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Old 31st May 2011, 10:34 AM   #91
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I'm with Meurig. The turrets looks better now.
But I'm not sure about those pipes on the turret. They do look too vulnerable for a turret. The enemy could blow those up with one hit. I think there should be more protection/armor on such an important part of the ship.
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Old 31st May 2011, 11:00 AM   #92
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Quote:
Originally Posted by Meurig View Post
I have to say you're one of the best around here at taking criticism. Some people really get too uptight about it when, even if you don't agree, people are generally just trying to be helpful.
Agreed. rare and great quality. Very cool work Tony and cant wait to see it finished.

-Steve
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Old 31st May 2011, 12:42 PM   #93
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Quote:
Originally Posted by Meurig View Post
Works for me!





I have to say you're one of the best around here at taking criticism. Some people really get too uptight about it when, even if you don't agree, people are generally just trying to be helpful.
Thanks mate

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Originally Posted by Amras View Post
I'm with Meurig. The turrets looks better now.
But I'm not sure about those pipes on the turret. They do look too vulnerable for a turret. The enemy could blow those up with one hit. I think there should be more protection/armor on such an important part of the ship.
Thanks and OK, I'll put my thinking hat on and come up with some different nurnies for the turrets.

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Agreed. rare and great quality. Very cool work Tony and cant wait to see it finished.

-Steve
Thanks Steve, now what is this 'finished' that you speak off?
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Old 1st Jun 2011, 12:01 PM   #94
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The latest version of the turret looks much better to me. An oft overlooked aspect of the turrets on the show is that both the beams and the bolts were fired from the larger barrel. We never see the smaller one doing anything. I suppose it could be for point defense or targeting or something. Not that I'm suggesting you should follow that with your model, just that thats how it was originally.
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Old 8th Jun 2011, 05:50 PM   #95
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Quote:
Originally Posted by Temporal_Mechanic View Post
The latest version of the turret looks much better to me. An oft overlooked aspect of the turrets on the show is that both the beams and the bolts were fired from the larger barrel. We never see the smaller one doing anything. I suppose it could be for point defense or targeting or something. Not that I'm suggesting you should follow that with your model, just that thats how it was originally.
Thanks TM and no, I didn't know that, oh well...

I can't believe it's really been that long since I posted an update

Since my last update the F3D B5 Tribute contest has been launched and so I will be entering this beast in it. It should be fun to see what everyone comes up with.

I have started to 'nurnie' up the 'trays' around the top of the 'head' of the ship but have found it really hard going and have started and restarted many times over but then I saw Ozylot's thread over at SFM and I was struck by what a good idea it was.

Anyway I've been experimenting with his techniques and building my own versions of nurnies and this is the first set of renders showing what it could look like...

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I quite like the almost industrial look of it but I will need to make a few more nurnies and poly cull the ones I've already made if I'm going to use them extensively on the ship.

What do you guys think? As always c&c welcome.
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Old 9th Jun 2011, 01:32 AM   #96
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Wow... Tony, this is an amazing piece of work!!!

I originally got my copy of lightwave just so I could play with Meurig's OCD as I thought this was the "best" model of one of the best ship designs ever....

With all due respect to Meurig, you have surpassed this and created a true work of art...

Love it, love it, love it...

Well done mate!!!!
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Old 9th Jun 2011, 01:41 PM   #97
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Lots of niceness in these images. No comments from me.
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Old 10th Jun 2011, 12:24 PM   #98
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What Sean said!
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Old 11th Jun 2011, 05:08 AM   #99
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I really like the style of those nurnies but I wonder if adding some larger gaps might give a better sense of the depth of the spaces they are in as you would be able to see through to the layers behind in places. Looking really good as it is though.
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Old 15th Jul 2011, 07:43 AM   #100
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Bump!

Come on Tony, it's half past July!
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Old 15th Jul 2011, 09:04 AM   #101
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Yes yes what Starbase1 said!
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Old 15th Jul 2011, 12:27 PM   #102
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Sorry guys, I hit a bit of a mental roadblock with this one and needed to get away from it for a bit. But, fear not it isn't abandoned and I hope to push ahead with it next week.
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Old 18th Jul 2011, 06:07 PM   #103
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That's some pretty intense detailing, makes me drool.
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Old 22nd Jul 2011, 10:09 AM   #104
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bump again, tony, fellow west country person! (funny that, i went on newteks website and found the lightwave google maps page, there seem to be a few of us in the west, then a great big gap of the uk and then up to the north! is there somthing in that?)
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Old 23rd Jul 2011, 01:01 PM   #105
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Quote:
Originally Posted by bmckain View Post
That's some pretty intense detailing, makes me drool.
Thanks Bob

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Originally Posted by rustythe1 View Post
bump again, tony, fellow west country person! (funny that, i went on newteks website and found the lightwave google maps page, there seem to be a few of us in the west, then a great big gap of the uk and then up to the north! is there somthing in that?)
I didn't think there were that many of us about down here in the West Country, I'll have to have a look at that map later.

Anyhoo...

Try as I might I just couldn't get back into working on the front section so I decided to make a start on the engines for a change. To be honest I think the OCD's engines are the scariest bit to tackle so I'll be glad when this bit is done.

Here is where I am after a few hours of trying stuff, I'm still really just blocking out some details at this point...

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I'm gonna take a break for food and then I'll see how far I can get with it tonight. After that I'll be on holiday for a week so no updates for a while.
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Old 23rd Jul 2011, 07:06 PM   #106
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Oh well, I didn't get much more done...

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I've got my son coming to stay for the next week so it's unlikely that there will be any updates for a week.
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Old 24th Jul 2011, 06:14 AM   #107
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well i hope you do get it finished in time, this is sure to be a worthy contender, and if not will still good project to get finished at some point. (lol and i see we both came up with the same idea for greebles, i used the same flat poly idea to create details around the edge of my g'quan, big time saver but with the right lighting dose the trick)
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Old 24th Jul 2011, 08:02 AM   #108
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Quote:
Originally Posted by rustythe1 View Post
well i hope you do get it finished in time, this is sure to be a worthy contender, and if not will still good project to get finished at some point. (lol and i see we both came up with the same idea for greebles, i used the same flat poly idea to create details around the edge of my g'quan, big time saver but with the right lighting dose the trick)
I'm going to try to finish it in time to enter the competition with it but I have a hell of a lot of work still to do, hopefully I'll make it.

Yeah, the polys with the clip maps are a great way to give the illusion of detail in areas where nobody will look too closely. In this case I'm using a clip map I found on the Internet, I'll have to make one of my own before I finish this thing.
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Old 24th Jul 2011, 08:38 AM   #109
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Going to echo, here's hoping you get it done. The detail is looking really sweet.
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Old 24th Jul 2011, 09:42 AM   #110
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Nice looking engines there, mate.
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Old 25th Jul 2011, 12:10 PM   #111
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Nice stuff, though the borg cube recycled at the back is very odd looking, I'd consider loosing that in favour of some major structural anchoring for the engines

Cheers!
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Old 28th Jul 2011, 03:50 AM   #112
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Quote:
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Nice stuff, though the borg cube recycled at the back is very odd looking, I'd consider loosing that in favour of some major structural anchoring for the engines

Cheers!
Lol, it is a bit 'Borg' isn't it? Not to worry mate, there will be modelled detail there, the Borg bits are just so that if you have an angle that looks into that big section of the ship it won't be empty space there.
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Old 28th Jul 2011, 05:10 AM   #113
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funny enough i have a scale model of the aggamemnon and orund that area the detailing was made up of very thin stamped out copper plate, so its not far off how that model was put together either
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Old 15th Aug 2011, 09:24 PM   #114
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Been a while since I did any work on this...

Quick (1 second) clip of a potential thruster effect...



Engine Test 1.avi
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Old 21st Aug 2011, 04:58 AM   #115
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I've been thinking about the rearward facing weapons on the OCD, and it struck me that a more suitable idea would be to place a set of the large turrets on the engine section as this would give a vastly superior range of fire. I know it's a deviation from canon design but it just seems much more logical.

I'm thinking they should be positioned something like this...

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Anyone got any thoughts on that?
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Old 21st Aug 2011, 06:50 AM   #116
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That would make sense. Sitting there, it's less obstructed by the back end of the ship.
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Old 21st Aug 2011, 06:58 AM   #117
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The engines are looking really cool in that shot Tony, its not just the guin placement, the overall shape looks really sensible and practial (in an abstract sort of way!)
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Old 21st Aug 2011, 09:29 AM   #118
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Thanks guys
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Old 22nd Aug 2011, 12:24 PM   #119
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As an experiment I've scaled up the engines in height and width only to better fill the space in the cowl that connects to the rest of the ship. What do you guys think of the bigger engines? I quite like them but I'd be interested in your thoughts...

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By the way, ignore the bits between the upper and lower engines and also the turret placement that's all still very WIP.
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Old 22nd Aug 2011, 12:45 PM   #120
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The spec maps seem to be working quite nicely. I like the big engines myself, imo, it helps sell the scale of the ship.
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