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Old 30th Jun 2010, 04:10 PM   #31
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Just popped in to say congratulations on finally finishing this mammoth project, Bob. Looking at the finished product, I have to say it was worth it. It looks fabulous.
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Old 30th Jun 2010, 04:32 PM   #32
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Thanks Wes, I appreciate your taking time to look and the kind words. And I have to say thanks again for helping at key points along the way. I think you taught me how to use rounder at the time. Or perhaps it was you Fabio and I jabbering away on IM at the time. Either way it was a hell of a lot of fun.
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Old 2nd Jul 2010, 06:57 AM   #33
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I must say, this is seriously one of the most impressive 3D models I've ever seen. Absolutely astounding details. I never thought you'd actually finish it, Bob! ;-) Nice work!
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Old 2nd Jul 2010, 01:49 PM   #34
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I must say, this is seriously one of the most impressive 3D models I've ever seen. Absolutely astounding details. I never thought you'd actually finish it, Bob! ;-) Nice work!
Thanks Sean, it took forever didn't it? I know my interiors don't match the quality of yours but I try.
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Old 10th May 2011, 02:58 AM   #35
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I've just paid a premium member access... still it does not give me the right to download that model ! why ?
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Old 10th May 2011, 03:59 AM   #36
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I believe it takes a short while for the site's scripts to 'catch up' with things like membership changes. If it's still not working then I'd suggest posting in the support forum.

http://www.foundation3d.com/forums/f...splay.php?f=80
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Old 10th May 2011, 04:21 AM   #37
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I've just paid a premium member access... still it does not give me the right to download that model ! why ?
It may also be that you haven't got enough posts, just a guess...

There are places where you can go to increase your post count:

http://www.foundation3d.com/forums/s...8&goto=newpost
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Old 10th May 2011, 07:25 AM   #38
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I've just paid a premium member access... still it does not give me the right to download that model ! why ?
Yep, it does but Premiere Memberships do require some manual effort and I was at work. Just arrived home from an all nighter and working through admin stuff right now.
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Old 10th May 2011, 07:51 AM   #39
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Excellent release Bob. Would love to have a play with this one:-) Soooooooo many ideas so little time!!!!! Great detail my friend.

-Steve
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Old 10th May 2011, 09:04 AM   #40
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You are not required to make a "post count" to obtain download access any longer. We dropped that because people were spamming the board just to grab free models.
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Old 16th May 2011, 02:31 AM   #41
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I've just paid a premium member access... still it does not give me the right to download that model ! why ?
Welcome to F3d, I think you have to have at least 7 post to download a mesh.
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Old 16th May 2011, 02:32 AM   #42
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HI all my name is vivian...I am come from florida...Happy to be a new member of the forum...
hope to meet more friends here
Welcome to F3d.
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Old 17th May 2011, 02:06 PM   #43
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Well done, Bob! She looks great!

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Old 17th May 2011, 02:32 PM   #44
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Well done, Bob! She looks great!

deg
Thanks Deg, very appreciated.
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Old 17th May 2011, 08:24 PM   #45
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You got to be kidding me!!!
That is AWESOME Bob! Extremely well done!!!
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Old 17th Dec 2011, 05:38 AM   #46
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Excellent work
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Old 17th Dec 2011, 08:24 AM   #47
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Thanks guys, very much appreciated.
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Old 17th Dec 2011, 08:34 AM   #48
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Did you ever get the shutllebay doors where they will open?
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Old 19th Dec 2011, 07:50 AM   #49
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Did you ever get the shutllebay doors where they will open?
With other projects on the front burner I haven't even looked at it.
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Old 19th Dec 2011, 08:43 AM   #50
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Maybe I can take a shot at opening the bay doors. Just call me Hal.
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Old 20th Dec 2011, 07:09 PM   #51
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Hal yea, that would be grat, Hal, or should I call you Scotty?
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Old 21st Dec 2011, 01:07 AM   #52
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I've had a look at those doors and personally, I don't think they can be opened due to the way they were modelled. Not just how Bob modelled them either, but the way they were done on the physical model.

They were modelled as though they were huge "roll-up" doors i.e. a single piece, segmented door. However, the door would need a long slot running between the hangar and outer hull for it to roll back into. This design of the ship has no place to put those slots as the hangar goes right out to the outer hull.

I suspect the physical model simply had two sets of doors modelled, one closed, one open. I don't recall every seeing a shot of the doors opening or closing. This is probably the best approach to take with the CG model as well.

Otherwise, you will have to model new doors, with the pieces overlapping each other so that they can slide back into the small recesses where the last piece meets the hull. Right now, it gets to be very complicated to move each piece inward and rotate it and slide it back, especially because the angle of the doors do not match the angle of the pieces behind them.
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Old 21st Dec 2011, 06:18 AM   #53
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I thought the doors opened and closed in ST5?
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Old 21st Dec 2011, 08:44 AM   #54
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I've had a look at those doors and personally, I don't think they can be opened due to the way they were modelled. Not just how Bob modelled them either, but the way they were done on the physical model.

They were modelled as though they were huge "roll-up" doors i.e. a single piece, segmented door. However, the door would need a long slot running between the hangar and outer hull for it to roll back into. This design of the ship has no place to put those slots as the hangar goes right out to the outer hull.

I suspect the physical model simply had two sets of doors modelled, one closed, one open. I don't recall every seeing a shot of the doors opening or closing. This is probably the best approach to take with the CG model as well.

Otherwise, you will have to model new doors, with the pieces overlapping each other so that they can slide back into the small recesses where the last piece meets the hull. Right now, it gets to be very complicated to move each piece inward and rotate it and slide it back, especially because the angle of the doors do not match the angle of the pieces behind them.
The doors will have to be completely rebuilt to work properly and I have no doubt a morph target will be needed. It just isn't on my priority list atm. May as well spill the beans. I started a new job a little over two months ago and it has sucked my time completely dry. That will get better but I am having trouble finding time just to maintain the site right now. Give me a month or two and things should settle down and I will have a look at the doors.
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Old 21st Dec 2011, 04:59 PM   #55
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The doors will have to be completely rebuilt to work properly and I have no doubt a morph target will be needed. It just isn't on my priority list atm. May as well spill the beans. I started a new job a little over two months ago and it has sucked my time completely dry. That will get better but I am having trouble finding time just to maintain the site right now. Give me a month or two and things should settle down and I will have a look at the doors.
You migh consult with rustythe1 he did a similiar shuttlebay door for his JJ reboot or MKF for his reimaged Enterprise.
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Old 22nd Dec 2011, 07:13 PM   #56
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I thought the doors opened and closed in ST5?
That was a separate large-scale miniature of the shuttlebay, and the shape wasn't that consistent with the hero model of the whole ship. The doors are almost vertical, instead of the more conical shape on the "real" shuttlebay. Have a look.

If they did cheat it on the main model, though, they put some thought into it. You can see the doors stacked up, and what appear to be separate tracks for each panel when the doors were in the open position in the first movie.
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Old 23rd Dec 2011, 01:32 AM   #57
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Quote:
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. I started a new job a little over two months ago and it has sucked my time completely dry. That will get better but I am having trouble finding time just to maintain the site right now. Give me a month or two and things should settle down and I will have a look at the doors.
Good news on the Job......
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Old 23rd Dec 2011, 04:35 AM   #58
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Take all the time in the world Bob, we'll be here...
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Old 23rd Dec 2011, 04:33 PM   #59
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Exquisite modeling and renders….Top row work for sure!
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