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Old 13th July 2012, 10:37 AM   #121
Treybor
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Very cool.
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Old 13th July 2012, 10:41 PM   #122
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Added the staining and adjusted the grime on the winglets. So time to get to the main decals. Also corrected that funky texture seam thing.
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Old 13th July 2012, 10:47 PM   #123
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Nice !!!!
I love it !!!!
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Old 14th July 2012, 04:17 AM   #124
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Looking beautiful!
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Old 14th July 2012, 06:04 AM   #125
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small change
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Old 14th July 2012, 07:16 AM   #126
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All of it for now. Needs the filth layer and some small adjustments. Then a rebuild of all the other maps to match up.

mmm interesting the forum is compressing anything over 210kB or so. bleh.
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Old 15th July 2012, 03:46 PM   #127
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Well dirt is done for now. Now to do the grime on the rest of the nacelles. (got the things unwraped) I do need to fix the grime on the winglets and the main underhull. Likely just needs leveling and crap.

slow going on all this crap. Just want it to end already lol.
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Old 15th July 2012, 09:02 PM   #128
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Quickie showing early grime work on the nacelle. It is a plain diffuse since I have to blindly align some of the stuff like grime around where the strut joins and other bits that intersect the nacelle body. ATM both nacelles look the same. What I will do is change up some of the grime. I had to clone the damned thing since unwrap refused to well unwrap the same on each nacelle. Not to mention it kept doing a checker style seam Fing pain in the ass too. Still was not able to get it to do it as a plain seam. Prolly if I had detached shit down the seam it would have unwraped evenly. Oh well though, HAH after multiple saves and false starts I was not in the mood to dick with it much more so I just put up with it.

The strut area and the bits near that ribbing is a example of the grime layer, everything else is a dirt smear layer. I will likely add some decals here and there. Nothing too exciting.
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Old 17th July 2012, 01:21 AM   #129
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Once set to alpha it is pretty subtle. Some minor fixing of the alignments of things here and there.
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Old 17th July 2012, 06:58 AM   #130
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Of course the modeling and execution are fantastic but what always inspires me is you ability to conceptualize and then bring it to life in 3D. That is a real talent.
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Old 17th July 2012, 07:31 AM   #131
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Quote:
Originally Posted by bmckain View Post
Of course the modeling and execution are fantastic but what always inspires me is you ability to conceptualize and then bring it to life in 3D. That is a real talent.
True words
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Old 18th July 2012, 05:05 AM   #132
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Some small updates and uvw unwrap of the hull rim.
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Old 20th July 2012, 03:32 AM   #133
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Ok, I think I am done with the exterior. All that is left I think is to go through and make sure I do not have any random maps in places they shouldn't etc. Then toss on some interior textures and I'm done.
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Old 20th July 2012, 04:23 AM   #134
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She's quite stunning! Loved watching this progress, can't wait to see what you'll come up w/next.
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Old 20th July 2012, 11:34 AM   #135
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It's a work of art.

Please give us a stunning render of her going after your re-imagined Connie! Pretty please, with sugar and cream on top!
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Old 20th July 2012, 11:57 AM   #136
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That would make for a stunning render.
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Old 20th July 2012, 04:29 PM   #137
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Quote:
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That would make for a stunning render.
That's two votes!
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Old 20th July 2012, 04:30 PM   #138
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Hell I'm not a trekkie and I still think that its a damn cool looking ship.
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