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Old 15th Mar 2009, 08:09 AM   #1
Jmoney
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Default SciFi - Lamborghini Gallardo LP560 (SciFi)

Hello everyone!

I've been working on this for a while now. It's for my movie (personal project). Lamborghini Gallardo LP560 (standard version and one with a few sci-fi modifications). Let me know what you think!

The wheels are rigged with a few "look at" constraints, and can easily be flipped up using animation layers in MAX. I offset the timing so each wheel flips at a slightly different pace for realism.

Can anyone guess where I got the Hawk symbol from? I modelled it using a tiny reference photo from an old.....well, you guess! I'm using it as the symbol for the humans/Earth in my movie.

Thanks!

JMoney

P.S. Don't forget to check out the attached movie clips and let me know what you think! Both in Quicktime format. One is Sorenson 3 and the other .H264
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Attached Files
File Type: mov HL_TL_Test.mov (6.62 MB, 214 views)
File Type: mov Wheel_Test.mov (10.61 MB, 189 views)
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Old 15th Mar 2009, 08:42 AM   #2
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First of all, welcome to Foundation 3D.

Secondly, that is a beautiful model! Well done.
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Old 15th Mar 2009, 10:26 AM   #3
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Beautiful Lambo ya got there!
Look forward to seeing more on this project
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Old 15th Mar 2009, 12:19 PM   #4
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Welcome and very cool looking Gallardo. The looks familiar but I can't seem to place it right now. The flip down wheels remind me of "Back to the Future" movie series. )
Cool work on the animations too, I like the off set timing fx on the wheels.
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Old 15th Mar 2009, 04:39 PM   #5
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Very nice work on this so far!
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Old 15th Mar 2009, 06:25 PM   #6
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All I can think is back to the future to. Just with an updated car. I don't know where the symbol came from but it came out great.
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Old 15th Mar 2009, 08:45 PM   #7
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Very cool! And, as for the symbol, House Artreides, from Dune (specifically, Dune 2000 by Westwood Studios... darn it, now I want to play it...! ) . Recognised it straight away, it's a wicked symbol.
Love the flip down wheels. Do you take advance orders?
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Old 15th Mar 2009, 09:36 PM   #8
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Ok, that's cool. Would love to have a real flying car.
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Old 16th Mar 2009, 06:50 AM   #9
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Quote:
Originally Posted by bmckain View Post
Ok, that's cool. Would love to have a real flying car.
Every time I'm stuck in traffic, that wish comes to mind.
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Old 16th Mar 2009, 06:52 AM   #10
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Hello everyone, thank you for the positive feedback!

Mook, you are correct! Dune 2000 - House Artreides. I wasn't sure anyone would remember that! That was my favorite PC game of all time. I have the CD sitting here on my desk! :LOL:

Here are some more PICS....One PIC is just an old MR chrome test I did last year.
I deleted some of the grill pieces intersecting with the torpedo launchers and laser cannons so there is a hole for them to go through. I didn't like how that looked before.
I also fixed the hood (not shown). I had two seperate channels going down each side of the hood. On the actual hood the middle section is indented. The shadows in my reference pics threw me off. You can see the old hood in the 2008 chrome test to see what I'm talking about. Anyway, it's fixed now.

Things I plan to do for my next update:
1) add the black tinted border to the windshield
2) add more detail around the weapons behind the front grills (still thinking on that)
3) remove the disk brakes between the wheel glow and add something a little more futuristic looking (I have some ideas)
4) Add more detail to the underbelly

Number 4 is where I'm not sure how to proceed. Should I keep the bottom clean and smooth (maybe some fancy paneling), or should I add dirty pipes/greebles and stuff? Any opinions?

Last, I never modelled the side mirrors. Being that this car was designed for space flight/combat (:LOL:, hey, it's my movie...right!), I figured the mirrors should go. Plus I think it makes it look sleeker without them, once again, what do you think?

Thanks,
JMoney
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Last edited by Jmoney : 16th Mar 2009 at 06:55 AM. Reason: something to add...
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Old 16th Mar 2009, 10:27 AM   #11
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Very cool!
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Old 16th Mar 2009, 11:52 AM   #12
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Nice renders.
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Old 16th Mar 2009, 06:10 PM   #13
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This will probably be my last update for the next few days. About to start another busy work week (double shift tomorrow....ugh).

The rims/wheels are now finished (I love MR A&D materials). This is how I originally imagined them. There are fine copper lines running through the beveled channels within the inner rim. This car hovers, so I wanted them to have a magnetic look (for anti-grav).....at least that's what it looks like to me. The JPEGs are a little compressed to keep them under the 200K limit.

Next up, I'm going to detail the weapons in the front. Jazz them up a quite a bit! I have a few ideas.....

Thanks,
JMoney
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Old 16th Mar 2009, 06:13 PM   #14
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I'll be waiting to see the new stuff.
Nice idea on the copper wire.
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Old 16th Mar 2009, 07:44 PM   #15
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Beautiful wheels for a beautiful car.
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Old 17th Mar 2009, 04:00 AM   #16
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What an utterly cool project! And nicely executed too... I love those wheels and the previous renders look superb.

Keep us updated, I'd love to see how this looks once its finished
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Old 17th Mar 2009, 08:14 AM   #17
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omg, I honestly think you should patent those rims. IMMEDIATELY. I would so buy those for my car. (No, not the rocket assisted flying car part, but the internal lighting)
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Old 22nd Mar 2009, 06:27 AM   #18
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Updated the weapons a little (laser cannon and torpedo launcher). Let me know what you think of the new torpedo launcher design compared to the old. I also resized it to make it about 30% larger, but shrunk the inner part.

The chrome pic of the weapons just has default lighting, no shadows (just a test).

Also, the two space pics are just for fun (as the title says on one). I didn't put much time into them (no motion blur, incorrect lighting, second pic missing exhaust flare, etc..), but thought they looked cool enough to show!

Thanks,
JMoney
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Old 22nd Mar 2009, 06:44 AM   #19
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The renders of the weapons look good. I like the designs. I also like how you cut the holes in the grille, like the weapons were an after market add on.
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Old 22nd Mar 2009, 07:11 AM   #20
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I just want to know what they cost so I can start saving!! The new, bigger cannon looks better suited to the car.
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Old 25th Mar 2009, 08:52 AM   #21
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Nice.How you do sparkles in Lambo model?
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Old 25th Mar 2009, 08:55 AM   #22
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The "Just for fun" pic reminds me of that shot in the first Heavy Metal movie. The one with the astronaut in a convertible.
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Old 25th Mar 2009, 09:34 AM   #23
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That was a 55 vette though
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Old 25th Mar 2009, 09:35 AM   #24
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Yup. It is the way the shot looks that it reminded me of.
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Old 25th Mar 2009, 10:16 AM   #25
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Excellent Job!
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Old 26th Mar 2009, 11:50 AM   #26
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Quote:
Originally Posted by karbo View Post
Nice.How you do sparkles in Lambo model?
Do you mean the exhaust flares, or the shine off of the car? They were both done in post (After effects). I was using the Mental Ray Glare shader with a streak map for a while, but sometimes I wasn't happy with the results, especially during animation tests. I prefer the control you have in post.

The headlights and wheels are still using the glare shader, but I'm debating on changing them to self-illum and doing them in post as well. Both methods have their positives and negatives. I may do a combo method for those.

Quote:
Originally Posted by salotti
Excellent Job!
Thank you, and thanks to everyone else for the positive feedback! Much appreciated!

I can't do a whole lot more on this until I get my new rig. Animations with the quality and resolution (1920x1080) that I want take waaaay too long to render. Ever try adding object motion blur in Mental Ray with a one million poly+ object! Not to mention particle blur and post work!!!

I really miss image motion blur....so fast....especially with particles, which I want the engine exhaust to be........but not with Mental Ray I guess. Anyone have any suggestions on that?
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Old 26th Mar 2009, 12:32 PM   #27
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That is simply gorgeous... excellent job!
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Old 31st Mar 2009, 06:09 PM   #28
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Laser cannon test...(Sorenson 3, Quality=70%)

Note: There is NO motion blur in this clip. Mental Ray object motion blur looks fantastic (especially for lasers), but it renders waaaaaaaaaaaay too slow! It adds about 5 minutes per frame per laser!!! I'm currently looking for a way around this. Anyone have any ideas?

Also, I'd like to thank Howard Day! I used his particle tests from when he was building his Legacy ISD (several years ago) as a reference for building my particle system. It uses a script to move the lights into position when firing, and animates the light intensity as well.

So Howard, if you're out there, thank you for sharing your knowledge!
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Old 31st Mar 2009, 06:59 PM   #29
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That looks pretty good.

I don't know Mental Ray, so I can't help with the blur other than to suggest doing it in post.
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Old 31st Mar 2009, 07:34 PM   #30
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I like it, the laser is to much for my tastes but that is my opinion. The rims are excelent. I really like the light inside em.
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