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Old 5th Dec 2017, 12:58 PM   #31
Amras
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Quote:
Originally Posted by Oldcode View Post
Those are Lightwave Surface Files. It's a way to save all the settings for a particular surface. It remembers texture files and settings for Color, Luminosity, Specularity, Transparency, Bump Map, and so forth.

You just select the surface you want, say the main hull, then hit the load button in the surface editor, then find the *.srf file and load it in. Blammo! All your surface parameters are set.

Yes, you're right. I probably messed up your instructions. I tried adding the underwater but it didn't look right. Here's the Lightwave version of the model with all your texture files and my surface files.

If anybody out there who's better at surfacing than I am, please take a look and post your results.
Or my instructions are unclear.
Thanks anyway!
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Old 18th Jan 2018, 04:55 PM   #32
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Thought I'd take a look at this even though I already have 2 other versions of it. Here's my take on it , fixed a few surfaces to my liking. Hope you approve Amras, hell I might have to wave my magic with it in an animation or two if permission is granted fella

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Old 21st Jan 2018, 02:46 AM   #33
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Oh nice!
The bump is a bit heavy for my taste and the metal parts should be darker I think. But other than that is looks great.

Permission granted for sure.^^
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Old 21st Jan 2018, 09:00 AM   #34
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Originally Posted by Amras View Post
Oh nice!
The bump is a bit heavy for my taste and the metal parts should be darker I think. But other than that is looks great.

Permission granted for sure.^^
Lighting was maybe a bit strong (white) as I did it in a hurry just to show you. not too worried about bump being strong as I can tweak it down if I get AA problems, but it'll be whizzing around (in pieces ) so shouldn't be a problem methinks.

Thanks for allowing me to use it, and o/c any renders will be posted here for all to see.

Stay safe m8
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