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Old 6th Apr 2012, 06:08 PM   #61
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Thanks you guys. Here's today's Gladiator miniature. I have included my reference of this one. You can see that I'm trying to keep the detail real chunky for paint application. Looking at it now, I realize that I'm going to have to modify the sword for all of these guys to be much much thicker all around....




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Last edited by Woody : 20th Apr 2012 at 10:45 AM.
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Old 6th Apr 2012, 10:37 PM   #62
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If the material is strong enough to not bend easily then your sword thickness is fine. Back in the days when these things were lead, they bent really easily, so thicknesses were necessarily exaggerated. But I've had hard plastic figures where the swords, polearms etc were much thinner and did not bend.
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Old 7th Apr 2012, 03:16 AM   #63
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It looks fantastic. Is impossible you'd have a problem where the jphand meets the sword too?
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Old 9th Apr 2012, 05:38 AM   #64
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Great work…how many do you have to sculpt in total?
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Old 9th Apr 2012, 06:45 PM   #65
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I'll have to go back and take a good look at the tolerances for these things.

@Eden - I have a total of four to do. Maybe six, depends on how it goes.
Here's the last one, the Retiarius. Not historically accurate by any stretch of the imagination!



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Old 10th Apr 2012, 07:12 AM   #66
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Love the work your doing Charles. Seems to me you've got it down pat.
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Old 10th Apr 2012, 09:02 AM   #67
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Did you get a typo in the address of the Retiarius video? It's reported as doesn't exist.

It's been fixed and is showing now. Thanks!
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Old 10th Apr 2012, 03:30 PM   #68
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Quote:
Originally Posted by Rigel View Post
Did you get a typo in the address of the Retiarius video? It's reported as doesn't exist.
works fine for me

this all look really great, i will be keeping a very close eye on this thread.

that 1.5 hour speed sculpt is incredible! i wouldn't even be able to that
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Old 10th Apr 2012, 10:01 PM   #69
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Very Cool. Nice work.
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Old 11th Apr 2012, 05:45 PM   #70
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Many thanks for the reply woody! Great project to be involved in, Last one is my fav so far…great work! Any chance you will be doing a gladiatrix just for fun
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Old 13th May 2012, 11:08 PM   #71
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Hi guys! Had a little time this weekend, so here's another time lapse of me noodling around with zBrush. If I had this to do over again I would resolve it in probably half the time, but I wasn't in a big rush so it took between 2-3 hours, just taking things in different directions and enjoying the exploration.

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Name:	alienspeedsculpt.JPG
Views:	25
Size:	41.1 KB
ID:	57868 Click image for larger version

Name:	alienspeedsculpt1.JPG
Views:	26
Size:	46.4 KB
ID:	57869


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Old 14th May 2012, 12:32 AM   #72
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Charles, I'm gonna need you to put that talent of yours into a bottle and sell me a 12 pack, 'kay?
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Old 14th May 2012, 12:55 AM   #73
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My god man will you stop depressing me

Seriously, that is great.

A couple of things. Any chance you can give me a brief explanation of your process for the wrinkles at the side of the eyes ( about a third of the way in). I try to use dam_stamdard and inflate, but never get it to look like that.

Also, I would seriously love to see a session like this in normal speed with your dulcet tones explaining what you're doing and how your doing it (brush selection at least), even if it was just one of your 40minute to an hour sessions. I think I would learn more from that, than any other tutorial I've done.
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Old 14th May 2012, 06:40 AM   #74
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Excellent work Charles.
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Old 14th May 2012, 09:53 PM   #75
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superb.
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Old 15th May 2012, 08:52 AM   #76
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Thanks for the comments guys! I feel like I'm in a bit of a rut lately, so I'm hoping to do more of the speed studies to help me break out of it.

@Gordon - If you really are keen on it, I'll see about producing a narrative with my next one.
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Old 15th May 2012, 08:53 AM   #77
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I really am. That would be awesome. So what 'was' your process for those wrinkles at the sides of the eyes?
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Old 15th May 2012, 02:25 PM   #78
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Ask and ye shall receive. Here's the result of my session, I hope that you like it.
I'm waiting on the video to encode, so once it's finished I'll post it up here. I should
note that this is a TWO hour sculpt, because I decided to throw all the wrinkles on
the character after finishing the initial tutorial.

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Old 15th May 2012, 02:55 PM   #79
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That looks seriously impressive, and very believable.
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Old 15th May 2012, 02:56 PM   #80
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Hey, thanks Nick!
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Old 15th May 2012, 02:58 PM   #81
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Awesomeness. Cheers mate.
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Old 15th May 2012, 03:39 PM   #82
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Vimeo has finally finished encoding the video. I sincerely hope that you find it of value.


And, here's the actual ZTool (~25Mb download) if you care to inspect it:

ZTool---->>>>CharlesWoods_GreySpeedSculpt.zip<<<<---ZTool


Have fun!
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Old 16th May 2012, 02:21 AM   #83
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That was superb Charles. Thank you very much. I found it very useful indeed.

So all the little tiny wrinkles etc that have been added in the second hour are just made in the same way? No alphas of wrinkles or anything?
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Old 16th May 2012, 06:05 AM   #84
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For the most part, yes. The wrinkles are all sketched in by hand, but after they were in place I did use one of Antropus' skin alphas for some additional detail because I was again running out of time, other wise I wouldn't have used it. For fun, see how many places you can spot it on the zTool.

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Name:	eyes_bottom.jpg
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ID:	57909

ZBrush Alpha created by Krishnamurti M. Costa.
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Old 16th May 2012, 07:31 AM   #85
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I haven't dled the tool, but think I will. Thanks for this, it all really helps.
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Old 16th May 2012, 04:37 PM   #86
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oooooo! Must take a look after work.

Thanks Charles!
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Old 16th May 2012, 07:13 PM   #87
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Quality sculpting woody! And many thanks for taken the time to do the narrated speed sculpt…really looking forward to watching it
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Old 22nd May 2012, 12:38 PM   #88
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Thanks guys, I'm glad the video was of value.

Just FYI, I had to take the gladiators down because while they were initially for
proof of concept, they are now for a project that is in development, so no more
public display. Once I am able, I'll be sure to post the final results for you here.

In the meantime, I realized that I have a few other things that are no longer under
NDA and I am now finally able to share them with you.

This was a project for 3D color printing, which had a max texture resolution for the
printer of only 1024x1024px. These are all screengrabs from ZBrush, I never did
get a chance to see a printed version, but everybody was real happy, even though
they have a pretty crap paint job, so I guess the final output looked good.
Base meshes created with Modo, sculpted / painted in ZBrush.

Click image for larger version

Name:	Archangel_FinalPaint.jpg
Views:	42
Size:	909.6 KB
ID:	58059 Click image for larger version

Name:	Behemoth_FinalPaint.jpg
Views:	36
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ID:	58061 Click image for larger version

Name:	Orc_WIP_v004.jpg
Views:	36
Size:	353.8 KB
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Old 22nd May 2012, 01:21 PM   #89
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Love the Angels.
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Old 22nd May 2012, 11:07 PM   #90
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Oh Man!! Nice work on all three.
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