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Old 20th Jul 2018, 05:26 PM   #121
David cgc
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I've been hoping this would pop back up again. Still looking good!

I saw something recently on one of the Facebook modeling groups, one Gene Davis pointed out a subtle detail that hadn't been noticed in the saucer aztec pattern. The four "feet" on the bottom of the saucer aren't a solid color, or part of the regular pattern, but actually have a striped ))) or >>> pattern on them, that looks more softly airbrushed than the sharp panel lines elsewhere (maybe it was supposed to be a Damascus-steel type effect). I've attached the images to the post if the Facebook link doesn't work.
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Old 20th Jul 2018, 10:30 PM   #122
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Calling it "Beautiful" does not do it justice.
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Old 21st Jul 2018, 07:57 AM   #123
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David cgc,

Thanks for those! It never ceases to amaze me that, even after 40 years, we can still find something new when it comes to this particular starship model.
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Old 21st Jul 2018, 11:30 PM   #124
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Beautiful work.
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Old 27th Jul 2018, 01:44 AM   #125
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Well, if we're gonna be super picky, I can contribute more to the Varied Ways to Ensure Lightborne Never Finishes campaign.

I can't remember if this work began from the Bailey reference, but if so there is a mistake in the forward nacelle spotlights. I know this now only because I had spent so much time scrutinizing the TMP drydock shots.

The Bailey mesh has both the inboard and outboard spotlight tubes angled downward:



However, it's clear from the studio rig that the outboard spotlight tube is forward facing:



This correction has the added benefit of removing some of the phantom lighting that we use to illuminate the exterior surfaces. The outboard spotlight is actually the source of the light hitting the rear saucer edge; but if you're working with the Bailey mesh, you need to introduce (at least) two phantom light objects to replicate the effect.
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Old 27th Jul 2018, 03:44 AM   #126
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Some great refs there David cgc
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Old 9th Sep 2018, 05:09 AM   #127
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Any more progress on this beauty.
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Old 11th Sep 2018, 10:31 AM   #128
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Quote:
Originally Posted by John Marchant View Post
Any more progress on this beauty.
John,

Thanks for asking! I've not been able to keep up on this project at the rate I would like. But I am about halfway done with adding in my little graphic bits to the saucer; and although I can see the end of the tunnel... it's still quite a ways away. I'll do my best to keep on working on it though!



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Old 13th Sep 2018, 09:11 AM   #129
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Yeah. Amazing details
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Old 25th Sep 2018, 09:00 PM   #130
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I still maintain that you are certifiable. But yeah, amazing details indeed.
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Old 13th Oct 2018, 01:56 PM   #131
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Glad to see some updates mate, still amazing detail.
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Old 25th Mar 2019, 10:01 AM   #132
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Any updates? Thanks
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Old 12th Jun 2019, 06:48 AM   #133
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Default Update - Almost There!

I haven't been able to do any work on this thing for a long long long while. But I've had some free time recently to devote to the Enterprise and I'm happy to say that I am almost done. I just need to tweak some of the graphic bits on the secondary hull and then double check the interior placements. And, of course, tweak the pearl materials once or twice again.

I will post here when she's all completed and then deluge the forum with final renders over the next couple of days or weeks. In the meantime, here's a screen shot of my progress incorporating the graphic bits with the main exterior model.

More later,
Neil

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Old 13th Jun 2019, 09:15 AM   #134
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Default Update

I've completed the exterior model. I've set up expression controls for various features in the model. For example, you can use a slider to change the deflector dish color form amber to blue... you can turn the exterior spotlights on or off... etc. Once I finish up the interiors - I will add controls for them as well.

I've made a short video demonstrating the controls as they are now, and uploaded it to the YouTubes...



However, there are several things I still need to do before I can call this totally completed:
1. Convert the exterior Octane materials to C4D standard materials
2. Tweak the interior models to fit inside the exterior model
3. Incorporate the interior models into the exterior model - not sure if this will be in one file or just a separate file sized to fit
4. Test and re-test all of the expression controls
5. Convert Octane materials for the interiors to standard C4D materials
6. Package up model(s) for TurboSquid or wherever it will be distributed
7. Make kick ass renders!

While I do all of that, you can look at a few more renders, including some orthos...








More later,
Neil
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Old 13th Jun 2019, 09:34 AM   #135
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Nice !
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Old 13th Jun 2019, 05:36 PM   #136
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I've been holding out for this, so I'm glad you're planning a public release. I figured that since I'd need to resurface whatever Enterprise refit model I decided to use anyway because of Lightwave's revamped PBR system, it wouldn't make that much difference it it was a conversion, as well.
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Old 14th Jun 2019, 04:01 PM   #137
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Quote:
Originally Posted by David cgc View Post
I've been holding out for this, so I'm glad you're planning a public release. I figured that since I'd need to resurface whatever Enterprise refit model I decided to use anyway because of Lightwave's revamped PBR system, it wouldn't make that much difference it it was a conversion, as well.
You should really try out Octane... I know they have a plug in for Lightwave. Don't know how much it costs, but it's worth a look at the demo!
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Old 3rd Jul 2019, 06:39 AM   #138
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Default Update

I've completed the integration of the full 3D interior models into the exterior model. The most time-consuming part was working on the interior walls of the exterior walls. So now I need to do some final tweaking on the interior models themselves before converting the Octane materials to standard C4D materials. I also plan to set up expression controls to switch the full 3D interiors on and off and conjunction with the other, image-based and light-based interior options that I have already set up.

I think I will be distributing the Enterprise in two flavors - one with the simple, image-based and light-based interiors and one with the full 3D interiors.

So while I do all of that, here's a screen shot of the interiors all incorporated into the exterior model.



More later,
Neil
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Old 3rd Jul 2019, 04:25 PM   #139
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Just gorgeous!
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Old 5th Jul 2019, 01:23 PM   #140
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Quote:
Originally Posted by lightborne View Post
You should really try out Octane... I know they have a plug in for Lightwave. Don't know how much it costs, but it's worth a look at the demo!
Just got a license myself. For $20 a month it's the cheapest upgrade ever. The render quality and speed is nothing short of stupendous. Anti-aliasing artifacts--gone. Global illumination flickering--GONE. Stability--well, there's some room for improvement, but it's acceptable.
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Old 5th Jul 2019, 02:01 PM   #141
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Really why would you need it.....you pay all that money out of a piece of software, and then have to pay out for a plug-in so you can render out a decent image.....? come on......
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Old 6th Jul 2019, 06:05 AM   #142
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Fantastic work lightborne, i tip my hat to you in the detail you have achieved. I did not realise you intended to release it, it must be a beast so your idea of two flavours is good.

Eden, i dont think you need it per say, LW out of the box renderer is good, just finiky to get good results if you were used to 2015 or before.

Third party renderers are hardly a new thing to even high end 3d apps. You could argue why people are spending vast sums of money on Maya or Max and then relying on VRay or some other 3rd party.

I find Octane good for some uses and native to be good for other. I cant of course speak for C4D.
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Old 20th Jul 2019, 06:46 PM   #143
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Just wanted to say amazing work and I admire your patience! Bypassing the textures by going straight to materials on the mesh will make for some wonderful close-ups without resolution loss, and should render much faster too I would imagine. Even material colors and adjustments can be fine tuned much easier.

Awesome project!
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Old 22nd Jul 2019, 03:43 PM   #144
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Quote:
Originally Posted by Eden View Post
Really why would you need it.....you pay all that money out of a piece of software, and then have to pay out for a plug-in so you can render out a decent image.....? come on......
Maybe because I already have LightWave, I know how to model with it, and I want to improve on the rendering half of the equation. Also, OctaneRender isn't the be-all-end-all; I am quickly discovering all the things it can't do, so LightWave's render engine still comes in handy when I'm using it.


(p.s., in case anyone's wondering... I know I said I abandoned LW for 3ds Max but that turned out to be a big mistake; I canceled my subscription and went back to LightWave for the time being.)
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Old 13th Aug 2019, 12:08 PM   #145
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Hi Lightborne, did you ever manage to finish this beauty.
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Old 26th Aug 2019, 12:17 PM   #146
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Quote:
Originally Posted by John Marchant View Post
Hi Lightborne, did you ever manage to finish this beauty.
Well, I was getting really close to being done, but then we got super busy at work again... I do have some time off soon where I will be doing a lot more work on it. My plan was to have it finished no later than December... just in time for the 40th anniversary of TMP. I'll be sure to post here once it is completed... though I'm finding it difficult to post here sometimes because the site doesn't always load for me.

So, a bit more to do... but hopefully I'll be done soon!
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Old 29th Aug 2019, 07:29 AM   #147
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Yeah, life always finds a way of getting in the way. No problems mate and glad you are still on it.

Sounds like a good idea in December and very apt.

Yes F3D is being a pain, sometimes you can get on others you cant. When and if you are still planning to release it i would use a dropbox, Mega or Wetransfer account to do it if its quite big. No chance of doing it on F3D now it seems.
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