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Old 27th Apr 2019, 09:49 AM   #1
Zippy
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Default SciFi - Nick's Lightwave 2019 Dabblings

So I've finally gotten back into 3d after too many years. I recently decided to upgrade my license from 11.6 to 2019 and man oh man I have a lot to learn. So in this thread I plan on sharing my experiments. As I dabble, I'll post some of my learnings. There'll be lighting experiments, surfacing and other stuff like that.

To kick us off I'll post today's dabble. I started playing around with Gerard Duffy's K'tinga bridge. I saw it in the resources section and thought to myself, this is perfect for some surfacing and lighting updates.

The 11.6.3 render with the default scene:


Next the 2019 render:


Now I know what you're thinking, "Nick, it's dark!" I know, I know. I'm basing my lighting decisions off the various references of the Klingon bridges throughout the movies and tv series. Also it's a work in progress.

So here's a quick bit about how I'm doing the lighting. There are no point lights, area lights, distant lights, spherical lights, and so on in this scene. Everything is done with Primitive Lights. I split the light surfaces into separate layers in Modeler (things like floor lights, red lights, etc.) and then created Primitive Lights to reference each separate layer I created. Note: naming your layers (F7) in Modeler helps immensely.

Tweaking the surface and lights you get the above result. I'm still getting used to the new Lux settings for lights as well as the new falloff (I know you can tweak it with nodes but one thing at a time).

Plans going forward? Update surfaces to BSDF and redo some of the texture maps.

Well, that's it for now. Until next time!
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Old 27th Apr 2019, 12:36 PM   #2
David cgc
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Are you setting Lightwave to work in linear color? That'll usually fix the problem with your physically-based lighting falling off too quickly compared to the real-world.
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Old 27th Apr 2019, 04:24 PM   #3
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Everything is linear, none of the surfaces have been updated to physically based surfaces yet .
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