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| 3D WIP for critique on all works in progress models - equipment - landscapes - organics - the lot! |
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#121 | |
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Colbs ex uno disce omnes - from one, all will learn |
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#122 |
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could you do one of the ceberous fighter as well?
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Colbs ex uno disce omnes - from one, all will learn |
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#123 |
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The Cerberus fighter seems a little more "heavy" than the Alliance version. It also sports folding wings... (As in the wings actually fold up against the sides of the fighter - much like some models of plane on an aircraft carrier.)
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DUNE "Special Edition" Project |
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#124 |
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awsome thnx again
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Colbs ex uno disce omnes - from one, all will learn |
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#125 |
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Do you have From Ashes? Javik would be a good one to have as well.
Also I'd imagine for meshes sharing colour variant versions of the same mesh like the Krogan armours, the red/blue/green texture is an ID matte for diffusing values through the maps. You need to diffuse the same shade of red through to get that result. I'd have to see the textures to set it up tho. |
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#126 |
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Yes, so far I have only been able to find the Prothean VI...
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DUNE "Special Edition" Project |
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#127 |
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Any idea when these new things will be released? Not trying to rush you -- just can't wait to get my hands on EDI. Ulp -- that sounded weird.
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#128 |
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Have to find her visor first... but I will put her together with Eva (The android's original human infiltration look).
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DUNE "Special Edition" Project |
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#129 |
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Javik is in the main content folder. BioH_Prothean_00.pcc
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#130 |
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Yep.. got him last night, plus a couple of the other objects I was missing. Thanks.
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DUNE "Special Edition" Project |
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#131 |
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Here are the default male and female versions of Commander Shepard - still looking for the right texture for her hair though...
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DUNE "Special Edition" Project |
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#132 |
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i don't know if you can but do you have the textures from mass effect two, like the loyalty and DLC ones? in particular I'd like to see grunt, thane, and Miranda
also how do you get the files from the disks |
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#133 |
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odds are it sthe pc version not the consoles
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Colbs ex uno disce omnes - from one, all will learn |
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#134 |
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#135 |
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probably but im sure there isnt any programs/devices out in retail for it
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Colbs ex uno disce omnes - from one, all will learn |
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#136 |
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@sparten gage - Well, there's a couple of ways you could go about it... One, you could go to the DOWNLOADS section of this website and in the Games section you will find a lot of Mass Effect 2 models, including Miranda and Jacob.
Alternatively if you are looking for something else, you can always do a search for and download the Mass Effect 2 Hi Res texture pack that is available. Yes, I am ripping the files on the PC version - which is very straightforward as they are simply UNREAL engine files, the tools for which are freely available on the net, since a lot of people like to mod UNREAL engine games. I am going to make these available for download as A) They are cool B) It's a great way to study how in game assets are professionally constructed C) Someone might want to use these low res assets as the basis for making some cool hi res models - especially of the various ships. I have no experience with extracting files from console disks - probably need some sort of xbox hacking tools - its waaay easier to just use the PC version, since you'll need them on the PC to do anything with them anyway. |
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DUNE "Special Edition" Project |
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#137 |
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The pro-humans CERBERUS forces, led by The Illusive Man (TIM).
Still need to work on getting the luminous lights on the characters working. |
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DUNE "Special Edition" Project |
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#138 |
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I took a quick look at Wrex this morning and as expected his armour textures are designed with variation in mind. The default armour is grey, and each channel of the RGB maps contains specific details which colours set within the game engine can then be filtered through to give you as many coloured variations of the same textures as you like. It's just a clever way of using less textures in the game.
So I separated out the different channels and plugged them back into the LW export as individual textures and diffused a red colour through them to get something that looks pretty similar to Wrex's in game armour. I did the colour without looking at reference so it's not exact. If I were using Maya I'd know how to extract individual channels of an image to use as masks but I dunno how to do it in Lightwave. If there's an easy way to do that you needn't separate out the texture channels for a public release version ![]() |
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#139 | |
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"Well my days of not taking you seriously are certainly coming to a... middle" The village idiots are still playing the broken record... My Blog |
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#140 |
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Best results I have had so far use a gradient set to "use previous layer" to filter various colours through the texture... also, it looks like all the luminosity values for things are in the alpha channels... and because Lightwave reads alpha channels inverted... well its a pain. Will probably have to strip the channels out into separate textures, or... gulp... delve into lightwave's nodal textures more.
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DUNE "Special Edition" Project |
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#141 |
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#142 |
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#143 |
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DUNE "Special Edition" Project |
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#144 |
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To give you an idea of how big the Geth Dreadnought is, I put it between the Normandy SR-2 and Sovereign. Sovereign is officially stated as being 2km long.
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DUNE "Special Edition" Project |
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#145 |
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How did you come up with the size for the Geth ship and the Normandy 2?
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"And here....we....go." |
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#146 | |
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#147 |
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@sumisu55 - That's just how big the models are in comparison to one another! It's no wonder the Quarian fleet was having problems with it.
OK... I'm away for a week, so won't be releasing anything til I get back. |
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DUNE "Special Edition" Project |
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#148 |
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Can I have Miranda? She's cute
I don't have LW though. I have only Maya currently :-/ |
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Success is not about being better than anybody else. It's being better than you used to be... |
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#149 |
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@Kerem - you can already download Miranda from ME2 - Resources / Downloads/ Meshes / Game Related / Mass Effect
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DUNE "Special Edition" Project |
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#150 |
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"Remember The Vets who fought for our Freedom" ... Intel I7 980 OC'D to 5.1 GHZ, Water Cooled, Gigabyte MB 32 gig ram, 5 HD's, GTX 560 Ti (x 2) LightWave 11.5, 32 and 64 bit |
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I don't have LW though. I have only Maya currently :-/

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