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Old 11th Dec 2018, 09:41 PM   #1561
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Definitely top notch.......as always
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Old 12th Dec 2018, 06:04 AM   #1562
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Thanks
Planet with proper maps and what not applied. Atmo is dim and a bit transparent as I will be applying more in post to create a proper sky color. Clouds, I think the planet is occluding some of them. IE they are submerged into the planet itself. The displacement pushes out the sphere dai no matter how little the displacement levels are. Then again it could be the ramps or other things as the colors are all naff too.

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Old 14th Dec 2018, 02:33 AM   #1563
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Ok a quick sampler a bit miffed that the atmo got so weak at larger rez so I had to do a lot of fooling to get something done as comp on it. A bit romanticized but I do not plan on reproducing EARTH anyhow.
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Old 1st Jan 2019, 04:47 AM   #1564
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Something simple for New Years, was suppose to be for the last of 2018 but well Blame my 4770k being too slow!
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Old 2nd Jan 2019, 03:45 PM   #1565
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That looks awesome!
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Old 2nd Jan 2019, 05:47 PM   #1566
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That's a fantastic design!
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Old 15th Feb 2019, 04:52 PM   #1567
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Quote:
Originally Posted by Madkoifish View Post
Something simple for New Years, was suppose to be for the last of 2018 but well Blame my 4770k being too slow!
Incredible!! Outstanding work
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Old 7th Mar 2019, 07:58 AM   #1568
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Took me a while to decide what to work on, then a while to figure out what the heck I was doing last with them. heh. This one I did interiors last as I was at a loss to what I was doing before that. So this time I figured I would start somewhere and work outward. I think much of this model could be considered done though.

So far I am doing a detail pass mostly of cutting panels or decals for faint detail for close ups or to break things up at a distance.



delayed post to include this render.
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Old 9th Mar 2019, 01:41 PM   #1569
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Not a huge update but just cleaning up some of the stuff I had done and moving those grid lines about and refining some meh stuff. Close up id full of hidden edge issues, least 2 I can see atm. Need to also go in and swap out the surfacing on some materials from high sample settings to fast interpolation with high settings to eliminate speckle, exp the interior materials as they do not need the accuracy.





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Old 12th Mar 2019, 07:29 AM   #1570
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I really like this ship. You've done a nice job on it.
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Old 18th Mar 2019, 06:47 AM   #1571
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Not much change little here and there since the last post. Probably pull some of it back off, like the markings around the command super. Ignore the blue panel it is suppose to be the same material as the gray metallic above. Though it could just be my enviro maps( I forget if there is even on in the scene or not) Just no motivation lately.



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