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Old 29th Aug 2018, 07:25 PM   #1531
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Yeah that was the plan but getting something to fit larger klingon physique had it grow. Add in desires for X or Y item and heh.

I think I gave out a length, some time way back. But none the less it probably changed by a some degree so easy enough to highlight measure and convert (Ft to M)



You might be remembering the old model I had and abandoned,





I left this one behind for reasons I wont go n about but one was the fact it was too small to compare to my wedge trek and that was the reason behind this model.



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Old 1st Sep 2018, 03:56 AM   #1532
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DOUHHHHHHHH!

Stuffed a light inside to sorta show the inner shapes better. ATM it is just render double sided I will add thickness later. Ignore the shadows as the inner grids are hidden allowing light through.



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Old 9th Sep 2018, 06:54 AM   #1533
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I decided to change these for the relays or what not that is mentioned as going down too often. While I was at it I added some homage to the shapes of the things. Maybe someone will get where they are from. Of course ratios are a bit squiffy as I need to fit them in the hull and not conflict with other internals.

NOW I spent time making these I doubt they will be as clearly seen as this render depicts, you might see just a bit of one or 2 poking up from the hull.



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Old 10th Sep 2018, 05:37 AM   #1534
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Now there are 4 of these things, least on the one side as you wont see squat from the other. Time to frame that area up but instead I lazed about after dinner so these 2 renders are from then and likely where I will leave this bit of ship as mentioned they wont be sticking out much in the final work.




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Old 13th Sep 2018, 10:14 AM   #1535
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Escape pods. I see some destruction in the future.
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Old 13th Sep 2018, 11:59 AM   #1536
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Quote:
Originally Posted by Treybor View Post
Escape pods. I see some destruction in the future.
AM bottles,I think
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Old 13th Sep 2018, 06:47 PM   #1537
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They were originally where system antimatter would be flushed into and ejected from the ship in a containment vessel at high speed. But at this point they are likely going to be routing units or part of the fusion reactor.



Image gives you a bit of a idea of scale with the little girl in.

I would expect lifeboats for this would be similar to the ones on the refit a box with thrusters underneath the hull plates. however those are a fault as something you want to be solid become breakaway panels. . . . .

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Old 14th Sep 2018, 09:07 AM   #1538
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I always thought the escape pods should have been fully inside the hull, covered by a solid hull, which then gets blown off with explosive bolts to launch the escape pod. That way you maintain a solid hull but still have the pods. Or, given their technology, the escape pod could be sitting on a short range transporter pad which beams the pod out to 500 metres.
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Old 5th Oct 2018, 07:25 AM   #1539
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Some more stuff and messing around with things a bit.







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Old 5th Oct 2018, 10:34 PM   #1540
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Some more small alterations and adding normal bump to the main 2 hull mats. Also goofing around with hidden lights that affect gloss only. Thinking of seeing if I can have a shader or map in the lights filter or something so the light isnt just one color. Thought is to replicate the old TOS lighting on the Tholians.



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Old 11th Oct 2018, 09:07 PM   #1541
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Old 12th Oct 2018, 02:18 AM   #1542
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Lovely Stuff, looks superb
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Old 12th Oct 2018, 08:19 AM   #1543
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That's looking very nice MKF. I like the way you twisted the girders on the nacelle.
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Old 13th Oct 2018, 06:11 PM   #1544
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Dunno what sort of trouble I am opening myself for but messing with vertex paint and a blend material. Figure I could use it for scorch marks. I am sure there is probably a more detailed or complex way to do this so I can do more than mix A&B together.



It really needs more geometry than what I am giving it but eh. I do post on things so I am not to worried about it being exact.

Including some full ship renders. I might have a bit too much going on.



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Old 15th Oct 2018, 08:25 AM   #1545
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It looks good so far.
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Old 17th Oct 2018, 06:04 AM   #1546
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a load of crashing later. . .





Then elsewhere.




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Old 17th Oct 2018, 12:06 PM   #1547
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Ouch!

Looks like she's been through some things. I hate to have to explain what happened.

"Uhhh, dad, about the starship..."
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Old 18th Oct 2018, 03:35 PM   #1548
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Nice job on the battle damage
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Old 18th Oct 2018, 06:18 PM   #1549
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Stuff from last night I did not have patience to wait to finish rendering. . . . .





Ignore the colored light wash some how the omnis are not behaving right and spilling through the objects.
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Old 23rd Oct 2018, 07:25 AM   #1550
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More bits sticking out. Guess I cannot put off all the tubes and cables.



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Old 29th Oct 2018, 06:29 PM   #1551
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Bit of a chair for debris, might only be a dozen pixels or so but heh. Need the riser on back new mats and those triangle things and it will be done. It is not meant for a interior scene or close up.

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Old 15th Nov 2018, 07:49 AM   #1552
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Well not really TREK but it will be used in trek stuff so meh.
Decided my old 16k and 10~8k planets are long in the tooth and I am sure people are sick of seeing FLOODED MARS and FLOODED earth or even BLOWN up Future EARTH with various nasty atmospheres.

Started with some of the newer earth imagery with more pixels and quickly found almost all 2d apps your limited to a 30k in any direction limit for canvas. Many will let you work in it then crap a stick when you go to save it. Some even wont open these 21k images I got from the nasa site! heh.

First rough draft as I plan out the land masses.



First continent in

Original file for this was 5.4k wide.

A few renders of it on a globe with atmo. No clouds as the vertex clouds murder render times and well those sorta need redoing. Need to find new cloud data that is not so full of noise, clipping and bad stitching. And well MORE PIXELS!!!





KIM these are all using dodgy displacement, gloss, and reflection maps made from the flat diffuse. Even that is going to need a final grading done to it. I cant do this to the ref files in a batch as they are too large to do without issues. It is also easier to do as a final as I often have to grade parts as I blend and shape them to match them up.
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Old 15th Nov 2018, 08:11 AM   #1553
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It's a nice looking planet so far.
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Old 17th Nov 2018, 07:19 AM   #1554
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Not much progress, the fire smoke is really getting to me now. Hopefully it is on the wane.


I have not started to remap the "dry" zones yet. I also need to source more ridge lines sans the snow caps.
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Old 18th Nov 2018, 06:40 AM   #1555
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Not all that trilled by it right now. Might have to alter or remove features. Anything north of that ridge is placeholder as I work towards it. The ridge line needs to blend in better I might use another ridge if I can find one what wont req a tonne of alterations.

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Old 18th Nov 2018, 09:45 AM   #1556
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Ok set up quick mask and gloss maps and hit render.

Saving these to a fast storage SSD is slow. HAH.
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