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Old 10th Oct 2011, 03:57 AM   #61
meugen06
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DaVinci class shuttle scout is completed.
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Old 26th Oct 2011, 02:36 AM   #62
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Aegir class bomber completed.
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Old 26th Oct 2011, 06:26 AM   #63
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I absolutely love the backgrounds - but they do rather distract from the ships.

How about some ortho views?
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Old 28th Oct 2011, 12:45 PM   #65
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Quote:
I have tried with that advice and it was completely ignored as was the advice by every other member, to be honest I think this is someone just yanking our chain to get a reaction.
No offence Andrew but let me ask you a question: Do you consider yourself that good modeler that I'm trying to get a reaction.
From this phrase I understand that my designs are nothing comparing to yours.
I like my designs simple, sometimes simple things are much more efficient.
I design my concepts directly how I think they should looke.
Maybe my designs are blocky, but I worked a lot from my first project until today.
My ships are designed to be practical and rapid to build.A ships with a lot of details will take more then 2 years to build.
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Old 29th Nov 2011, 02:05 AM   #66
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This is my Patton class destroyer completed.
Now to try something different.I've started two projects which are not that blocky.
I will publish later a fighter concept at which I'll need some advice.
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Old 22nd Dec 2011, 01:36 AM   #67
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This is a Scorpion class fighter.I guess it looks like a Death Glider.I need some input.
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Old 22nd Dec 2011, 10:54 AM   #68
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For the love of god fix backdrops. Why wold you even consider that satisfactory? It is simple enough to do and and some "depth" to de images...
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Old 29th Feb 2012, 01:00 AM   #69
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This is my second attempt at a battle rifle:M-88.If you have ideas to improve, do tell.
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Old 10th Mar 2012, 01:47 AM   #70
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Sparrow Mk.2 Class shuttle completed.If there are more ideas to improve please tell.
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Old 10th Mar 2012, 09:13 AM   #71
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You're getting better.

But you really need to lighten up the textures so the models are easier to see. Like the ship in your avatar image.
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Old 11th Mar 2012, 01:04 AM   #72
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Thanks.I will.
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Old 8th Apr 2012, 02:54 AM   #73
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A update at my La Fayette class destroyer.What do you think?
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Old 16th Apr 2012, 01:05 PM   #74
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This is a missile launcher for ship based.
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Old 28th Apr 2012, 03:32 AM   #75
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This is a simple project with not to much work.I've put emphasize on the the shape.
This the Spearhead light scout/attack shuttle.
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Old 28th Apr 2012, 05:41 AM   #76
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this looks a lot better, but for the love of god sort out the backdrop, and the lighting, look at some blender tutorials, you an improve your designs no end and really start too produce great models.


Quote:
Originally Posted by meugen06 View Post
No offence Andrew but let me ask you a question: Do you consider yourself that good modeler that I'm trying to get a reaction.
From this phrase I understand that my designs are nothing comparing to yours.
I like my designs simple, sometimes simple things are much more efficient.
I design my concepts directly how I think they should looke.
Maybe my designs are blocky, but I worked a lot from my first project until today.
My ships are designed to be practical and rapid to build.A ships with a lot of details will take more then 2 years to build.
here are a few tips, and critique, dont take these words to heart i mean them in the kindest way, firstly nothing in the real world will ever look that blocky, for one it isnt possible, nothing has a razor sharp edge, dont take this the wrong way but you could improve by beveling the edges slightly and maybe slowly move away from using block primitives, afterall they dont carry much design merit with them.

secondly, i have seen you posting from when you started posting on Calling All Stargate Fans which later got renamed Lightspeed-Art, and while you have improved, you are still making blocky stuff that doesnt look real, i understand that they are your designs, but they would not look like that in the real world, you are still making the gaps between plateing way too big, dont take this the wrong way, afterall, we all modelled like this at one time but listening to others helped us improve and aspire to the modellers we are today.

and third, the ammount of time you spend doing these models, with the right skills you could easily knock out a high detailed ship in a month, and im sure it would turn heads, it doesnt take as long as you would think.

my advice, look up some blender tutorials on how to improve your modeling skills, loose the backdrop, while nice it is, it doesnt suit the models, i dont mean any of this in a harsh way i just think eveyone needs to improve, and so im giving you the critique you need.

and if you must know i dont consider myself to be supirior, or a better modeller, im just giving you advice, when i got given advice i took it, and it made me the modeller i am today.
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Old 10th May 2012, 12:39 AM   #77
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I've completed the Kronos class heavy cruiser.What do you think guys?
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Old 18th May 2012, 07:02 AM   #78
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This are several scenes that I rigged.The last render I done it at the suggestion of The Axeman.
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Old 18th May 2012, 07:49 AM   #79
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An easy rule of thumb: You can have the greatest looking model ever built, but if your lighting is off, it's not going to compliment the model. You can have a pretty poor-looking model, but if the lighting is just right, it can look like a million bucks.

You're headed in the right direction, but your lighting methodology for this render needs a complete revision. Your background should be the reference for the lighting. It isn't. Yet. Match your lighting to the background and you can take this to the next level.

As far as time spent modeling, that will improve with practice. During my first two years of modeling, my speed doubled every two months until I reached a point that what used to take me a week to model, took four hours. It's all about problem-solving. As you develop techniques, you spend more time building and less time figuring out how to build. It's called entering "The Groove." Once you're in it, time stands still, your appetite is supressed, bathroom breaks are major annoyances and all you care about is finishing what you've started.

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Old 13th Jun 2012, 12:22 PM   #80
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This is a completed office building.I intend to make several more buildings and integrate them in some sort of a scene.
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Old 14th Jun 2012, 04:18 AM   #81
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I like the style of your office complex, guessing they'll be seen in a final shot at a distance show in the 1st image or greater? If they'll be used closer up -say mid-range - you might want to indulge in a few more quick modeling details (like roof details - a simple couple bevels and a contrasting surface for example), and maybe a simple surface for the ground floors again in a contrasting color.

If you're going to add VFX like building explosions I'd make sure your glass for example lives in another layer (LW term sorry) and that the rest of the structure has some grouping (to make the exploding more effective)

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Old 26th Jun 2012, 01:28 PM   #82
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Portable field generator Mk.1 completed.
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Old 26th Jun 2012, 10:15 PM   #83
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Wow, it's controlled by an iPad...
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Old 27th Jun 2012, 10:20 AM   #85
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OOpsss you discovered the secret behind this generator.
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Old 7th Aug 2012, 06:09 AM   #86
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The Africanus replenishment class ship completed.
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Old 7th Aug 2012, 10:29 AM   #88
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Nice work
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Old 7th Aug 2012, 02:09 PM   #89
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Quote:
Someday.... someday you will learn to round off those edges so that you don't have large blocky cigars in space...
Yes your right, but for now I'm sticking with cigars.
I'm obsessed with dagger shape ships.
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Old 2nd Sep 2012, 02:31 AM   #90
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A portable generator MK.2.
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