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Old 3rd Mar 2016, 04:34 AM   #31
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Rough in of the smaller frigate from the doodle thread.















Scale comparison to the battleship.


still rough in form and likely will get some alterations outside of the drawings form.
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Old 3rd Mar 2016, 04:38 AM   #32
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Well decided I should maybe post the doodles here as I have a updated 3/4ish view of it.
I might be narrowing it to appear like in the drawing but I wanted to see how the original wider hull idea would look in 3d first.



Sorry for the quality of the jps in the last post I forgot I had to adjust the compression amount for something and did not reset it.
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Old 3rd Mar 2016, 08:09 PM   #33
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Refinements and that sort of crap.










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Old 4th Mar 2016, 03:01 AM   #34
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Working out how I want things to look. Now there are those who might have seen that I was considering to drive cores vs the one but space and shapes of the mesh have me thinking a singular unit might be a better way to go. I am also not so sure about the faint purple glow in the forward part of the core but who knows right. ATM the core is just solid cyl but I think I will be rebuilding those forms in interwoven shapes. Sort of like the drives on the London mesh I was doing or the Yamato drive cone. All the crap on the belly is blocked in junk, well much of the ship is right now as I am still working things out. The central bits between the top and bottom hulls will actually be cutouts or scalloped out bits of hull, unless I get lazy or I cannot get them to flow right and work with all the interconnecting bits. I am also attempting to nail the "cel" colour I had chosen for this ship. It is a typical funky colour used a lot in anime and was a fairly unique color to the paint brands over there. So I dunno how this will work for this re-vision of these ships.

Oh and lastly the main super weapon or whatever it will be is planned to be a singular weapon and not 2 turrets as it sort of looks atm. I really dunno what I want first thought was some sort of energy weapon or EM countermeasures or just a bludgeon weapon like a railgun. Idea is it is used fairly close in as a pinpoint weapon where other weapons on these ships would be dangerous or unusable due to proximity.







I also have considered doing something odd with "UP" on these. Tech is there for gravity inside as they use it to generate spacial distortions in weapons and FTL but well there is no reason up has to be all one way or in a length pattern. Really though only tells would be any pays I might add to the ships as windows are not common.

Some images of ships mentioned to give a bit of an idea of what I mean by built from parts.



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Old 4th Mar 2016, 08:47 AM   #35
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This looks good so far.
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Old 5th Mar 2016, 04:17 AM   #36
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Some rubbish near the conning tower and FTL drive detail.








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Old 6th Mar 2016, 09:54 AM   #37
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More drive details. Guess I should get round to changing my backdrop. . . . .







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Old 8th Mar 2016, 02:24 AM   #38
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More drive detail and fooling with the conning tower super thing and mooched aerials from the battleship. I dunno if these will be used though.









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Old 8th Mar 2016, 02:32 AM   #39
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These look great.
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Old 8th Mar 2016, 05:18 AM   #40
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Thanks,
New temp sublight drive pods. All mostly subdiv so loads of detail missing as I am exploring shapes for the bits here and there.










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Old 8th Mar 2016, 09:45 AM   #41
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I love the drive engine detailing. Bravo!
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Old 9th Mar 2016, 01:58 AM   #42
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Changing bits out. Those lower hard points might need to go given the pace in that area and how those pods block a lot of view. EXP given as those are suppose to be defense guns. heh. Sadly there isnt a point where they could go and clear things and not be in the way of other bits of ship so I gotta hunt about for a solution.




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Old 9th Mar 2016, 01:29 PM   #43
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I love all the ships from your universe Dan.
Are you planing to do the same as Coolhand and publish your own book?
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Old 10th Mar 2016, 04:41 PM   #44
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Well it is a comic and not really a book. It exists mostly as outlines and drafts. I am not really sure there is any sort of demand for such a thing these days. Add in that it was penned in a very different time, it's relevance is probably lost.


Updates: decided I need to start doing more planning. Likely I might redo large lumps of this as influence from other things is creeping in. That and I have had some ideas to complicate up the hull shape.




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Old 11th Mar 2016, 06:54 AM   #45
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Added in the scoops for the defense guns. Mucked with that super that those forward balls are in though it is a bit lumpy and odd now the rest are in those little pockets. Note those cyl in the balls is just to show the resting state of the guns, maybe. heh. Final components will be likely some emitter looking thing or whatnot depending on what I decide these will fire. (kinetic, phased lasers, or particle. I doubt mini rail guns given the size)





And yes, I added in a second set of balls. . . . so it will obviously displace the directed energy weapons, or at least their warping generators as the hatches can still reside in the hull sans that sub like limber hole structure I had penciled in. And firefox is eating my ram up again with it's little leak and causing some major typing lag so time ti click post and be done!
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Old 13th Mar 2016, 04:06 AM   #46
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I wasn't sure where to put this as it is a doodle but it relates to the 3d works as well. Basicly updating or altering the earth ships from some really old design studies. Guessing around 96 given the art style and paper. lol




Some are probably a bit too advanced but it is all redesign stuff and likely will continue to change. Some I have altered the size to better fit the tech I am using. IE instead of random whatever beam weapons I have used real tech. Or proposed tech. So the rail gun is 100+m particle beams are using magnets to shape and focus the beam, ships are covered in heatsinks to bleed off heat etc.
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Old 14th Mar 2016, 08:54 PM   #47
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Very nice. I always like the integrated details.
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Old 22nd Mar 2016, 11:47 PM   #48
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Not a massive change as most of it is subdiv clean up and collapsing of objects. Biggest bother to me is how the ball sockets look on the hull due to the curvature etc. I spent much of today cutting these with a spherical cutter into a cleaned hull but the results were not satisfying as the cutout was too scooped or made the balls sit too far from the hull. So in compromise I though I would have a cleared hull but have the balls in a socket inside of those scoops. However due to the hull shape the backsides of the scoops are not even with the balls as seen in the last image. To a lesser degree the area where the wiglets sprout from the hull bothers me some and how the lowers are integrated as well. ATM they are nothing like how I pictured them in the doodles. Most of this is due to laziness and well the amount of mess it would make for clean up of the subdiv object.
Also shown is the socket interface for the FTL drive coil. Much of this will even out once I start collapsing more of the hull elements and merging them up. Just imagine the drive extending into the ship with a core intersecting it and all the housing of crew or other systems around it in a onion like layering.





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Old 23rd Mar 2016, 04:14 AM   #49
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Well dinner and all that and dealing with max taking turds and I got the lower hull half rebuilt and redid the lower turret wells without the lip and distortions it caused. I then got the pit area cut in and dealt with. The aft pit was going to have more high speed retro thrusters that also could be used to rotate the ship etc. but that area has little forward coverage so I was thinking of creating a cargo/hangar bay here. The pink shape is a 6X3X3' dummy so the opening is about 10ft right now. Considering cutting it to clear maybe 12ft to allow at least a cargo train and crew supply ships to enter here. It is just forward enough to not have the ftl core getting in the way and can be a pass through arrangement. Only other item I could think of is maybe those large fwd missile tubes I had on the battleship could go in these holes. I also really need to decide on what the forward main weapon will look like vs that prongy fish spear looking rubbish I have there now.




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Old 23rd Mar 2016, 06:58 AM   #50
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Final opening is about 11ft Just barely fitting the example Federation Shuttle with about a foot or less above and below. So I should be able to get standing room ships in the bay with some decent space above and below.






I am not sure of these will be open hangars or only open in harbor.
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Old 23rd Mar 2016, 08:39 AM   #51
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Some doors again not sure how I will handle this. There are added doodahs and glowy bits.

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Old 24th Mar 2016, 09:59 AM   #52
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A good ship always needs doodads and glowy bits!



The doors look nice.
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Old 24th Mar 2016, 06:54 PM   #53
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Probably serious overkill given the space all this detail is in and how it appears at distance. Shrug:



I am considering widening that opening some and relocating the bits to better match the doodle over I did a while back.
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Old 25th Mar 2016, 12:49 AM   #54
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more bits of crap in that crack. . . . . .



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Old 25th Mar 2016, 06:02 AM   #55
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I quit, way WAY too late so that is it for now. Did some work on that forward defense array but still tempted to junk it and go with pockets.




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Old 25th Mar 2016, 08:35 AM   #56
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The platform for the forward guns does break up the smooth line of the bow.
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Old 26th Mar 2016, 01:35 AM   #57
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Alternative mounting for those guns. This method greatly reduces coverage that each ball can provide. I could probably cut them shallower than what I did here and gain some but it will never match the superstructure like mount.
Did a mess of small things that probably wont show up in render and added hingie bits and plating to the missile/torp hatches. Idea is these will open from the bottom then retract partly providing a blast shield protecting the tubes from the sides. I had thought to make them look like half doors and open clamshell but this latter sounds more solid and serve a purpose.






KIM those gray bits are just representative of the 4 lens or barrel arrangement depending on what type pf weapon these will be. (kinetic or energy)

Forgot to render out where I left that other mount for those guns.
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Old 26th Mar 2016, 08:00 AM   #58
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I wouldn't worry too much about arc of fire. After all, a ship in space can easily roll, or even turn sideways to its direction of travel, to improve its firing arcs.
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Old 26th Mar 2016, 03:22 PM   #59
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These are point defense guns though and not larger offensive weapons where rolling the ship is worthwhile. So these are meant to target incoming weapons or small ships/ fighters. They might be used on large ships if they are close in. IE think of them as like AA guns on a battleship.

With that said I would like to retain as much overlap coverage as I can get. These guns are annoying as I have had to rebuild them 2 time already as I forgot I did not use cutters on those other mounts so there was too much overlap.
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Old 26th Mar 2016, 07:41 PM   #60
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Well after a couple of goofs I have most of those ball guns done. Still some work to go with them and I am likely going to pull off the details between the lenses and hard model something there vs hatches. That or leave it bare and model in optical gubbins near the guns for sensors etc. The ones in the other cutouts will sit in a deeper socket or be lifted on a platform of sorts.





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