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Old 16th Apr 2008, 02:49 AM   #91
franontheedge
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As I said before, I was intending to do .obj since unless someone has Wings3d it'd be pointless, and as Wings3d isn't even listed in the upload packages... and anyway I always export as .obj - otherwise I couldn't use the models much myself.

I was just wondering if there was any point in uploading a .wings3d version at all - why not just the .obj version and have done with it?

The only time I've ever really needed to upload a Wings3d version of a model is when I've had some massive problem with it that can't be solved by hints, tips, or screen captures with directions, and someone needs to see the actual model itself. Doesn't happen often - thank goodness.
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Old 16th Apr 2008, 03:00 AM   #92
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Quote:
Originally Posted by bmckain View Post
I was away for the weekend and running everything remote for mintues at a time so I wasn't able to respond until today.

Let me know what the app is and I can adjust the list in the download section.
By the way - Wings3d isn't mentioned in the list of programs on the User CP either.

I made a model of the Wings3d logo a while back - if you need one.
http://i251.photobucket.com/albums/g...aString2SM.jpg
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Old 16th Apr 2008, 06:06 AM   #93
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Quote:
Originally Posted by franontheedge View Post
As I said before, I was intending to do .obj since unless someone has Wings3d it'd be pointless, and as Wings3d isn't even listed in the upload packages... and anyway I always export as .obj - otherwise I couldn't use the models much myself.

I was just wondering if there was any point in uploading a .wings3d version at all - why not just the .obj version and have done with it?

The only time I've ever really needed to upload a Wings3d version of a model is when I've had some massive problem with it that can't be solved by hints, tips, or screen captures with directions, and someone needs to see the actual model itself. Doesn't happen often - thank goodness.
I can add Wings 3D to the upload packages but for some reason the little icons on the left aren't updating so that will have to wait for a developer to sort out.
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Old 16th Apr 2008, 06:40 AM   #94
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Here's something funny . . . . . .
can you imagine the final credits on an image . . . "grebbles by" you would need a separate piece of paper to list everyone . . . ha ha ha . . .


here's my first contribution if I can find it on one of my drives . . . .
I never used it, it was a hybride from the engine of a Fau-1 corsair . . .
gp
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Old 16th Apr 2008, 06:54 AM   #95
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gpdesigner suggested I make this thread sticky since it's something that's always going to be useful and so won't get lost into the obscurity of posts long since past, and I agree that it's a good idea. So consider it stickified
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Old 16th Apr 2008, 06:57 AM   #96
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That is really odd and cool.

Quote:
Originally Posted by gpdesigner View Post
Here's something funny . . . . . .
can you imagine the final credits on an image . . . "grebbles by" you would need a separate piece of paper to list everyone . . . ha ha ha . . .


here's my first contribution if I can find it on one of my drives . . . .
I never used it, it was a hybride from the engine of a Fau-1 corsair . . .
gp
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Old 16th Apr 2008, 07:02 AM   #97
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Quote:
Originally Posted by franontheedge View Post
As I said before, I was intending to do .obj since unless someone has Wings3d it'd be pointless, and as Wings3d isn't even listed in the upload packages... and anyway I always export as .obj - otherwise I couldn't use the models much myself.

I was just wondering if there was any point in uploading a .wings3d version at all - why not just the .obj version and have done with it?

The only time I've ever really needed to upload a Wings3d version of a model is when I've had some massive problem with it that can't be solved by hints, tips, or screen captures with directions, and someone needs to see the actual model itself. Doesn't happen often - thank goodness.
I went and looked at the Wings 3D home site. As it turns out they support .obj and 3DS natively so I would suggest just exporting them in one of those formats. Of course .obj will be the most useful to the greatest number of people.
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Old 16th Apr 2008, 10:07 AM   #98
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Here are three more, I'll zip them up and add them later.










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Old 16th Apr 2008, 10:21 AM   #99
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GP and Bob, those last ones are very cool... we're getting quite a collection here now!
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Old 16th Apr 2008, 11:19 AM   #100
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I just did an upload to the G&N and I don't see it . . . is there an approval time delay or something?
gp
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Old 16th Apr 2008, 11:24 AM   #101
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I just did an upload to the G&N and I don't see it . . . is there an approval time delay or something?
gp
All items do have to be validated but are you sure it completed? I just looked and there's nothing there.
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Old 16th Apr 2008, 11:51 AM   #102
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I will try it again right now . . .
gp
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Old 16th Apr 2008, 11:57 AM   #103
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ok . . . I just did it but still nothing.
I filled in all the inputs, when I pressed submit, it hung on the page like it was uploading, then it jumped to the front page of the resourse section . .
gp
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Old 16th Apr 2008, 01:22 PM   #104
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ok . . . I just did it but still nothing.
I filled in all the inputs, when I pressed submit, it hung on the page like it was uploading, then it jumped to the front page of the resourse section . .
gp
I sent you a PM and btw, I've added a video tut on uploading to resources just to be sure. Not syaing you need it but it prompted me to get on with the support videos.

http://www.foundation3d.com/forums/s...ead.php?t=2171
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Old 16th Apr 2008, 01:47 PM   #105
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Not syaing you need it but ...
lol


come on... we know GP needed the video tutorial!!!
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Old 16th Apr 2008, 02:42 PM   #106
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Well, here's another one, when I figure out a couple more to go with it I'll put them in a pack.




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Old 16th Apr 2008, 03:55 PM   #107
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Hey it's the Twistersizer! From the 70's
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Old 16th Apr 2008, 07:47 PM   #108
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Maybe I should rip apart some of my meshes and posst the pieces....
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Old 17th Apr 2008, 05:23 AM   #109
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Maybe I should rip apart some of my meshes and posst the pieces....
Go for it bro! If I can do it you surely can!
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Old 17th Apr 2008, 05:48 AM   #110
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Hmmm... Is all this piling up of oddments encouraging seriously bad design?

I consider these forums the absolute height of acheivement for megapoly monster turbo nutter spaceships. But all the very best ones have a feel of logical flow to what goes where, not to mention a consistency of design...

Now I know that some of my favourite SF vehicles were built from loads of chunks of airfix kits, (Such as the original Thunderbirds). But is this going to help?

Or to put it another way, surely anyone who can make a good speaceship has the skill to make their own nurnies and greebles?
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Old 17th Apr 2008, 06:13 AM   #111
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Hmmm... Is all this piling up of oddments encouraging seriously bad design?

I consider these forums the absolute height of acheivement for megapoly monster turbo nutter spaceships. But all the very best ones have a feel of logical flow to what goes where, not to mention a consistency of design...

Now I know that some of my favourite SF vehicles were built from loads of chunks of airfix kits, (Such as the original Thunderbirds). But is this going to help?

Or to put it another way, surely anyone who can make a good speaceship has the skill to make their own nurnies and greebles?

I don’t think it will encourage bad design simply because if a person does not have the ability to create a good design this is not going to help or deter. Most all of the models made for the movies relied on readily available plastic kit parts to add details to their ships. Even Star Trek ships made liberal use of primitives in their overall designs and the original “E” was imagined from looking at a skillet and salt shakers (where’s the design in that?).

While anyone capable of building a quality model could surely make their own greebles there are definitely instances when time may not allow it and an appropriately made greeble is just the answer. I have already used one I made on the HotDog cart and I had no idea I would be building the cart at the time I made the greeble. It was not poor design but a readily available detail that I could plug in and move on quickly. It just so happened that I was the one who made the valve handle and stem but I would still have used it even if not. It fits perfectly and it’s generic enough not to look out of place.

Hopefully that dispels your fears; good modelers won’t become bad modelers because of a few assets laying around at their fingertips and I tend to think the collection will become large enough that you are not going to see ships all of a sudden that all look alike, there’s the Star Trek thing again. Just making a point because you know I like Star Trek ships but if there was ever a case for a set of generic parts that would be it.
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Old 17th Apr 2008, 07:04 AM   #112
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Quote:
Originally Posted by JeffrySG View Post
lol


come on... we know GP needed the video tutorial!!!
my computer is short and yellow . . . . .
gp
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Old 17th Apr 2008, 07:39 AM   #113
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GP that's the Yellow Pages directory. No wonder you couldn't upload!
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Old 17th Apr 2008, 10:40 AM   #114
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Just to add to what bob said, this sort of thing happens everywhere both professionaly and recreationally.

One of the first things we were told to do when we started working on coding C and programming Java or even building websites in school was to create a code archive. The sort of things that you know you can use in multiple ways with litle or no modification, and believe me, in my final assessment, it made a huge difference.

It was convienient, and time saving, ok yes most of it we had to write ourselves at one point or another anyway but most of us ended up sharing part or all of our archives anyway, I really see this as being something similar that everyone from greeble nutter to novice modeller will use and appreciate a hell of a lot more after seeing how it all comes together.

And hey, its a really neat way to begin modelling, something nice and simple that you can share with everyone.
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Old 18th Apr 2008, 11:28 PM   #115
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I'm just pleased to see that this seems to be generating quite the archive... it will hopefully end up a great resource for model artists
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Old 19th Apr 2008, 03:30 AM   #116
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Here are three more, I'll zip them up and add them later.




That looks like a lightsaber
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Old 19th Apr 2008, 06:44 AM   #117
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That looks like a lightsaber
LOL, I never thought of that when I was making it.
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Old 19th Apr 2008, 08:24 AM   #118
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I think it looks like a fuse.
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Old 19th Apr 2008, 04:56 PM   #119
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We're gonna have to run a poll on that one soon
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Old 19th Apr 2008, 05:16 PM   #120
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No no it's an ultrasonic agitator for a new washing machine!
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