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| 3D WIP for critique on all works in progress models - equipment - landscapes - organics - the lot! |
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#31 |
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Nice job Tobias and nice to see you around again. It's been a long time.
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#32 |
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Hey! That's beautiful, and you're right! A very nice hybrid of K7 and STIII.
Awesome! ![]() |
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__________________
“My sword and my service are yours.” “Then forever remind him of his vow, Knight of the Old Code.” |
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#33 |
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I like it! Nice progress!
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#34 |
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Here´s a small animation test of the station...
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#35 |
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That is NICE!
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#37 |
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WOW! Add a little music to that and it be even more mind blowing.
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__________________
You can visit my blog at http://xfozzboute.wordpress.com/ Children are the Zombie Apocalypse. But without the fun parts. |
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#38 |
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Have I told you that you suck lately? You just have to much talent...
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__________________
Bill. aka LemmingDude. aka Ethangar, Ethanger, Ethengar, Ethenger, Ethan, Eth, ehenger, etharger, Ethel, Ehtangar, Ethanfar, hanger, Eclangers, Ethand, ethang, hangar, Ethanol, Ethangix, Ethangod, Eggnog, Ethanprop........ Lemming World |
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#39 |
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__________________
Administrator -- Foundation3D It's an inescapable truth in this world that you have to grow old, it's inevitable... ...but that does not mean with any certainty that you have to grow up |
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#40 |
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The TOS style stars are a really nice touch.
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__________________
“Just as a fun exercise, imagine what a bunch of hot chicks would think if they were reading this thread over your shoulder. I like to do that from time to time.” — Samuel T. Cogley |
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#41 |
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I like it. I don't know why, but I expected to see a little spin on the station, but still a great looking animation.
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__________________
"Breathe In, Breathe Out, Move On." |
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#42 |
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That's very cool Tobias!
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__________________
Welcome to the Treybortorium. A home for the polygonally insane. Rooms are $100 per night, but padded cells are free, ![]() That Serenity Tutorial Guy..... http://www.foundation3d.com/forums/s...ead.php?t=1281 SubPatch Modeling Tutorial (Nudity Warning) http://www.foundation3d.com/forums/s...ead.php?t=3445 |
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#43 |
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__________________
current wip: FN SCAR-H all my finished models from the :: lwg-3d era :: finished wallpaper: Mass Effect 2 - Brief Moment of Beauty |
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#44 |
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Great work
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#45 |
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Thank you.
As I wrote on the comment in youtube, the lighting is not 100% done yet. There have to be some blinking lights - and the red lights around the docking doors have to be stronger. But that´s fine-tuning that I´ll do once I really use it in a production. |
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#46 |
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You know, this model actually makes me want to go buy the Vanguard books and give them a read. I've sort of wanted to for awhile, but this is pushing me over the edge.
Ken ![]() www.starshipsaladin.com |
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__________________
Ray Martin is the Captain of the U.S.S. Saladin, in the latter half of the 23rd Century. |
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#47 | |
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Quote:
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#48 |
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Stunning job...I'm reading Vanguard books right now, the station looks bulbous but it follows the K-7 station TOS-era design pretty well.
Could certainly see Gantz's Orion merchant ship being docked there... |
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#49 |
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Stunning work!
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__________________
Success is not about being better than anybody else. It's being better than you used to be... |
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#50 |
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I missed the animation test. Very well done.
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__________________
The one thing you need to get past is simply the way you think. - William Vaughan My Photography / My 3D Work |
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#51 |
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first of all, looks terrific!
question: are the windows geometry or texture? and what resolution textures are you using if they are textured? |
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#52 |
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I'll take 2, hold the ketchup.
Very nice work. |
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__________________
Great modelers make mistakes, they just never post them!!! The level of my modeling and rendering skills depend largely on my motivational level... Obi-Wan Kenobi waves his hand in front of J.J. Abrams and says. "This is not the Enterprise they were looking for..." |
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#53 |
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Windows are geometry....
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#54 |
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Missed this first time around, really sweet.
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__________________
What will it take to get this done? |
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#55 |
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Hi Tobias,
Amazing work! I'm new in CGI and I would like to know how you make such textures and how do you apply it in your model please. Thanks a million and have a nice day. |
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#56 |
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Will this be in next years SOTL calander?
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#57 |
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Khem: I did a short tutorial over at scifi-meshes a while ago - that might help
http://www.scifi-meshes.com/forums/s...erprise-Saucer lonewriter: No, not in 2013 I have one TNG picture and one of the TMP Enterprise in that. I currently plan to use the station in one of the next Phase II episodes, but it may end up in a SotL picture as well. |
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#58 |
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I'm not sure if I've seen Phase II.
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#59 |
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That's really cool. Clever job doing the mapping in the UVs rather than using a polar deformer when you made the map and projecting in straight on. I like the little details like the warning decals and base metal, as well.
Also, I didn't realize that Photoshop had layer comps. This changes so much for me. |
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__________________
“Just as a fun exercise, imagine what a bunch of hot chicks would think if they were reading this thread over your shoulder. I like to do that from time to time.” — Samuel T. Cogley |
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#60 |
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http://www.startreknewvoyages.com/
Check it out - they have become pretty good. It´s all fan work, but for that it is remarkably well done, if I may say so ![]() |
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