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Old 13th Mar 2018, 04:13 AM   #1321
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Getting a bit cartoony as all the panels are just cut faces with the dark carpet teal on. They will be the same as the ones on the upper saucer in the end so much less prominent. Maybe it is too busy?

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Old 13th Mar 2018, 11:10 PM   #1322
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One render showing panel alterations from last night and others are grids and one of those rooms that just duplicates to the other side. Ignore the white sipe things as they are not what I plan to do not to mention the color.




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Old 14th Mar 2018, 06:16 AM   #1323
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Wonder if I am getting lazy. After all the odd things I did with the IOWA thing's windows and special rooms I feel I have sort of cheaped out on this ships cutout rooms and whatnot.







Quote:
examples:


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Old 14th Mar 2018, 08:04 AM   #1324
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I wouldn't overthink the inside of the rooms considering they won't really show in most renders. As far as the outside appearance goes, you don't want to do the same thing every time. The style you used here looks similar to the Next Gen style of windows, so it's all good!
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Old 15th Mar 2018, 03:53 AM   #1325
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Ok planning out all these annoying not numerically dividable panels! These domed panels will be hopefully detailed out like the upper hull ones in roughly the same position on the top saucer. AND of course ignore all the pinch errors as max is again turning those edges the wrong way.

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Old 17th Mar 2018, 05:15 PM   #1326
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prolly spent too much time on the imported model than I should have.



not that original in the end. . . . . dunno what do for torps with out the roll bar thing.

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Old 17th Mar 2018, 10:02 PM   #1327
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Just a quick knock together with bits stolen off my mini-destroyer.
Pretty much anything that looks finished are temp bits. Nacelles bridge etc. The one I will add will more match to the overpaint. I was really tempted to put the torps into those deflector blisters flanking the bridge. But in the end those likely will have to be what they are on the TMP model.





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Old 19th Mar 2018, 03:17 AM   #1328
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Old 19th Mar 2018, 09:04 PM   #1329
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Probably not much visual going on but the saucer and aft hull are now one subdiv unit. While some things are not to my liking Things seem to be flowing pretty good. It is going to be one ugly object to clean, loads of dead end edges leading to the flat faces.

I have opted for the tos like dome effect but it is a real drag on renders. I dunno why a gradient adds so much to the render but heh.





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Old 20th Mar 2018, 08:09 AM   #1330
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That looks nice and smooth.

Perhaps consider putting the torpedo tubes on the upper slope, as depicted in the blueprints for the TOS Enterprise. Or the lower slope, say 2 decks below the phaser bank.
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Old 20th Mar 2018, 03:49 PM   #1331
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Collapsing the main hull and merging up all the bits of other things.











Edit:
Torps will be on the undersaucer, anything above the belt line saucer wise means very long slits for the tube clearance which in turn mean a large visual presence and the need of a ridiculous poly count to keep the edges clean. Even with the high count I already have belly tunes are going to push the edge count and likely be a bit ugly in close up. There are other reasons to keep the torps away from any centerline or buried under other structures. (namely the book's events)
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Old 20th Mar 2018, 07:36 PM   #1332
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Having to redo the saucer as I totally forgot to do all the match to get the TOS grids on the thing as they break panels on center lines and I hate doing this on existing edges on a hull as they make the smoothing segment up visually so having to respin and weld in the saucer bit of the hull this is allowing me time to do poly decimation on the inner saucer parts so I can save a good number of polies and avoid that density mess that occurs near the centers. Means all that saucer stuff I did is gone now and needs redoing as I cannot patch in the old crap. Hopefully nothing is different visually except the uvws are all screwed up.







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Old 21st Mar 2018, 05:26 AM   #1333
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More grids and loads of time wasted on setting up mapped bussards as temps. (still seem to take forever to render) whilst doing this it seems adjusting and resetting the render settings now has self lum objects blowing things out. I have adjusted some of it but you can see it really well in white lights. Go fig. Upper saucer grids are as temp as the lower ones as I decide how to deal with spacing on the horz lines. As well as how the grids dead end into the bulkhead. TMP model they just ended into the wall which was just coped to the saucer profile vs being puttied in or any other sense of making it part of the hull.





Grids are only 1" wide and using a black paint material so likely I will use a tinted material later on or extrude the grids on a bevel so they wont be so pronounced. I have yet to decide if the grids will run right up to the bridge super like on the connie or end just before.
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Old 23rd Mar 2018, 02:26 AM   #1334
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Aft conference room or lounge etc. Big decision is if I will do a TOS connie room config for the rest of the B/C deck or go with groupings of TMP like portholes.




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Old 23rd Mar 2018, 05:34 AM   #1335
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Ok all bits welded together. The BC deck might be a bit to rounded in on the seam. Thing between the turbolift caps is a hatch to exit the ship. Probably the worst place to go as you have no way up once you slide down the hull heh. No ladders like the Yamato. Not sure if I want to add any decal details on these bits or keep them clean. I had planned to do a stenciled panel line around the rear lounge windows so they would look like a module insert but I kinda like the molded in look.

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Last edited by Madkoifish : 23rd Mar 2018 at 07:09 AM. Reason: adding additional image
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Old 24th Mar 2018, 07:46 AM   #1336
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intercoolers or whatever the fin things are. and uh some other things I forget atm. Oh adjustments to the nacelles and changing of the fronts of the nacelles too. The old brackets were to detailed for my liking and well looked odd, still look odd but well dunno.




Starting to second guess the nacelle shapes too so dunno might just change it all.
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Old 25th Mar 2018, 06:55 AM   #1337
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Mostly small changes all over and refinement of bits here and there. Impulse deck is looking a bit messy now so I might reduce some of the crap going on back there. . . . . .



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Old 25th Mar 2018, 09:41 PM   #1338
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I have to admit...The Miranda class has always been my favorite design. And now seeing you take a swing at it is like a welcome dose of shock therapy. Love what you got going so far and definitely looking forward to seeing more...Keep up the fantastic work..
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Old 26th Mar 2018, 03:04 AM   #1339
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Mostly doing those belly elements, I kept pretty close to the originals with these with a few changes. Front torps are in but I am thinking maybe I should have kept them further apart so the internals would flank the sensor core and other gubbins that runs through the saucer center. Something I found odd on the studio model those flanking vent slots have like little oval dishes inside. So I added those to it and put blue on em to match, all goes dark though so meh.




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Old 27th Mar 2018, 06:20 AM   #1340
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LOL I keep rattling on about those things that are in a tri formation on the connie and keep forgetting they are constantly labeled as docking hard points. They are labeled as such on miranda documentation, though I dunno how canon any of that is. (IE official printworks) Either way likely have to rethink that ribbed crap as well it is pointless shaving hard points in the locations I have them etc.
Render just shows a mess of fill ports and emergency venting nozzles. As well as emergency antimatter containment ejection hatches. YES they would interfere with a roll bar but I think they rethink the layout later on as making them dump between the nacelles sounds a bit brainless to me. Debating if I will add all the grid lines over this flat surface and the TNG ship is full of panel lines and grids bumps and random stuck on bits of styrene cubes. Likely make these fill nozzles inset vs just stuff stuck on as they are now. Mostly deciding how they look and if I like the positions.


belly render as I messed about with things a bit here too. Mostly adjusting heights and spacing of bits. Do need to figure out how I want to end the gridwork in this area too and to unify the "tacked" on details better.
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Old 27th Mar 2018, 11:56 AM   #1341
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I will probably never be a big fan of trek designs... But I always admire your clean models and details.
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Old 28th Mar 2018, 06:10 AM   #1342
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Yeah kinda stuck on trek heh.

Matter fill tank nozzles in a pit now, added some stuff on the belly maybe carried away on some of it. And added some TOS connie markings. Ignore the ****ery near those right of way lights be fixing that up soon, just some badly turned edges as max chose wrong yet again and given 2013 does edge turning as solid lines vs older dashed lines it gets a bit visually confusing as what is a hidden edge and what isnt. Oh yeah note lower grids are more pronounced as they are the wrong material atm. I do not think I will be extruding in any of the grids as they are 1" wide and a chamfer and extrude might be too tight for the renderer to resolve them meaning it would break up unless I set ungodly sample settings that would cause all sorts of other artifacts later on.

Also looking at the aft render, I am starting to think maybe too much is going on around the tops of the impulse drives. Maybe pull off those rib parts or the shunt bars? Also gotta remember to alter the red markings on those hatches as it is too much red gunk all over.

What opinions are there on windows? Frosted to mimic the TOS studio model or clear to see into the rooms?
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Old 28th Mar 2018, 04:01 PM   #1343
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I'd say clear, to see inside.
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Old 28th Mar 2018, 10:18 PM   #1344
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I've loved the Miranda class since I saw the USS Reliant on TWOK, nice job on a TOS version.
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Old 29th Mar 2018, 05:15 PM   #1345
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Considered doing a phase 2 like warp grid but tests came away with something spectacularly ugly. . . . so I ended up with this.


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Old 30th Mar 2018, 02:46 AM   #1346
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Well where they ended up for now used a phase2/refit like grill vs using it as a cutout.



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Old 30th Mar 2018, 06:39 AM   #1347
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eh soso update, not all that sure I will use these endcaps or do something more inline with TOS canon. I did forget to adjust the lower nacelle when in subdiv to not taper so much at the bottom. OOPS.

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Old 31st Mar 2018, 10:50 PM   #1348
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Well starting work on placing windows and with a deck thickness of some 50ft or so there is just NO way I can cram all those TMP era windows in. Not that I had any plans to match them all but I just cannot see how you can get 8 decks in there. I am guessing the adage of 2 window rows = one deck. I wont be doing that. Right now I can cram in 4 10ft decks. Giving most finished deck heights would be about 8 to 9ft this would give room for cables and pipes. Looking at many blues for this thing most give a deck count here of 5 decks.





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Old 1st Apr 2018, 03:07 AM   #1349
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Well got 4 decks of windows and it looks easily cluttered with holes. I might actually pull some of these off as it does look like too many, even if this is a ship recently built given the connie was already 25yrs old at this stage. (2245~2265~6) The saucer will have unique layout all round but the window farms will just be mirrored. One thing I do not think i will manage is to squash 3 rows of holes on the forward facing bulkheads above the saucer.





Oh interesting fact those vents at the rear of the saucer that I saw had little dishes inside (photo ref) are labled as nav deflectors on some of the blues I found. SO yeah heh. I also took off those podiums that I had those ribbed bits on. I dunno if I will replace them with some other element or not.

Currently opinion is 2:5 against clear windows so likely I will be placing clear glass in.
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Old 1st Apr 2018, 04:22 PM   #1350
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More window layouts. Sorta going for a connie layout here but given the larger hull in the saucer spacing is ever so off not to mention that thing on the saucer blocks some of the placements. Some of the windows near the torps are up for being moved as I feel they are a bit close. (least the purple row) Also added some small RCS, I am unsure if I will leave the yellow glow or not or patch them and make smaller units. I thought of using a series of small round holes on the hull instead. Another thing to note I have not found any other RCS on the main hull of the TMP version of the ship, did they think just the nacelle units would be enough?

I still need to finish up the panels on the saucer too. Idea is to hint at a TMP pattern.
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