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Old 4th Aug 2014, 11:13 AM   #1
Professor Moriarty
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Default Hyperstars/Hyperspace - Gauging interest in reviving these plugins

Hi everyone,

I'm a software developer by day, and for a while now I've been thinking of re-creating the functionality of Ficatech's Hyperstars and Hyperspace plugins for LightWave 11.

As many of you know, Filip Camerman gave up support for Ficatech plugins years ago, leaving many of us stranded on 32-bit LightWave 9.6 (the last version officially supported). I'm already familiar with the LightWave SDK, having created some utilities for private use, and it occurred to me the other day that one of the things that was keeping me from upgrading to LightWave 11 (and tossing LightWave 9.6) is that Hyperstars and Hyperspace aren't being sold anymore and AFAIK don't work with LightWave 11.

Before I jump into this project, I want to gauge community interest in developing these plugins. If a feature-compatible replacement plugin for Hyperstars and/or Hyperspace was available for LightWave 11,
  • Would you buy it?
  • What would you pay for it?
(As a point of reference, these plugins sold eight years ago for $59-99 depending on whether you bought them as a package).

Thanks!
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Old 4th Aug 2014, 11:51 AM   #2
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Hey Professor!

Great to see you again. Yeah, I would most definitely buy them. The original price scheme would be reasonable I think, or maybe 100 US for each, depending on how much trouble you have.

I was one of the ones who suggested Hyperstars to Filip and beta tested it for him, so I'm very familiar with how it works. I would like to volunteer to beta test again, but am still willing to pay in order to bring these plugins back for everybody.

Cheers!
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Old 5th Aug 2014, 05:49 AM   #3
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Certainly would be interested depending on price. $100 would seen reasonable i think.
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Old 5th Aug 2014, 08:51 AM   #4
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I've heard more than a couple of comments about people missing that plugin.

I personally wouldn't buy it. I keep telling myself I should spend my money on dumb stuff, like rent and food.

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Old 5th Aug 2014, 10:05 AM   #5
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I posted a plugin for generating stars that can be found here: http://www.foundation3d.com/index.ph...p13_fileid=802

It's rather basic but if you would like to have a look at the code for it i could send you a copy of it.
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Old 5th Aug 2014, 10:35 AM   #6
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Any chance of a 64bit version Steve.
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Old 5th Aug 2014, 11:29 AM   #7
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Quote:
Originally Posted by John Marchant View Post
Any chance of a 64bit version Steve.
Ditto
64 bit yes I would buy it
and 32 bit of course..

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Old 5th Aug 2014, 03:52 PM   #8
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I'll dig out the code and i'm sure i can do a 64 bit version as well.

As i said this is just a basic plugin, let's see what the Prof can do
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Old 5th Aug 2014, 04:34 PM   #9
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Agreed Steve but the more the merrier, everyone seems to be getting lots of plugins but LW plugin development seems to be getting behind.

I would love to see some of the C4D Infinite plugin series ported to LW.
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Old 6th Aug 2014, 12:15 AM   #10
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Your other point of reference is Starpro at 160 Euros, (which has come down over the years)

I have that one, but think a lower priced alternative is a very good idea.

I can't help with code, but I took (and failed) an astronomy degree and will help in other ways if I can...

Nick


Quote:
Originally Posted by Professor Moriarty View Post
Hi everyone,

I'm a software developer by day, and for a while now I've been thinking of re-creating the functionality of Ficatech's Hyperstars and Hyperspace plugins for LightWave 11.

As many of you know, Filip Camerman gave up support for Ficatech plugins years ago, leaving many of us stranded on 32-bit LightWave 9.6 (the last version officially supported). I'm already familiar with the LightWave SDK, having created some utilities for private use, and it occurred to me the other day that one of the things that was keeping me from upgrading to LightWave 11 (and tossing LightWave 9.6) is that Hyperstars and Hyperspace aren't being sold anymore and AFAIK don't work with LightWave 11.

Before I jump into this project, I want to gauge community interest in developing these plugins. If a feature-compatible replacement plugin for Hyperstars and/or Hyperspace was available for LightWave 11,
  • Would you buy it?
  • What would you pay for it?
(As a point of reference, these plugins sold eight years ago for $59-99 depending on whether you bought them as a package).

Thanks!
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Old 7th Aug 2014, 10:10 AM   #11
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Yeah, Mass Digital sells Starpro for AE, LightWave and Nuke for an eye-watering $199 each.
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Old 7th Aug 2014, 10:36 AM   #12
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As handy as hyperstars was, I think $100 is excessive for something which can be equalled/bettered by a starmap image applied to a plane.
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Old 7th Aug 2014, 10:45 AM   #13
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I agree that Hyperstars is somewhat superfluous. Hyperspace, on the other hand, generates a three-dimensional moving star field through which the camera can travel... not an effect that a flat plane of dots could replicate.
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Old 8th Aug 2014, 10:58 AM   #14
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Quote:
Originally Posted by Professor Moriarty View Post
I agree that Hyperstars is somewhat superfluous. Hyperspace, on the other hand, generates a three-dimensional moving star field through which the camera can travel... not an effect that a flat plane of dots could replicate.
I agree too. I splurged and got Star Pro, but that can't do moving starts the way Hyperstars can. If you just did Hyperstars, we've be very much ahead Professor.
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Old 9th Aug 2014, 08:10 AM   #15
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Quote:
Originally Posted by Meurig View Post
As handy as hyperstars was, I think $100 is excessive for something which can be equalled/bettered by a starmap image applied to a plane.
Ouch!

I realise I am disagreeing with a professional here, but I'm not sure I have ever seen photos used effectively in this way...

Almost all photos are long exposures, and it shows. The stars have cross diffusion spikes, the bright ones are overexposed and large blobs, they pick up nebulosity the way your eyes never do.

They only cover a small area of sky typically, so if you want to fill a typical camera field of view you are out of luck, and if you want the right stars in the right place, (so the right constellations are in the plane the planets move through), you will be out of luck.

And that's before you get into the problems of animating.

Nick
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Old 9th Aug 2014, 10:04 AM   #16
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You watched Guardians of the Galaxy, right? The starfields in that weren't made with a plugin, it was all matte paintings. Specifically created yes, but still images on planes or spheres.

I'm not disputing the use of the plugin for a hobbyist who wants to throw a scene together and not worry about creating a custom starfield, I'm saying $100 is overpriced.

Edit - I haven't used hyperspace, so I can't comment on that. Though a starfield which you can travel through seems a very single-use requirement, which could be achieved with a field of points or a simple particle setup.
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Old 9th Aug 2014, 10:16 AM   #17
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Here's a little clip I did a while ago that used both Hyperstars and Hyperspace.

https://www.youtube.com/watch?v=fZSE...ZztKnpLVx943Zw

I'm only an amateur hobbyist, but it was really easy to setup and came out well considering the time it took.
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Old 10th Aug 2014, 12:11 AM   #18
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I would be very happy to see Hyperstars revived. Great plugin! Rendered quickly and predictably with nice results. I had the old Mac CFM version and was disappointed when it didn't get updated to Mac UB. Honestly, though, l would prefer a universal cross-platform license. (stuck using a Windows machine as my MacBook just died) I have no use for Hyperspace though. I mean, real stars wouldn't appear to move that way, even if you had warp drive going or whatever. Besides, as somebody else pointed out, the Hyperspace moving stars effect can be done easily with single-point polys or particles anyways.
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Old 14th Aug 2014, 08:43 AM   #19
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In its defense, single-point polys + particles don't render anywhere nearly as fast as what Hyperspace is capable of. It can literally render an NTSC-resolution scene with motion blur in about 1 second.

Well, I think I have my answer. I'm getting a sense here (which I suspected all along) that there are already credible alternatives to Hyperstars, and a revived Hyperspace would have somewhat limited appeal--and even at that, only for around fifty bucks or so.

Not worth my time, unfortunately... but at least I got the answer I needed. Thanks...
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