Go Back   Foundation 3D Forums > Creative Works > Works in Progress
Register FAQ Members List Calendar Mark Forums Read

Works in Progress Critique works in progress, 2D 3D and animations

Reply
 
Thread Tools Display Modes
Old 4th Feb 2016, 04:10 AM   #1
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,869
Talking SciFi - Original Universe Projects

Bit of a vague title but I figure it will allow me to dump projects from other stories as well as multiple ship from a single uni.

This one is a very rough block out of what I labeled Hakaran Battleship, but I think it is more of a frigate or fast attack ship as this is how it is used. All I have to go on is a single view doodle I did some time ago. Some probably will recognize it. As is clear in the renders that whole back end of the ship is up in the air. I have yet to really decide the drive systems etc. The drive spike is suppose to be a newer development in FTL so I am not sure it will be retained on this ship.

Weapons systems are planned to go in the area where those pods are or the nipple dealies. Original work I had written torpedos fired off a rail system and magnetically driven energy systems. IE bendy lazorz. however I could not come up with a way in handwavioum science to control such a thing outside of an "emitter" Though was it was some how able to target the beam outside the ship, thus allowing them to bring more arms to bear without aligning the ship. So I dunno where I will go with this.

It is a bit large 500m maybe more. I am not sure where I want to scale it. Most of the ships in this universe are large compared to say Trek. Basically they are large engines and drive core with bits stuck on around it.

Original sketch showing this and other related ships. I dunno if the others will remain as they are here or not as I have changed these a lot over the years.


The ship in 3d.




__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 4th Feb 2016, 04:33 AM   #2
Amras
Contributing Member
 
Amras's Avatar
 Gallery
Cinema 4D Photoshop
 
Join Date: Feb 2008
Location: Germany (NRW)
Posts: 1,594
Default

I always like your designs!
__________________
Portfolio: DA-portfolio
My B5 models: googledocs
My garden diary: Hossenhof
Elite Dangerous: Inara
Amras is offline   Reply With Quote
Old 4th Feb 2016, 01:56 PM   #3
Treybor
Asylum Inmate
 
Treybor's Avatar
 Gallery
LightWave Poser ZBrush Photoshop Premiere
 
Join Date: Nov 2007
Location: San Diego, California
Posts: 6,358
Default

Very interesting. Will be watching.
__________________
Keep Flyin!
https://keepflying.com/
That Serenity Tutorial Guy.....
http://www.foundation3d.com/forums/s...ead.php?t=1281

SubPatch Modeling Tutorial (Nudity Warning)
http://www.foundation3d.com/forums/s...ead.php?t=3445
Treybor is offline   Reply With Quote
Old 4th Feb 2016, 02:59 PM   #4
patch
Registered Member
 
patch's Avatar
 Gallery
LightWave ZBrush Photoshop
 
Join Date: Nov 2008
Posts: 170
Default

Love it, Kind of reminds me of Battlefleet Gothic... less gothic though.
patch is offline   Reply With Quote
Old 4th Feb 2016, 04:23 PM   #5
Rigel
Moderator
 
Rigel's Avatar
 Gallery
LightWave Photoshop
 
Join Date: Nov 2007
Location: London (the other one, in Canada)
Posts: 22,843
Default

That is a cool looking ship!
__________________
Those who say it can't be done,
should stop interrupting those of us who are busy doing it!

------------------------------------------------------------
Other Projects

The Universal Joint
Beechcraft 2000 airplane
LadyBug (Firefly class freighter)
Rigel is offline   Reply With Quote
Old 5th Feb 2016, 07:28 AM   #6
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,869
Default

Slowly defining parts and mulling out the mid to rear half of the thing. Still a might ugly aft of the struts. I think some of the proportions are still off.





__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 6th Feb 2016, 05:36 AM   #7
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,869
Default

Well more refinements and a replacement of bits here and there. I think I have most of the rough shapes in place time to start working all the lumpy bits into a working hull and structure. Some parts are still in need of massaging but I think most of the rough form is there. I still am not that happy with the shape of the central hull below the bridge area.













__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 7th Feb 2016, 12:33 PM   #8
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,869
Default

more of the same >_>




__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 7th Feb 2016, 03:47 PM   #9
CAClark
Registered Member
 
CAClark's Avatar
 Gallery
LightWave Modo Photoshop
 
Join Date: Aug 2006
Location: Maidenhead, UK
Posts: 1,752
Default

That's really cool!

Cheers!
__________________
My Website
Twitter
Facebook
CAClark is offline   Reply With Quote
Old 7th Feb 2016, 08:11 PM   #10
Rigel
Moderator
 
Rigel's Avatar
 Gallery
LightWave Photoshop
 
Join Date: Nov 2007
Location: London (the other one, in Canada)
Posts: 22,843
Default

Looking better!
__________________
Those who say it can't be done,
should stop interrupting those of us who are busy doing it!

------------------------------------------------------------
Other Projects

The Universal Joint
Beechcraft 2000 airplane
LadyBug (Firefly class freighter)
Rigel is offline   Reply With Quote
Old 8th Feb 2016, 02:09 AM   #11
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,869
Default

More work on those grav units or whatever they are. >_>










__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 15th Feb 2016, 02:29 AM   #12
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,869
Default

Refining some of the upper super and clearing up hull from plating etc underneath. IE getting rid of the stuck on box look.







__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 15th Feb 2016, 07:02 AM   #13
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,869
Default

More nekkid shots, hopefully most of this is starting to come together and look like something. It should get less blocky over time as I add in visual details to areas not blinded by plating and other bobs that are still in subdivision. Hard part is to mold those organic shapes I am prone to in paint into something workable in hard surfacing and flow especially with all the hard edges I had added in the rough painting. And then at least try to keep some resemblance to the other ships. Does look like I have a few arrant edges on things (bright triangle in one image.)









Still not sure about that conning tower and what it will contain but I did flare it up and work it a bit more. It might have the bridge or just coms crew and other things that you want away from any noise produced by the drives or weapons on ship. Likely though I will retain the battleship idea of small target and battleship like mentality of easy hulling of ships with main batteries. Technically any main weapon fired at beyond visual that hits the target would be a kill shot. It might not turn it into a fireball of death but the hard radiation would slowly microwave everything. Disabling ships would be considered high art and something that clearly requires moving in close. Generally in system fights as gav units spacial warp are a no no near planetary orbits and within gravitational influence.
__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 15th Feb 2016, 09:54 AM   #14
Rigel
Moderator
 
Rigel's Avatar
 Gallery
LightWave Photoshop
 
Join Date: Nov 2007
Location: London (the other one, in Canada)
Posts: 22,843
Default

It's looking very sleek and menacing.

About how long is it?
__________________
Those who say it can't be done,
should stop interrupting those of us who are busy doing it!

------------------------------------------------------------
Other Projects

The Universal Joint
Beechcraft 2000 airplane
LadyBug (Firefly class freighter)
Rigel is offline   Reply With Quote
Old 15th Feb 2016, 03:00 PM   #15
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,869
Default

It is roughly 1856ft or 565.7m
__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 15th Feb 2016, 04:06 PM   #16
Mikala
Premiere Member
 
Mikala's Avatar
 Gallery
LightWave Softimage XSI Vue ZBrush Corel Draw Photoshop Combustion Digital Fusion
 
Join Date: Nov 2007
Location: RMH Alberta
Posts: 8,280
Default

Fleshing out nicely!
__________________
PM'S not the smartest place to make veiled threats or derogatory remarks....Just my opinion.
I'm a meatitarian. Ya I know...It's a personal choice. A way of life for me.
Mikala is offline   Reply With Quote
Old 17th Feb 2016, 06:45 PM   #17
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,869
Default

Stuff from a few days ago. Mostly greeble like things and messing with that back half again.





__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 18th Feb 2016, 08:10 AM   #18
DigitalOrigami
Registered Member
 
DigitalOrigami's Avatar
 Gallery
Modo Photoshop
 
Join Date: Jun 2009
Location: The wilds of Canada
Posts: 1,748
Default

That is one beautiful design.
DigitalOrigami is offline   Reply With Quote
Old 18th Feb 2016, 08:11 PM   #19
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,869
Default

Well I mulled over the subdiv union of those blisters etc I made the decision while I had typed this post and rendering the sample images. PFT that was some 2 hours or more ago. Sadly things are moving slowly as I am watching videos while modeling. Always a quick way to slow things down.

subdiv union

original layout

raw digging out of the hull


Other renders are "filling" in of the backside of this bow shield thing. While I do not want it to look like built up modules behind a shell I also do not want it to look like a molded shape hollowed out. So what that is there is a suggestion of shapes some of which I plan to work into that outer hull over time. Or that I HOPE to work into. lol HAH, probably re iterating previous comments here though so pardon if I am.

__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 19th Feb 2016, 09:06 AM   #20
Treybor
Asylum Inmate
 
Treybor's Avatar
 Gallery
LightWave Poser ZBrush Photoshop Premiere
 
Join Date: Nov 2007
Location: San Diego, California
Posts: 6,358
Default

This a really an awesome design. Kind of a cross between an anime scifi show and Babylon 5. There are details that remind me of both, but the overall look and feel is uniquely yours. Great work.
__________________
Keep Flyin!
https://keepflying.com/
That Serenity Tutorial Guy.....
http://www.foundation3d.com/forums/s...ead.php?t=1281

SubPatch Modeling Tutorial (Nudity Warning)
http://www.foundation3d.com/forums/s...ead.php?t=3445
Treybor is offline   Reply With Quote
Old 23rd Feb 2016, 09:57 PM   #21
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,869
Default

Messing around with that conning tower or whatever it is. I probably should have taken some time to redefine it more as atm it is a bit simplified in structure.






Keep in mind all of the antennae and the like things are temp placeholders. There is some segmentation going on but I am not sure if I want to smooth those out too much adding density where I might never need it.
__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 24th Feb 2016, 03:58 AM   #22
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,869
Default

More details and bits of things.




KIM that observation deck wont be a large swatch of windows but likely will recess into a segmented set of windows maybe of individual rooms. Idea is these would be for direct visual of the forward area of the ship or a means to get visual ID on anything outside.
__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 24th Feb 2016, 07:26 AM   #23
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,869
Default

shrug


__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 24th Feb 2016, 09:26 AM   #24
Rigel
Moderator
 
Rigel's Avatar
 Gallery
LightWave Photoshop
 
Join Date: Nov 2007
Location: London (the other one, in Canada)
Posts: 22,843
Default

I like the style of the bridge tower. It fits nicely with the overall design of the ship.
__________________
Those who say it can't be done,
should stop interrupting those of us who are busy doing it!

------------------------------------------------------------
Other Projects

The Universal Joint
Beechcraft 2000 airplane
LadyBug (Firefly class freighter)
Rigel is offline   Reply With Quote
Old 25th Feb 2016, 04:44 AM   #25
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,869
Default

Decided to change things up a bit.


__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 25th Feb 2016, 08:14 AM   #26
DigitalOrigami
Registered Member
 
DigitalOrigami's Avatar
 Gallery
Modo Photoshop
 
Join Date: Jun 2009
Location: The wilds of Canada
Posts: 1,748
Default

I love the bridge.
DigitalOrigami is offline   Reply With Quote
Old 26th Feb 2016, 01:58 AM   #27
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,869
Default

More detaily bits. Dumped a nearly whole latte on my desk so not much progress.





__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 26th Feb 2016, 05:03 AM   #28
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,869
Default

Errrr stayed up way too late. Ended up redoing some superstructure bits and added some more details.




__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 27th Feb 2016, 03:25 AM   #29
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,869
Default

Got sick and tired of the box modeling on the bridge bits so I moved on to screwing up parts by fooling with the subdiv parts. I also removed some details as I was thinking the forms while making things easy wont work as a object.









__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 27th Feb 2016, 09:00 AM   #30
Rigel
Moderator
 
Rigel's Avatar
 Gallery
LightWave Photoshop
 
Join Date: Nov 2007
Location: London (the other one, in Canada)
Posts: 22,843
Default

I like the angle in that bottom shot. The model has a nice balance.
__________________
Those who say it can't be done,
should stop interrupting those of us who are busy doing it!

------------------------------------------------------------
Other Projects

The Universal Joint
Beechcraft 2000 airplane
LadyBug (Firefly class freighter)
Rigel is offline   Reply With Quote

Go Back   Foundation 3D Forums > Creative Works > Works in Progress
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 11:52 AM.


2006 - 2013 Foundation 3D