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Old 3rd Jul 2012, 04:12 AM   #31
Gordon Robb
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Looks schaweet!
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Old 3rd Jul 2012, 05:59 AM   #32
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Not surprised to see this on the FP quality design and execution
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Old 3rd Jul 2012, 07:41 AM   #33
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thanks guys!
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Old 4th Jul 2012, 10:48 PM   #34
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Very nice model, definatly reminds me of Prometheus.
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Old 5th Jul 2012, 11:02 AM   #35
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thanks!
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Old 19th Sep 2014, 04:08 AM   #36
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gave this some texture tlc, i might re-release it with this baked out to UV's if there is any intrest.
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Old 19th Sep 2014, 06:05 AM   #37
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That would be cool...
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Old 19th Sep 2014, 07:22 AM   #38
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Beautiful work!
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Old 20th Sep 2014, 12:27 AM   #39
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I'd love to have a rerelease. Nice job.
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Old 20th Sep 2014, 03:37 AM   #40
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You know I'd like to see a re-release :-)
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Old 20th Sep 2014, 03:54 AM   #41
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already have basic uvs layed out now and ive begun baking it out, expect something soon guys. textures will likly be a 2-4k mix as around there seemed to be the sweetspot for maintaining a fair texture detail and not taking 511 years to render out.
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Old 21st Sep 2014, 07:47 AM   #42
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the re-textured lw 11 version has now been submitted to Resources im guessing soon as Bob sees it he'll aprove it

here is an image of how she looks in lightwave i didnt spend an awful lot of time fixing the Surfaces in LW beyond getting coloring right and spec/reflection and bump values so there is def room for improvment but overall it is a massive improvement on the old asset in the Resources.

anyway all textures are included and dirt/grime is on seprate maps in White and black for easy layer multiply so you can edit them with ease in ps and make em even more Dirty or type profanities all over them.

enjoy.
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Old 21st Sep 2014, 08:29 AM   #43
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Looking forward to this one. Thnx!!
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Old 21st Sep 2014, 09:08 AM   #44
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Quote:
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Looking forward to this one. Thnx!!
np look forward to seeing what people do with it
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Old 21st Sep 2014, 11:15 AM   #45
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I downloaded the original and played with it before taking on the FFO job. Looking forward to seeing the new version.
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Old 21st Sep 2014, 12:14 PM   #46
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Thanks Omni, it's been updated to the Premiere Content here:

http://www.foundation3d.com/index.ph...13_fileid=1905

For Premiere Members, just download and you get the updated version.
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Old 21st Sep 2014, 12:21 PM   #47
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Quote:
Originally Posted by bmckain View Post
Thanks Omni, it's been updated to the Premiere Content here:

http://www.foundation3d.com/index.ph...13_fileid=1905

For Premiere Members, just download and you get the updated version.
awesome-o sauce-oo
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Old 21st Apr 2016, 11:35 AM   #48
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Blows dust of of thread*** cough cough cough..

thought this deserved some attention, need to tweak the dirt texture tho so consider this a preview.
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Old 21st Apr 2016, 12:47 PM   #49
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Always loved that design
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Old 21st Apr 2016, 01:07 PM   #50
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Quote:
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Always loved that design
Prometheus did it better tho
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Old 21st Apr 2016, 10:56 PM   #51
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That's pretty damn good for a preview.
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Old 22nd Apr 2016, 12:32 AM   #52
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Quote:
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That's pretty damn good for a preview.
naw this is a bit better.
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Old 22nd Apr 2016, 06:16 AM   #53
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Quality as always ,would love to see a wire please .
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Old 22nd Apr 2016, 10:32 AM   #54
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I've always wondered, how big is the Castor? The textures on the windows make me think it's about the 3-4 times the size of the Prometheus.
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Old 22nd Apr 2016, 11:03 AM   #55
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Quote:
Originally Posted by Treybor View Post
I've always wondered, how big is the Castor? The textures on the windows make me think it's about the 3-4 times the size of the Prometheus.
no clue tbh wasnt a factor when i made it ^^
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