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Old 27th Jan 2019, 06:35 AM   #121
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I was not expecting ever more increasing details.
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Old 28th Jan 2019, 01:44 PM   #122
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Okay, you've got to put the thingamagig into the thingamabob and connect it to the doohicky!
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Old 29th Jan 2019, 07:12 PM   #123
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UPDATE...
Got a bit more done Wanted to add a little to the underside of the hull.

And add a little more to the top of the hull.
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Old 1st Feb 2019, 04:04 PM   #124
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UPDATE...
Think I’m done with the top of this part. I’m not sure about the little spike things I added. Just wanted to make it a little more aggressive looking.

I also add more to the bottom. But this is the and of the work on this ship since it’s a new month. I’ll get back to it later.
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Old 3rd Jul 2019, 02:30 PM   #125
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UPDATE...
I think I might need professional help because I just can’t stop working. I added more plating to the bottom of the ship.
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Old 5th Jul 2019, 02:48 PM   #126
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UPDATE...
Got most of the details done. Just a few small stuff to add above the warp engine.
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Old 5th Jul 2019, 02:59 PM   #127
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Wish I needed that kind of help!
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Old 7th Jul 2019, 07:19 PM   #128
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UPDATE..
Pretty close to finishing the build on this thing. Just need to finish up the bottom of the center of the hull.
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Old 11th Jul 2019, 05:27 AM   #129
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Very nice indeed and what a build.
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Old 12th Jul 2019, 07:00 PM   #130
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Thanks.
UPDATE...
Well I think I finished up the center part. Not getting much work done. The weather is kind of wiping me out and hardly sleeping for about a week and a half has turned my mind evern mushier than it normally is.

Got some work done on the warp engine. Don’t know I’ll do much more. I like the engine the way it is.
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Old 17th Jul 2019, 01:36 PM   #131
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UPDATE...
Finally got some sleep last night I think. I actually don’t feel like complete ass today. Since the nose of the ship is the last thing I need to get done I added some stuff to it. Won’t add much more because the ship in the movie didn’t have that much.
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Old 18th Jul 2019, 10:34 AM   #132
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Looking great!
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Old 18th Jul 2019, 03:47 PM   #133
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Thanks.

UPDATE...
Added a bit more. I might do a few other things not sure yet but I feel just about done.
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Old 19th Jul 2019, 11:03 AM   #134
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The extra detail really adds to the overall look. Really nice!
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Old 19th Jul 2019, 07:35 PM   #135
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Thanks.
UPDATE...
Last few days have been a bit of a heat wave. Only one more day of it tomorrow thankfully. Well that’s about it for this build. Just gonna go over a few things and decide on the colors. I know it won’t be green.

And here it is all finished and locked down. I’m very happy with it.
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Old 22nd Jul 2019, 06:55 AM   #136
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Just too awesome!!!! Are you going do do any animations with it? Love to see a nice slow flyby with a pan and a torpedo firing or two!
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Old 23rd Jul 2019, 03:49 PM   #137
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I don't know if I'll animate it. But I have thought about it before.
UPDATE...
A little bit of a texture test.
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Old 23rd Jul 2019, 06:53 PM   #138
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UPDATE...
Ok I think I got it mostly done. Not gonna grime it up too much. I like the final result.
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Old 29th Jul 2019, 06:44 PM   #139
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This happened a few days ago. Don’t know exactly how or when. I was away from the computer for awhile. Still not sure I want to reinstall. Kind of getting tired of this. I’ll give it some time and think about it.
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Old 31st Jul 2019, 07:31 AM   #140
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That's weird. I don't have 3DS Max, so I can't help, but I hope you can figure it out. Lightwave as you know has more than its fair share of quirks so I know how frustrating that can be.

Good Luck,
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Old 31st Jul 2019, 09:55 AM   #141
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I thought LightWave had its "quirks", but then I bought a 3ds Max subscription and gained a whole new appreciation for quirkiness. LW may have a dated UI, but there's something to be said for a semi-stable environment where you're not afraid to click on something or move stuff around.
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Old 1st Aug 2019, 11:45 AM   #142
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What's even worse is I just found out a few days ago that Autodesk will no longer support Perpetual Licences at the end of this month. Meaning I will not be able to get an activation code if I try to reinstall.
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Old 2nd Aug 2019, 07:12 AM   #143
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I've been getting an "object not set to an object instance" error when trying to run Elite Dangerous in VR mode ever since the last Windoze patch. This could be the same problem. And no, reinstalling the software (Oculus, ED and .net framework) did not resolve anything.
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