Originally Posted by Andrew March
That was agews ago mate, I'll see if I have the scene file. If I remember correctly it was single point polys with a morph target to stretch them and a spectrum image mapped on to them.
Yeah that sounds about right; little suggestion if ever you decide to rework it (not that it's necessary). Set the object dissolve on the warpstars, so that they eventually fade into the background and don't look like a some kind of wormhole.
Just a minor thing though! Doesn't take away from the great image.