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Old 2nd Apr 2011, 01:03 PM   #31
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I did. I can't use any of the ones in here because they are either lightwave or a newer version of Max.

UPDATE...
Started on textures for torpedoe doors and side cannons.
A shot with torpedoe doors down.
Added airlock textures and more work done on the side cannons.
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Old 2nd Apr 2011, 03:18 PM   #32
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That's too bad.

Okay, how about an airplane or something, for scale?

The textures look lovely by the way. This one is more serious looking than the earlier ones.
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Old 15th Apr 2011, 06:41 PM   #33
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Ok. I'm done. It's far from perfect but I'm happy with it as it is.
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Old 15th Apr 2011, 07:30 PM   #34
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Looks pretty cool, man!
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Old 16th Apr 2011, 03:27 PM   #35
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Thank you.
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Old 16th Apr 2011, 08:52 PM   #36
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Excellent finish!
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Old 2nd Jul 2011, 11:10 PM   #37
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This is the new project I plan on focusing on while dealing with my brotherís health problems and making sure my father and I are not legally responsible for his hospital bills. Since Iím useing my Amarillo mesh as a base to work from Iíve had to make a few changes. Iíve rebuilt the entire secondary hull and added RDS thrusters to it. Iíve also filled in the holes on the side tof the primary hull. Iím also testing a new unpainted metal on the secondary hull that I plan on useing on another ship.
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Old 4th Jul 2011, 11:34 AM   #38
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UPDATE...
Getting most of the base textures done on the secondary hull. After that Iíll get to work on the small amount of signage.
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Old 4th Jul 2011, 05:47 PM   #39
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UPDATE...
The secondary hull is now finished. Iíll now focus on fixing up the textures on the warp engines.
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Old 8th Jul 2011, 11:04 PM   #40
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UPDATE...
Finally rebuilt the sides of the primary hull and attached the warp engines. I just need to adjust the textures to get rid of that circle. I also tested a frosted glass texture on the back of the warp engines.

And I've started to block in the UES Torsk.
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Old 13th Jul 2011, 07:13 PM   #41
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Update...
The ship now has it's name. Worked on the cutout for the lower cannon. I also made copies of the upper missile launchers and placed the new ones on the bottom. The still have the old textures and haven't been welded to the hull yet. A few changes need to be made and I'll be close to finished.
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Old 17th Jul 2011, 01:27 PM   #42
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UPDATE...
Lower missile bay doors are in place and textures need to be replaced. I need to adjust a few other textures and this ship will be done.
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Old 24th Jul 2011, 05:05 PM   #43
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Now that the heat has let up a bit Iíve finally been able to do some renders to make an ortho for the UES Krechet.
And something I did just for fun.
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Old 5th Sep 2011, 11:01 AM   #44
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UPDATE...
Started to get more done on the Torsk. The Build for the secondary hull is finished so I've moved on to roughing the textures.
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Old 5th Sep 2011, 08:15 PM   #45
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UPDATE...
I finished the textures for the secondary hull.
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Old 5th Nov 2011, 01:11 PM   #46
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UPDATE...
On Halloween I got hit by a big migraine and had to rest for a few days. Those things can take the piss out me. I'm tryign to get back to work so I went back to something small. The modelling of the primary hull is almost done. Just need to do the missile launchers and some grid lines. I also resized the impulse engines because I thought my first ones were too small.
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Old 6th Nov 2011, 10:34 PM   #47
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UPDATE...
Started to do a few of the textures on the primary hull.

I added another airlock to the top of the hull because I forgot to add it before. I also have added the missile launchers. One thing I did forget is another set of grid lines. I'll try to fix that if I can. Also more textures for the nose of the ship and blue glowy bits like I have on Little Nell & Little Nell 2.

Here I've opened the missile bay doors. I'm not currently very happy with them.

I've started to rough in the shapes for the next ship I'll work on after the Torsk. The Romulan Cabbage.

Here's what the front looks like.
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Old 7th Nov 2011, 08:54 AM   #48
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The Torsk looks like an interesting design.
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Old 7th Nov 2011, 02:41 PM   #49
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really liking these Fozzy - keep it up!
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Old 7th Nov 2011, 05:24 PM   #50
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Thank you.
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Old 7th Nov 2011, 05:42 PM   #51
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I finally had a look at the website itself. They have quite a few interesting designs on there.
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Old 3rd Jan 2012, 10:04 PM   #52
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UPDATE...
Finished up one of the weapons and just have a few more to do.

Iíve got the grid lines started but a few of them need to be cleaned up.
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Old 13th Jan 2012, 07:43 PM   #53
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UPDATE...
Started to work on the textures for the secondary hull of the Cabbage Class ship. This will be the first time I really unwrap to make textures. I will probably get rid of the pinstriping.
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Old 14th Jan 2012, 10:28 AM   #54
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The green is really dark in the first two renders, so the pin-stripes actually help to define the shape.
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Old 14th Jan 2012, 12:54 PM   #55
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For some reason the light setting was off in the first two pics and that's why they are darker. Right now I'm just not happy with the pinstripe. I might keep the farthest one.
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Old 15th Jan 2012, 01:38 PM   #56
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UPDATE...
I finally started to get the textures done. I started out with the usuall panels I always use. But here they are a little too big. I also added a small detail to the three nipple things. Also ignore the numbers, theyíre just there to help keep things in order.

Here I resized the panels and added a few more things to break it up and keep it from looking the same as my other ships.

Here I made it so all the new stuff doesnít stand out so much and Iíve added some grime.

And this is the final look of the new texture.
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Old 22nd Jan 2012, 09:32 PM   #57
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Thanks.
Well not much of an update but I had this sitting around for a few days. I changed the impulse engine. Textured the back of the primary hull and did the best I could getting the shape of the bulby bits right.
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Old 4th May 2012, 08:59 PM   #58
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UPDATE...
Well I couldnít decide on what project to work on for this month so I discovered that I hadnít finished this ship yet. Gives me another excuse to try out unwrapping so I did textures for the forward cannons.
Itís not much but progress is progress.
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Old 9th May 2012, 09:53 PM   #59
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UPDATE...
Started to rough in the textures. Iím getting a better idea on how to unwrap and this will help me a great deal when finishing the texures on the cabbage class ship.
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Old 10th May 2012, 09:29 AM   #60
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It's quite the "ah ha!" moment when that UV stuff starts to click, isn't it? The textures are looking good on this.
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