireball seemed...odd somehow, like was pasted on, but everything else was very nicely done.
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#3 |
![]() I am impressed ! everything looks good and realistic (even if something is disturbing me in the building explosion). Light and mouvement of camera are perfect. We want to se mooooooooooooore... |
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#4 |
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Very cool and impressive work my friend. Show off
![]() -E (That annoying brit ![]() ) |
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#5 |
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This is well done. However, I don't think there is enough movement in the helicopter; they rarely sit that perfectly motionless.
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Those who say it can't be done, should stop interrupting those of us who are busy doing it! ------------------------------------------------------------ Other Projects The Universal Joint Beechcraft 2000 airplane LadyBug (Firefly class freighter) |
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#6 |
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Very cool. What I wouldn't give for one of those things during rush hour traffic jams....
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#7 |
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WOOOW!! that was Awesome!!! make another shot please
I love mechs, giant robots, Gundams, Armored cores, ECTby the way is that live footage or is that a still shot. |
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#8 |
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Very cool, and a great attempt.
I think the most successful element is the building destruction - behind the explosion which as Woody said, looks like a pasted on element. I think it's main problem is the scale; it looks like a small explosion element scaled up to look big. The lighting is nice, as is the comping. The FX are quite pretty too although they shoot by very quickly. My main gripe is the animation. The mech's walk is very labourious to the point that the pilot would be splatted all over the inside I think the walk just needs to be toned down a little.Great stuff though, show us more ![]() |
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#9 | |
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Thanks for the feedback. I understand the crits of the building, it IS allot of 2d work that was not to true scale. But that is what I had to work with as this piece was just for fun and had no budget behind it. Infact this whole piece is full of cheats to work on a budget. Had I had something of a budget (in both time and money) I definitively would of approached it differently. But real LW jobs are piling up behind it, and my extra money is going towards a short.
As for the mech, I suppose it is a personal feeling. I like the sort of lumbering feel of it. Especially in such a small amount of time, I wanted to get across this was a low tech, heavy mech. Perhaps if it went on longer I would have been more sensitive to it. Overall a fun little exercise, p Quote:
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#10 | |
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The main still is a very large piece, approx 3500 px. wide. Once that is complete, it is brought into a new composition (HD) and I move my AE camera around. The large base image gives me room to move the camera like a real camera. make sense? Regards, Pete |
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#11 |
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OMG!
![]() Thats soo Cool!!! I have a'lot of learning to do, before I can even think about being that good, fantastic stuff! |
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#12 |
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That was pretty nice. I am curious to about how you achieved the debris falling off the building, was it with a plugin or effect such as Shatter? The pieces look far more irregular than the shatter plugin.
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#13 | |
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Quote:
p ![]() |
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#14 |
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Let me start off by saying, great animation!!
Now, I could be wrong, but isn't the 'copter a bit close to the building; and would a news 'copter really fly that low? Just points to ponder.. ![]() |
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#15 |
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Wow!!
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#16 | |
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I think the walk just needs to be toned down a little.



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