Go Back   Foundation 3D Forums > Creative Works > Works in Progress
FAQ Members List Calendar Mark Forums Read

Works in Progress Critique works in progress, 2D 3D and animations

Reply
 
Thread Tools Display Modes
Old 2nd Jul 2011, 09:28 AM   #1
today
Contributing Member
 
today's Avatar
 Gallery
LightWave
 
Join Date: Nov 2007
Posts: 3,149
Default Star Trek - Defiant Class Shuttlebay

I've always liked the design of this shuttlebay...



But before I start I need to figure out where exactly the shuttlebay is supposed to go and how big it is.



Using the "digitalsnake" conversion of Skye Dodds' Defiant for reference:



A) B)

The problem is deciding which of these circles best corresponds to the location of the shuttlebay.. A or B?

Or neither?
__________________
C e r t i f i e d - L u n a t i c
today is offline   Reply With Quote
Old 2nd Jul 2011, 09:32 AM   #2
today
Contributing Member
 
today's Avatar
 Gallery
LightWave
 
Join Date: Nov 2007
Posts: 3,149
Default

I should add that from the screencap it looks like it should be A, but that seems totally inconsistent with the scale of the ship, so B? maybe? Or perhaps some intermediate sized circle...

edit: Suppose it would have to be B, if it was A the shuttlebay would be about twice the height of the Defiant itself

edit2: of course assuming a 174m Defiant, that leaves me with a 1.5m tall shuttlepod!!

edit3: which works as long as there aren't any tall people in starfleet

edit4: If I make the shuttlepod a perfect fit to the width of the opening I can manage a 1.8m tall shuttlepod.. so that might work
__________________
C e r t i f i e d - L u n a t i c
today is offline   Reply With Quote
Old 2nd Jul 2011, 10:18 AM   #3
today
Contributing Member
 
today's Avatar
 Gallery
LightWave
 
Join Date: Nov 2007
Posts: 3,149
Default

Quote:
Originally Posted by today View Post
edit4: If I make the shuttlepod a perfect fit to the width of the opening I can manage a 1.8m tall shuttlepod.. so that might work


Shuttlepod by N.Wiegand and MattC // Defiant by Skye Dodds and "digitalsnake"

Oh and correction, this Defiant is scaled to 120 meters.. which means a 120m Defiant gives me a 1.8m tall shuttlepod, while a 174m Defiant would give me a 2.6m tall shuttlepod

Perhaps I'm over-thinking this


EDIT: Anyway, back to the original subject.. the concept images for the shuttlebay look cool, so I'm going to make one.. assuming no one finds my scaling too objectionable
__________________
C e r t i f i e d - L u n a t i c

Last edited by today : 2nd Jul 2011 at 10:22 AM. Reason: .
today is offline   Reply With Quote
Old 2nd Jul 2011, 10:57 AM   #4
Woody
Administrator
 
Woody's Avatar
 Gallery
LightWave Maya Modo Mudbox ZBrush Illustrator Corel Draw Corel Paint Photoshop Boujou After Effects Premiere
 
Join Date: Jul 2006
Location: Foundation 3D
Posts: 2,841
Default

A 2.6m high shuttle makes sense to me. 1.6 would be...cramped, to say the very least.
__________________
Charles Woods
Foundation3D Administrator
Highly motivated, truly dedicated
Woody is offline   Reply With Quote
Old 2nd Jul 2011, 11:20 AM   #5
today
Contributing Member
 
today's Avatar
 Gallery
LightWave
 
Join Date: Nov 2007
Posts: 3,149
Default

And of course there's at most a few inches of clearance for those doors before they poke out through the hull. But it actually seems to work as long as the doors stop just short of fully open


__________________
C e r t i f i e d - L u n a t i c
today is offline   Reply With Quote
Old 2nd Jul 2011, 02:28 PM   #6
scott2753
Registered Member
 
scott2753's Avatar
 Gallery
Cinema 4D ZBrush Illustrator Photoshop After Effects Premiere
 
Join Date: Mar 2008
Location: Clearwater FL USA
Posts: 341
Default

Hmmm I would agree and say it would have to be 'B'. It makes sense, is not too large and with the size of the Defiant Class that would make your shuttlebay fit perfectly
__________________
I wanted to be a standup comic, but I prefer sitting....

3D Content Provider

2753 Productions

Webstore

Blog
scott2753 is offline   Reply With Quote
Old 2nd Jul 2011, 03:40 PM   #7
lonewriter
Registered Member
 
lonewriter's Avatar
 Gallery
3DS Max Blender Bryce LightWave Terragen Vue Illustrator Photoshop
 
Join Date: Nov 2007
Location: Goldthwaite, Texas
Posts: 5,501
Default

Cool project. I loved everything about the Defiant.
lonewriter is offline   Reply With Quote
Old 2nd Jul 2011, 06:02 PM   #8
today
Contributing Member
 
today's Avatar
 Gallery
LightWave
 
Join Date: Nov 2007
Posts: 3,149
Default


Still needs doors, ladders, and some spiffy starfleet decals




***such a cramped space, hard to get a good camera angle on it
__________________
C e r t i f i e d - L u n a t i c
today is offline   Reply With Quote
Old 2nd Jul 2011, 06:08 PM   #9
today
Contributing Member
 
today's Avatar
 Gallery
LightWave
 
Join Date: Nov 2007
Posts: 3,149
Default

Quote:
Originally Posted by Woody View Post
A 2.6m high shuttle makes sense to me. 1.6 would be...cramped, to say the very least.
According to Doug Drexler's blog the thing is about the size of a BMW... guess that gives me my size reference
http://drexfiles.wordpress.com/2011/...perky-shuttle/
__________________
C e r t i f i e d - L u n a t i c
today is offline   Reply With Quote
Old 2nd Jul 2011, 07:12 PM   #10
today
Contributing Member
 
today's Avatar
 Gallery
LightWave
 
Join Date: Nov 2007
Posts: 3,149
Default

Some decaling





Shuttlepod by N.Wiegand and MattC // Defiant by Skye Dodds and "digitalsnake"





__________________
C e r t i f i e d - L u n a t i c
today is offline   Reply With Quote
Old 3rd Jul 2011, 11:19 AM   #11
today
Contributing Member
 
today's Avatar
 Gallery
LightWave
 
Join Date: Nov 2007
Posts: 3,149
Default

Hard to get a good angle to show off the shuttlebay from the outside

Flyby + shuttle drop
Attached Files
File Type: m4v Defiant-Shuttledrop.m4v (23.72 MB, 204 views)
__________________
C e r t i f i e d - L u n a t i c
today is offline   Reply With Quote
Old 3rd Jul 2011, 05:31 PM   #12
lonewriter
Registered Member
 
lonewriter's Avatar
 Gallery
3DS Max Blender Bryce LightWave Terragen Vue Illustrator Photoshop
 
Join Date: Nov 2007
Location: Goldthwaite, Texas
Posts: 5,501
Default

My favorite part is the door inside the bay with the curved top, that is what I want to make to for my shuttlebay door. Why are all your images have blurred edges?
lonewriter is offline   Reply With Quote
Old 3rd Jul 2011, 06:22 PM   #13
today
Contributing Member
 
today's Avatar
 Gallery
LightWave
 
Join Date: Nov 2007
Posts: 3,149
Default

Quote:
Originally Posted by lonewriter View Post
My favorite part is the door inside the bay with the curved top, that is what I want to make to for my shuttlebay door. Why are all your images have blurred edges?
It's a depth-of-field node being fed into a dispersion filter.. don't worry, I'm getting tired of it too
__________________
C e r t i f i e d - L u n a t i c
today is offline   Reply With Quote
Old 3rd Jul 2011, 07:17 PM   #14
mattc
Premiere Member
 Gallery
LightWave Modo Photoshop Digital Fusion
 
Join Date: Nov 2007
Location: Perth, Australia
Posts: 228
Default

One day I'll attempt to fix that shuttlepod. Again.

M.
mattc is offline   Reply With Quote
Old 4th Jul 2011, 11:13 AM   #15
today
Contributing Member
 
today's Avatar
 Gallery
LightWave
 
Join Date: Nov 2007
Posts: 3,149
Default

Even at 10% the dispersion node is still a bit over-the-top, so I think I'll be switching it off entirely in future renders.







__________________
C e r t i f i e d - L u n a t i c
today is offline   Reply With Quote
Old 6th Jul 2011, 02:21 PM   #16
Techno
Registered Member
 
Techno's Avatar
 Gallery
Illustrator Photoshop After Effects Premiere
 
Join Date: May 2011
Location: Denver, CO
Posts: 51
Default

Never saw much of that bay or the Chaffee shuttle in DS9, def a unique design. Looking good, love how you guys try to stay true to scale...although Trek ships can be maddening in that regards sometimes. I must concur that depth of field node on the older pics was giving me 3d vertigo...much better now.
Techno is offline   Reply With Quote
Old 6th Jul 2011, 11:48 PM   #17
Nadesico
Contributing Member
 
Nadesico's Avatar
 Gallery
3DS Max LightWave Maya Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Nov 2007
Location: Australia
Posts: 414
Default

If it helps, I did glean some details from drexfiles in regards to heights. In genera, corridors of ships and stations were 8 feet high (So there's a good indication), if you take a look at the shuttlepods and the like (of the kind the chaffee was), they were like the TNG Type 15s, which no one could stand upright in. Jonathan frakes being 6'4" was only barely able to keep from banging his head while sitting down. (Look at Descent Part 2 when they find the shuttle for a good size comparison).

The Chaffee's cockpit was a redress of the shuttlepod cockpit, so they should be the same height. I'd say that it'd be no more then 1.8 metres tall at most.
__________________
Current WIPS: TNG Paramount Stage 9

"With 5,000,000 models being destroyed a week, who's going to miss another one?"
Nadesico is offline   Reply With Quote

Go Back   Foundation 3D Forums > Creative Works > Works in Progress
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 08:35 PM.


2006 - 2013 Foundation 3D