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Old 19th Jan 2020, 10:31 PM   #1
amdfe
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Default SciFi - My first complete mesh... A Space Station!

Late last year I decided it was time to expand my modeling skills beyond just cutting and tweaking other people's meshes. For me, the best way to proceed was to build something... anything... just make it complete and functional. Although it took me close to two months to wrap--probably 1.5 months longer than a skilled builder would need--I don't regret the time one bit. It was a fantastic learning experience. Because I'm a beginner, the station makes use of a lot of simple geometry, so I'm not sure if it's good enough for the mesh library here at F3D; but if so, the admins are welcome to add it. It's complete with documentation and photos, and can be downloaded here:
https://mega.nz/#!sV92yYLK!Dg4nVmPcV...rBOwKcjXJS-m_U

I think the exterior hull resembles the Apollo command module, so it was named the Apollo Super Station. Here is a new video of the station being used in a fictional Star Trek context:


It was designed to look "Trek," but still generic enough that if you used it with completely different sci-fi props, it could still look intentionally "correct."






USAGE GUIDE
  1. If you need to change the name of the station, you can update the image called "text_mask (ASS).png" This text appears on the two traffic stations, which are located in the tunnel entrance.

  2. The station was designed to be spinning within two magnetic, gravity-assist rings. A rotational control "null" object can be found in the exterior loader. If a shot includes the space background, or anything external and independent to the station, make sure that objects which are supposed to be spinning *with* the station are nested under this rotational control null. When you are completely inside the station, you usually won't need the exterior hull nor any active rotation.

  3. The station uses an orientation-invariant, bisected gangway system, meaning it's possible for two ships to enter/depart through the tunnel at the same time. The way in which a ship approaches the station depends on the ship's hull configuration and which gangway platform is used (A or B). There is no "upright" or "upside-down" here. For example, a certain large starship might require a 0-deg roll for safe clearance on platform A, but a 180-deg roll on platform B.

  4. Addtionally, each gangway platform has two doors. A door can be operated by changing its x-rotation (heading) setting. [This is because the station's major axis is vertical.]

  5. Each gangway platform terminates inside the station with five bays: four bays for starship classes like the Enterprise, and one "mega bay" for vessels that are much wider, taller, or longer. There is an open, upper deck for small vessels.

  6. The docking area includes a series of articulated, telescopic lights. Normally each light is used for its associated bay, but you also can rally multiple lights to a common target by adjusting (a) the rotation of the lamp, (b) the angle of the rod, and (c) the length of the extension arm.

  7. Once inside the station, there are four "hyperlines" that move occupants between the outer offices and the central concourse. These hyperlines are slow to render because they are semi-transparant tubes. If a particular line is out of camera view, locate its parent null and delete the entire line for shooting.
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Old 20th Jan 2020, 05:54 AM   #2
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That's well done, nice work indeed.
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Old 20th Jan 2020, 08:08 AM   #3
DigitalOrigami
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That's a beauty. Really nice work!
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Old 20th Jan 2020, 10:03 AM   #4
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Congrats on your first model build from start yo finish. now say goodbye to your social life
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Old 20th Jan 2020, 09:12 PM   #5
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Hahah! I hear you, GMD3D.

Thank you, F3D, for the encouragement and guidance over the years.
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Old 21st Jan 2020, 12:49 PM   #6
GrahamTG
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Awesome ! That's a great looking station, well thought out and executed.
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Old 22nd Jan 2020, 08:15 AM   #7
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Nice video and the station looks good. Better than the space dock interior I built years ago.
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Old 23rd Jan 2020, 10:30 AM   #8
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I really like the way the ships dock in it.
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Old 23rd Jan 2020, 10:34 AM   #9
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I really like the way the ships dock in it.
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Old 1st Feb 2020, 10:25 PM   #10
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Nice job, I'm a Lightwave user otherwise I would to try it.
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Old 1st Feb 2020, 10:52 PM   #11
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Quote:
Originally Posted by lonewriter View Post
Nice job, I'm a Lightwave user otherwise I would to try it.
Amazingly, I never mentioned anywhere in the post that it is for Lightwave 3D. Yikes!
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Old 5th Feb 2020, 04:14 PM   #12
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Take what you've learnt from this and just keep at it amdfe

Never be afraid to ask, the folks here are awesome
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