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Old 14th Aug 2013, 04:54 AM   #181
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Really nice Gordon

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Old 14th Aug 2013, 06:23 AM   #182
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Cheers chaps.
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Old 14th Aug 2013, 07:29 AM   #183
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That makes a convincing denim. But would that burlap texture actually print?
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Old 14th Aug 2013, 09:37 AM   #184
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It would depend on the size, but the texture is actually just a bump map, the sculpt doesn't have that detail on it. Just playing with what can be achieved with texturing.
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Old 18th Aug 2013, 04:45 AM   #185
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Messing with Dirt Node and Emissions.
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Old 18th Aug 2013, 07:27 AM   #186
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Oh very cool! nice effect Gordon.

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Old 18th Aug 2013, 07:53 AM   #187
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Now that looks like lava!

Not that I have any personal experience with what lava looks like.
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Old 18th Aug 2013, 08:44 AM   #188
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Yep, looks the part.
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Old 18th Aug 2013, 10:27 AM   #189
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Cheers. I'm happy with how it looks, just unfortunate that it's using Dirt rather than gradients. This means any little details on the surface are lit too. Interesting test though and happy with how it looks.

Meant to say, I'll share this and the denim presets on that thread at OTOY
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Old 18th Aug 2013, 04:16 PM   #190
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That's really cool
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Old 19th Aug 2013, 09:47 AM   #191
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Thanks T

Continuing my exploration, I thought I'd take a look at the Mule. Interestingly this was textured in my old method of layers and alphas, so I wanted to see how this would translate to Octane. The benefit of this method is it gives you far greater control over individual elements. Base coat wrong? Change it without having to change everything else in the colour channel. Drawback, much more complex set up.

Still, only just looked at the colour channel of the main body. Will need to change the UVs if I want to carry on with the rest of the model. Also, haven't even thought about spec, roughness and bump, but again with this method, I can use the alpha textures to build those up.

As it stands with just the colour.

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And the node set up for this...(again just the diffuse) Haver renamed the nodes to help folks make sense of it better.

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I think this has merit, and will explore it further. Definitely getting the hang of combining things better.
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Old 19th Aug 2013, 02:14 PM   #192
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Very nice. Thanks for the node setup as well.
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Old 19th Aug 2013, 02:16 PM   #193
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No worries, but bear in mind it's an Octane node setup
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Old 4th Sep 2013, 06:40 AM   #194
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Just wanted to drop by with a test I've done of an Octane node created by TonyScultpor over at Otoy. This is a very complicated skin setup using 3 mixed Specular Materials. I don't understand most of it, but wanted to test it before trying to reproduce it in LW for Octane.

Once I've done this, I will definitely be trying it on a detailed sculpt (better pores etc).

I think it looks very realistic. What do you guys think.
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Old 4th Sep 2013, 06:57 AM   #195
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Damn!

(That means, yes, I do think it looks real.)
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Old 4th Sep 2013, 07:03 AM   #196
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Exactly what Rigel said!
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Old 4th Sep 2013, 09:24 AM   #197
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Cheers guys. Wish I could take credit for creating it, rather than just copying it.

Started creating the LW Octane nodes. Complicated
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Old 4th Sep 2013, 09:48 AM   #198
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Quote:
Originally Posted by Gordon Robb View Post
Cheers guys. Wish I could take credit for creating it, rather than just copying it.

Started creating the LW Octane nodes. Complicated
Egad. Nonetheless, the results speak for themselves.
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Old 4th Sep 2013, 12:19 PM   #199
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And rendered in LW - it seems to work.
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Old 4th Sep 2013, 01:10 PM   #200
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Wow! Amazing sub-surface scattering of the light. And the flesh looks realistic...not waxy. Really Cool!
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Old 4th Sep 2013, 01:38 PM   #201
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Just took a look at the octane site. WOW. Once I'm done with this current project I'll need to start playing with these node stings.
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Old 4th Sep 2013, 03:10 PM   #202
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Quote:
Originally Posted by Gordon Robb View Post
And rendered in LW - it seems to work.
Does indeed work! Excellent work on translating the nodes.
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Old 4th Sep 2013, 03:22 PM   #203
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Depressingly good my friend:-) More renders please, and then some more!

-Steve
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Old 4th Sep 2013, 04:31 PM   #204
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Quote:
Originally Posted by Gordon Robb View Post
And rendered in LW - it seems to work.
My hat is well and truly off. Awesome work man !
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Old 4th Sep 2013, 05:01 PM   #205
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Quote:
Originally Posted by Treybor View Post
Wow! Amazing sub-surface scattering of the light. And the flesh looks realistic...not waxy. Really Cool!
Quote:
Originally Posted by Treybor View Post
Just took a look at the octane site. WOW. Once I'm done with this current project I'll need to start playing with these node stings.
I'm impressed myself. Would never have thought to combine the materials like this. It's superb fun, but a bit of a time suck

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Originally Posted by Pete Paterson View Post
Does indeed work! Excellent work on translating the nodes.
Ta! Was a bit complicated at times as the nodes don't always translate.

Quote:
Originally Posted by Escelce View Post
Depressingly good my friend:-) More renders please, and then some more!

-Steve
Cheers. Looking forward to using it on a model I've sculpted and painted the textures myself properly. It's on the list

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My hat is well and truly off. Awesome work man !
Cheers. However, standing on the shoulder of giants. TonySculptor to be exact.

If you LW Octane guys are interested, you can pick up my LW version of the surface here..

http://render.otoy.com/forum/viewtop...153004#p153004
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Old 4th Sep 2013, 05:18 PM   #206
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Quote:
Originally Posted by Gordon Robb View Post
Messing with Dirt Node and Emissions.
That would male perfect lava for my scene.
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Old 4th Sep 2013, 07:06 PM   #207
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it was your scene that got me thinking about how Octane would do it?
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Old 5th Sep 2013, 12:53 AM   #208
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With this news I'm going to try out with Softimage.

http://render.otoy.com/forum/viewtopic.php?f=7&t=35028
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Old 5th Sep 2013, 01:16 AM   #209
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Go for it
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Old 6th Sep 2013, 06:07 PM   #210
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Quote:
Originally Posted by Gordon Robb View Post
it was your scene that got me thinking about how Octane would do it?
I would love to buy it but I have to buy a new engine for my truck, goodbye 2 grand
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