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Old 3rd Jul 2019, 05:20 PM   #121
TrekMD
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Wow, these images are nothing short of amazing. Very, very well done!
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Old 3rd Aug 2019, 07:52 AM   #122
D-Jota
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Default A Bump in the Road!

Thanks TrekMD! - Glad you're enjoying this... I am too

I was so close to my deadline of “a day or two” and then… shortly after I installed the whole facility into the belly of the Enterprise-D, I identified a significant loss of relationship between the nicely even spaced decks of what I had modelled versus the much more irregular deck spacing that’s implied by the rows of windows on the secondary hull. For the most part, decks 40 to 42 lined up with the window layout on the secondary hull however the closer you ascended to deck 30, the more out of whack those decks were. My Main Engineering level wound up on deck 35 (all the fans know this should be deck 36) and my deck 30 was punching well into deck 29.

I get that all of this is right in the centre of the ship and so nobody would ever know unless they investigated the final model for flaws, but I just couldn’t settle on leaving this as is without at least attempting to harmonise things and redefine some proportions, if only subtly. – I basically settled for reducing the ceiling height of the antimatter pod facility a tiny bit, though that did require redefining the proportions of the antimatter pods and then reduced the overall scale of the warp core tunnel part of the model (warp core and all) to preserve its proportions.

And all this after I smugly reported zero alignment issues, which was absolutely 99.9999% true for X and Z… All this nonsense has been Y’s fault! Irritatingly, subtle though the alterations have been, I preferred they way it all looked before but... what can ya do?

I've been rendering constantly so I have more to show, perhaps by the end of the day!
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Old 3rd Aug 2019, 08:30 AM   #123
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That is really annoying.
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Old 3rd Aug 2019, 08:58 AM   #124
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Wow, yes that is bloody annoying after all this work. Glad to hear you mostly sorted it out.
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Old 3rd Aug 2019, 12:42 PM   #125
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Default Warp Core Ejection

Eject the warp core: How many times did Geordi threaten to perform that manoeuvre? ...and never did! If you think about it, in the face of certain destruction, the Enterprise blew up more often than it was saved by the very safety system that was engineered into the ship to prevent such a catastrophe. - Don't get me wrong, it was all fun telly all the same!

Fortunately for Pro9's Enterprise-D, this edition of the ship will always have this option in its toolkit
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Old 3rd Aug 2019, 01:03 PM   #126
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Default Antimatter Pod Ejection System

...and some more poses to illustrate how the ship gets rid of its antimatter.

I was thinking that in anticipation of an emergency situation requiring this manoeuvre, the aft antimatter pods could be smart enough to transfer whatever fuel they were carrying to the forward most pods, thus cutting down the number of pods that ultimately had to be physically ejected from the ship.

The eagle-eyed amongst you will note that only the forward pods are what you might call "hero models"; all the subsequent ones were simplified during the poly reduction exercise.
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Old 4th Aug 2019, 07:47 AM   #127
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Love it, cant wait to see some amazing renders from people of your tireless work.
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