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Old 16th Jul 2017, 01:32 AM   #1
amdfe
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Default Star Trek - From Drydock to Spacedock

I've been pursuing a project whose ultimate goal is to replace all the recycled TMP footage in Star Trek II. In a perfect world, the departure sequence would take place in Spacedock, but that may not be possible without a sufficiently detailed interior mesh.

I did recently discover Al Denelt's Refit Enterprise. It didn't come with any lighting, and the mesh seems to have suffered somewhat from an OBJ conversion; but Denelt put great care into the interior detailing, so I think it's a terrific mesh for realistic animation.

Here are some concept renders I completed today. Thankfully, overState2007 earlier shared some HD captures of his Spacedock interior. If I do go this route, I won't be able to move the camera until the Enterprise has exited, but even this might be preferable to producing a new sequence in drydock.



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Old 16th Jul 2017, 12:50 PM   #2
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Excellent work I agree with you that in a perfect world Enterprise would of been launched from Spacedock not drydock, i just assumed it was being kept in a separate facility due to it being a training ship for the academy. I do like Al Denelt's Refit Enterprise but still prefer the Denis Bailey version, its old but more accurate along with CG Daves interiors she comes up nicely.
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Old 16th Jul 2017, 08:01 PM   #3
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Quote:
Originally Posted by wayne85 View Post
...i just assumed it was being kept in a separate facility due to it being a training ship for the academy.
That has some merit. I might use that defense if I am forced to revert back to another drydock sequence. Spock does specify "spacedock" in the script, though, which provides the strongest argument that Star Trek !! was supposed to introduce the new spacedock--unless it can be shown that the terminology at that time was imprecise (i.e., they weren't sure what that drydock facility should be called).

Quote:
..but still prefer the Denis Bailey version, its old but more accurate ..
I hadn't noticed any structural differences. How do they differ? I will take a closer look.
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Old 18th Jul 2017, 07:21 AM   #4
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True i just watched TWOK yesterday and it Spock does indeed say spacedock so changing the sequence would be entirely plausible.

As for the meshes, the Al Denelt version has really blocky Nacelles. Don't get me wrong i love the model the interiors are gorgeous, but when doing animations i still use the Bailey mesh. For me its as close to the miniature as you are going to get.
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Old 26th Aug 2017, 05:28 PM   #5
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"VIP Parking"



Here the Bailey mesh has been parked and rigged for her upcoming reveal shots. The actual reveal angle will be different, but this composition was rendered to evaluate the lighting.
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Old 26th Aug 2017, 09:24 PM   #6
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Really nice!
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Old 11th Jan 2018, 01:30 AM   #7
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This is really the finale of all that spacedock interior work: The Departure!

It took roughly nine weeks to rig, render and composite this sequence, which comprises only 76 seconds of CGI footage. Thus, I'm quite convinced that amateur 3D animation is the most efficient way to waste large chunks of time.

Wishing everyone at F3D a fantastic 2018.

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Old 24th Jan 2018, 09:13 AM   #8
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Quote:
Originally Posted by amdfe View Post
...I'm quite convinced that amateur 3D animation is the most efficient way to waste large chunks of time.
Hilariously true!
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Old 11th Jan 2018, 05:14 PM   #9
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Nicely done!
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Old 12th Jan 2018, 07:28 AM   #10
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That turned out well. Much nicer than the arrival animation I did a few years ago.
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Old 12th Jan 2018, 07:02 PM   #11
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Great job! Really enjoyed this, it's still my favorite ST movie, long live this version of the E!
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Old 19th Jan 2018, 10:46 AM   #12
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Great video. I like Bob's Enterprise the best.
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Old 21st Jan 2018, 08:54 PM   #13
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Thank you for watching, everyone.

Quote:
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Great video. I like Bob's Enterprise the best.
I agree Bob's Enterprise is very nice, but I'm not sure it's suitable for use in a Star Trek II project. On the other hand, Bailey's model is not really suitable for HD, theatrical presentations (it's plagued with many geometry and surfacing issues that become apparent in tight shots), so I had to put in roughly 30 hours fixing and customizing his otherwise classic work.

Does your comment imply that I've unwittingly made Dennis' model unrecognizable?

Anyhoo... that's the Bailey mesh, not Bob's.
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Old 22nd Jan 2018, 10:46 AM   #14
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Great job!
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Old 24th Jan 2018, 08:39 AM   #15
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That is sweet!
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Old 13th Feb 2018, 01:10 PM   #16
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Really nice work.

Watching it, I was pretty sure it wasn't my mesh - mainly the image map issues, but particularly the close pass on the interconnecting hull. That thing needs to be completely rebuilt. :lol:

Thanks for the credit.
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